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CHA4029 RuneQuest Gamemaster Screen Pack – Q&A

Official Answers by Chaosium

Contents

    See also
    • RuneQuest: Roleplaying in Glorantha Quickstart – Q&A
    • RuneQuest: Roleplaying in Glorantha – Q&A by Chapter
    • RuneQuest Gamemaster Screen Pack – Q&A
    • RuneQuest Glorantha Bestiary – Q&A
    • The Red Book of Magic – Q&A
    • The Smoking Ruin & Other Stories – Q&A
    • Pegasus Plateau & Other Stories – Q&A
    • RuneQuest Starter Set – Q&A by Book
    • Weapons & Equipment – Q&A

    Adventure Book

    Tribal Wyter (page 14)
    Add
    Correction

    Other Abilities: Rune Magic, Overcome Warding, Find Destination, Inspire Tribal Loyalty, Cuts Light, Never Dulls, Return to Thrower’s Hand. The gamemaster should determine the nature of these abilities, if required.

    When it says on page 15 “Spells: The Black Spear can cast any Rune spells known by the tribal king”, it can cast those spells using the tribal king’s Rune Points rather than its own? Or, does it use the “spend POW” mechanic for this?

    Wyter’s always use POW to cast their priest’s rune magic (see page 286). It uses its own Rune points to use its own Rune magic matrix (Truespear).


    Clans of the Colymar (page 16)
    Quote

    the Lysang (one of the Tree Triaty clans in the Arfritha Vale, given to the Malani tribe by the Lunar Empire)

    Is this really meant to be “Tree Triaty; or is it supposed to be “three”?

    Yes, Tree Triaty, the three tree clans are the:

    • Antorling – Apple clan – GM Adventures book, page 17
    • Lysang – part of the Malani since 1613
    • Namolding – part of the Malani since 1613

    Taraling Family Tree (page 14)
    Change
    Corrections

    Korlmhy the Priest

    Korlmhy

    Tribal King

    (1615–1625)

    The family tree lists Korlmhy, son of Kallai as the Tribal King from 1615-1625. But it also lists Kangharl, son of Kallai as Tribal King from 1615-1625, which is correct?

    Jeff Richard says:

    There is deliberate and intentional uncertainty whether Korlmhy and Kangharl are the same person or two different people. 


    Map of Clearwine (Adventure Book pages 32-36)

    Using Points and places as correct numbers

    Correction
    Points and PlacesLocationsMap
    1Assembly Hill (off map)1919
    2Small Walls11
    3Earth Temple and Sacred Fields2 & 32 & 3
    4Blue Mound (off map)1818
    5City Walls55
    6Dragon’s Gate77
    7Royal Citadel–Royal Citadel
    8Palace of the Kings99
    9Necropolis88
    10Thunder Tower66
    11Hero’s Trail1717
    12Upper City–Upper City
    13Market1515
    14Lightbringers Temple1616
    15White Grape Inn1414
    16Old Gate and Ramp1313
    17Lower City–Lower City
    18Sartar’s Tower44
    19Temple of the Tribe1111
    20The Ram’s Head1212
    21Ernaldoring Hall1010

    Shanassee Tree (page 51)
    Delete
    Correction

    Rune Spells: Absorption, Accelerate Growth, Animate War Tree, Arrow Trance, Chameleon, Dismiss Earth Elemental (small, medium), Heal Body, Plant Spy, Reflection, Recover Spirit, Shield, Silence Sphere, Tanglethicket.


    Malani
    Change
    Correction

    The seven clans are:

    • Rostaning: This small clan farms along the Creek, and has a minor temple to Engizi at their main village, Portage.

