Submitted by Heort on Sun, 14/10/2012 – 06:05
I’m going to use the “summons of evil” ritual in my next session, probably a “light version”. Have you ever staged this ritual in your game, and if you did, what did it look like? I know the stories in King of Sartar (p.81) and Orlanth is dead! (p. 53): is there any documentation about it elsewhere?
Submitted by Jeff on Mon, 22/10/2012 – 09:31.
Here’s the story of the The Summons of Evil
Editor-in-Chief, Moon Design Publications
Submitted by soltakss on Sun, 21/10/2012 – 13:22.
Yes, our Orlanthi Clan used it in our Blue Storm Dancers campaign. I can’t remember the exact details, as it was probably 7 years ago, but they had been raided by several chaotic foes over the years and decided to bring things to a head. They performed the Summons of Evil ritual and named their particular foes, causing them all to rock up over the next few days. I ran it as a HeroQuest, with the foes taking up the ritual positions and it seemed to work really well.The advantage was that the clan could summon their foes in a fairly predictable way so that the clan could plan their defence. This went against the normal sneak and slay attacks that were very difficult to predict and defend against. It was quite intense, but the clan succeeded in defeating these recurring enemies.Of course, the enemy doesn’t have to be chaotic, or even evil, just needs to be an enemy of the clan. Simon Phipp.
Submitted by Charles on Mon, 15/10/2012 – 11:12.
There’s also King of Dragon Pass – the Summons of Evil ‘blessing’ is very useful in that game, trading risk and warriors for additional magic.
What you get when Summoning Evil
Submitted by Herve on Sun, 14/10/2012 – 13:33.
In game terms, the better your success against the difficulty (rated at the Enemy’s best magical rating I’d say), the closer you get to your initial aim : summoning a specific enemy here and now. That’d be a complete success.
If it’s less than a complete success, one of the factors is affected by each level of success under “complete”.
The ennemy which comes is NOT the one you expected, or it’s much stronger, or more numerous (you get 200 tusk riders instead of the band of 20 rampaging through your tula, etc).
The ennemy doesn’t come NOW. It appears to plague you later, at some inopportune moment.
The ennemy doesn’t come HERE. Instead, it trashes the place where your loved ones are hiding, or the tula of your dear ally clan over the hills.
And of course, if things go really wrong, the ennemy doesn’t come : you are SENT to it. On its home turf. Now.
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