If we look at Pavis and the Big Rubble as a whole, there are some 7400 humans, 2500 trolls, 1000 aldryami, 200 dwarfs, 150 dragonewts, and 750 other sentients (including broo &…
Tag: Boldhome (large city)
Crime and Law in Orlanthi cities
There really aren’t police or courts as we understand it in Orlanthi cities such as Boldhome, Jonstown, or New Pavis. There is usually a city guard that guards the city gates, maintain…
The Sun Dome Network in Dragon Pass and Prax
If we think about the Sun Dome Temples as a network of autonomous temples and their affiliated satellites, here’s one way of thinking about the network in Dragon Pass and Prax: See…
Boldhome 1622
In early 1622, Boldhome is an occupied city, the center of Lunar administration for Sartar, Prax, and Heortland. Malkonwal and the Hendriki have been defeated, but there are still some 20,000 Lunar…
The View From Boldhome, circa 1627
Argrath was acclaimed Prince on Day 88 of 1627. Several assassination attempts were made on him as he entered the city, but his companions cut them down. Argrath impressively lit the Flame…
Imagining Gloranthan Towns and cities
Remember: A big exception to this are the cities built by Sartar and Wilms, which were designed to mitigate a lot of this – especially Boldhome, which is arguably the best designed…
History of Orlanthi Cities
If we think about the history of the Orlanthi, their original Dawn Age settlements were “hill fort villages” – this is where they survived the Greater Darkness and Grey Ages. The entire…
The View From Boldhome, Late 1625
The new Prince of Sartar and her council (or “ring”) work continuously to (re-)establish the Free Kingdom of Sartar. They’ve got a huge set of problems – first and foremost that Sartar…
The Jrusteli Pattern
The Jrusteli Pattern is a city plan found mainly in the coastal regions. It has a central market, a nearby public and temple complex, and straight main streets. The city becomes a…
Boldhome Embassies
In general, Gloranthan kingdoms and empires send representatives to each other’s countries to negotiate on specific issues, such as war, peace, or trade relations. Sometimes, a high status member of one kingdom…
Boldhome After the Dragonrise (1625-1627)
After Boldhome’s liberation in 1625, Kallyr spent only a few days in the city before marching on Jonstown. The Boldhome militia participated in this campaign and fought at Dangerford. Kallyr was acclaimed…
Notes on Boldhome under the Lunar Occupation (1602-1625)
When the city fell in 1602, the Red Emperor first appointed Euglyptus the Fat, an imperial noble, as governor. A good Yelmite and Red Goddess initiate from Raibanth, I doubt Euglyptus had…
Notes on the Governance of Boldhome
The city of Boldhome is the possession of the Prince. Sartar made it and it is his city. Unlike the other cities of Sartar, which are the centers of tribal confederations, Boldhome…
Notes on City Gods
Cities have a market, a degree of self-governance, and temples to the city’s patron deity and to the city god. They also have temples to other gods of importance to the people,…
Closing Temples
Part of the reason I post demographic and economic information is it gives a sense of the resources various temples, rulers, and other groups might have. Hopefully it is clear that the…
Thoughts on city size
When we think about most cities in RuneQuest, they are pretty small. New Pavis is a little over 5000 people. Jonstown, Swenstown, and Wilmskirk are even smaller – none are more than…
Quivin Mountains II
The Quivin Mountains are a massif of the Storm Mountains, a subrange separated from the main range by the 1000 meter high Sambarri Pass. The subrange is quite small, only about 35…
Quivin Mountains I
Spend a long day driving around Dragon Pass yesterday with the family. Here’s a great view of the Quivin Mountains from near Gold Lamb Hill. You can even see the valley of…
Feeding Boldhome
Normally a city gets most of its food from within about 30km. Within about 30 km of Boldhome is about 250-300 km2 of cultivated land, raising mainly wheat. Now that is enough…
Notes on Chalana Arroy I
Throughout Glorantha, people worship the ever-compassionate Goddess of Mercy. She’s known by many names – Erissa, Serelaloon, etc., – but she’s known best as Chalana Arroy. Her worshipers practice TOTAL non-violence and…
Boldhome
Boldhome is a diverse and cosmopolitan city, far more than most Gloranthan settlements. There are young, unmarried warriors from the Adventurous cult, caravanners and merchants from all over, veteran Humakti warriors, Earth…
The Telmori
The Telmori have two basic forms – more or less ordinary human or all-but-invulnerable wolf (when the moon is full). When they are human, they can become wolf-like through magic, but to…
Notes on Dwarfs
The dwarfs are an often underestimated and underrepresented Elder Race. In Sartar, they arguably played a bigger role than any other major Elder Race. They built the walls of Sartar’s cities, the…
Kallyr’s Short Lightbringers Quest 1625 – II
In Storm Season 1625, Prince Kallyr Starbrow summoned an assembly in Boldhome. Before the assembled citizens of many tribes, she formally made the Lightbringers’ Summons. Chaos stalks my world. Broos have bruised…
Tribal members living outside Tribal Lands
One thing to keep in mind is that every tribe also has members living outside of the tribal lands. Most of those people permanently reside in the cities – Boldhome, Jonstown, Swenstown,…