    GM Screen Pack, Adventures Book, page 56

    For the clan locations see https://wellofdaliath.chaosium.com/clan-map-of-central-sartar/


    The Tusk Riders (page 79)
    Change
    Corrections
    Xiobalg (page 79-81)

    DEX SR: 2 + SIZ SR: 2

    Xiobalg’s Tusker

    Hit Points: 19, See Tusker Hit location table

    Yaram (page 81)

    Change

    Hit Points: 13

    DEX SR: 2 +SIZ SR: 2

    Weapon%DamageSRPts
    Lance801D10+1+2D6*4*10
    *based on tusker
    LocationD20Armor/HP
    Right Leg01-046/5
    Left Leg05-086/5
    Abdomen09-115/5
    Chest125/6
    Right Arm13-154/4
    Left Arm16-184/4
    Head19-204/5
    Yaram’s Tusker

    See Tusker Hit location table

    Kranag (page 81)

    Change

    Hit Points: 15

    DEX SR: 3 + SIZ SR: 2

    Weapon%DamageSRPts
    Lance801D10+1+2D6*4*10
    Broadsword751D8+1+1D4712
    *based on tusker
    Kranag’s Tusker

    See Tusker Hit location table

    Durag (page 82)

    Change

    Hit Points: 14

    Weapon%DamageSRPts
    Lance801D10+1+2D6*5*10
    *based on tusker
    Durag’s Tusker

    See Tusker Hit location table

    Mardu (page 83)

    Change

    Hit Points: 16

    LocationD20Armor/HP
    Right Leg01-044/6
    Left Leg05-084/6
    Abdomen09-114/6
    Chest124/7
    Right Arm13-154/5
    Left Arm16-184/5
    Head19-204/5
    Weapon%DamageSRPts
    Lance801D10+1+3D6*5*10
    *based on tusker
    Mardu’s Tusker

    See Tusker Hit location table

    Qualbalg (page 84)

    Change

    Hit Points: 17

    Weapon%DamageSRPts
    Lance801D10+1+3D6*5*10
    *based on tusker
    Qualbalg’s Tusker

    See Tusker Hit location table

    Zeoldan (page 84)

    Change

    Hit Points: 17

    DEX SR: 2 + SIZ SR: 2

    Weapon%DamageSRPts
    Lance601D10+1+3D6*5*10
    2H Spear501D10+1+1D4410
    Broadsword591D8+1+1D4612
    Medium Shield601D4+1D4712
    *based on tusker
    Zeoldan’s Tusker

    See Tusker Hit location table

    Yodram’s Tusker (page 86)

    Change

    See Tusker Hit location table

    Tusker Hit location table
    LocationD20Armor/
    HPs 13-15
    Armor/
    HPs 16-18
    Armor/
    HPs 19-21
    Right Hind Leg01-024/54/64/7
    Left Hind Leg03-044/54/64/7
    Hindquarters05-074/64/74/8
    Forequarters08-104/64/74/8
    Right Front Leg11-134/54/64/7
    Left Front Leg14-16 4/54/64/7
    Head17-204/54/64/7

    Fighting Yerzum Storn (page 114)

    When a creature has more than one listed attack (which take place on different SR’s) does the creature get ALL of the listed attacks, each round?  Or does it pick ONE to use each round (on whichever SR)?

    Generally, there is a note saying whether the creature attacks multiple times in the same combat round. 

    Otherwise, treat them like characters. The gamemaster should pick which attacks are the most appropriate to the encounter each combat round.


    Appendix 2 Metals and Crystals
    Magic Crystals (page 121)

    Could we get some guidance on the resale value of crystals, both powered and non? The material in the GMs Pack told us about the value of Rune metals but not crystals. 

    This will be covered in the RuneQuest Campaign Guide, in development.

    The errata pages on Magic Crystals don’t make it clear:

    I’m unsure to what you are referring to, but it would seem to be the July 4th 2019 Gamemaster Sourcebook Preview judging by the page references. If so this text was incorporated into the GM Screen Pack, Adventurer Book page 121-123.

    do POW storing crystals need to be attuned to be used?

    No.

    wouldn’t an adventurer know right away that a crystal can store magic points? Rather than waiting a week to see if they succeed in attuning a powered crystal?

    No. Everyone hopes they have found a powered crystal and so prepares as such, setting aside a week of time (or longer to augment the POW vs POW roll) to do the ritual. At the end of the week the GM says either roll POW vs POW or you have just stored a magic point. A clearer version of the text might say: Quote

    The only way to tell what kind of crystal you have discovered is to spend a week in ritual, attempting to attune it. At the end of the week of preparation, the GM says either roll POW vs POW or “you have just stored a magic point”.


    Spirit Trapping/POW Storing Crystals (page 122)

    A Spirit Trapping/POW Storing Crystal can have a spirit bound into it. The description only deals with ‘spirits’ in a generic sense. Can I bind a Talosi or Selene into one? How about a Nyctalope or Nymph or Demon? RAW, it seems so, because there is no limitation based on number or which statistics.

    yes.

    If you take a crystal from a captured foe, can you use un-spent MP in the crystal?

    No, assume that in the week long process that discerns the crystal type that the magic points dissipate.

    Can I loan my full MP-store crystal to a friend, so they can use it for their own casting?

    No.

    Can my bound/allied/etc spirits cast/boost their spells from my crystals, if directed/permitted/etc to do so?

    Allied spirits and fetches yes (spirits with you of their own free will), but not the others (bound spirits). Shaman pact spirits would depend on the pact.

    What about a Magic Point Enchantments? Do these also need to be attuned in a similar fashion to crystals?

    No. The week long crystal investigation is to determining the nature of the crystal (powered or not). It either results in an attuning attempt or storing a magic point (See GM Screen Pack, Adventure book, Determining the Nature of a Crystal, page 121).

    Magic point Enchantments just need identifying before use (Analyze Magic, Knowledge, etc). There may also be User Conditions on use as part of the enchantment (RQG page 251)

    As usual GMs may have their own ideas on how crystals and the magic points within work.


    Adventurer Sheets

    See CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 19 Adventurer Sheets Q&A


    Calendar

    Uleria’s holy weeks fall in Harmony Week. I assume that was supposed to be Fertility Week?

    No.

    Quote

    HOLY DAYS AND HIGH HOLY DAYS

    Uleria is worshiped every day, in some temple somewhere in the world. Her special festivals fall in Harmony Week of each season and last all week long.

    Cults of Glorantha, unpublished

    The Spring Equinox is marked on two days in the Gloranthan Calendar:

    Spring Equinox day 9 (Waterday/Fate Week) in Sacred Time.

    Spring Equinox day 30 (Waterday/Stasis Week) of Earth Season as well

    My understanding is, that the former is correct. The later should be the Autumn Equinox, as far as I know.

    This appears in the printed version of the calendar as well as in the latest version (1.01) of the PDF.

    The correct information is:

    Quote

    Spring Equinox – Sacred Time, Day 9 (Waterday of Fate Week).
    Autumn Equinox – Earth Season, Day 30 (Waterday of Stasis Week in Earth Season).

    Guide to Glorantha, Vol.1, page 112


    GM Screen and References

    Critical Attack vs Critical Parry Result (Screen and References page 10)

    What is the result of a Critical Attack vs Critical Parry. The rulebook chart says “Attacker rolls normal damage”, while the Games Master Screen and Games Master References (page 10) say “Attacker rolls special damage.” Which is correct?

    The rule book is correct.

    We’ll update the GM Screen and Reference sheets accordingly.


    Colymar Clans Map

    Clarification

    Enjossi / Salmon Men

    They are the same clan. The Enjossi are also called the Salmon clan or the Salmon men. This is all just Enjossi clan lands. The central line between them is an error.

    Have a look at the more up to date map here: https://wellofdaliath.chaosium.com/clan-map-of-central-sartar/

    You can see the area better on the tribe map: https://wellofdaliath.chaosium.com/the-tribes-of-sartar-1625-1626/


    Pregen Sheets

    Nathem
    Change

    Spirit Magic: Detect Life (1 pt.), Heal 1, Mobility (1 pt.), Speedart (1 pt.), Strength (2 pt.).

    Nathem’s Shadowcat
    Weapon%DamageSR
    Claw501D67
    Bite401D67
    Rip803D67

    Related Pages

    • CHA4029 – Artisan Adventurer Sheets
    • CHA4029 Gamemaster Screen Pack Preview (2019)

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