Official Answers from Chaosium
A Bronze Age World (pages 11-20)
Gloranthan Metals (page 11)
Gloranthan Cults with the Enchant (metal) Spell
Gustbran has all of the Enchant (metal) Spells, so he has Enchant (Bronze)?
No, excluding Enchant (Bronze).
If bronze cannot be ‘enchanted’, then what is the difference between an ‘enchantment’ and ‘having a spell matrix’?
An enchantment makes a permanent change in the world, and involves a permanent loss that is usually POW. See RQG, Enchantment, page 249.
A spell matrix is an enchantment (either Spell Matrix Enchantment or Matrix Creation) permanently makes an accessible spell part of something, costing a permanent POW loss.
Is it the presence of a powering spirit for the matrices?
- With Spell Matrix Enchantment, Magic points are usually supplied by the user of the enchantment.
- With Matrix Creation, Rune points are supplied by the enchantment.
It is possible to supply magic points using Link Magic Point Conditions (RQG, page 250), but from magic point storage. There is currently no usual way to use a bound spirit, but someone likely knows this Enchanting Condition (my money is on the dwarfs).
Orlanth has ‘Enchant Iron’ and ‘Enchant Silver’. Is this correct?
Yes. Note that silver has the special property that it can damage creatures normally affected only by magic, and is Uleria’s metal.
Common Goods (pages 18-35)
Thieves’ tools include lockpicks, and there is a price for a lock hasp but there’s nothing for locks themselves – what kind of locks would there be in the bronze age, would some be more complex/difficult to pick than others?
Most will be the wooden pin lock kind, which consist of a bolt, door fixture or attachment, and key. When the key was inserted, pins within the fixture were lifted out of drilled holes within the bolt, allowing it to move. When the key was removed, the pins fell part-way into the bolt, preventing movement. The lock pick allows the pins to be lifted. See
The next kind is the sliding bolt lock:
and the warded lock, these will generally be the most expensive, made of bronze (not iron). The early roman types would exist, see: https://www.historicallocks.com/en/site/h/Articles/The-history-of-padlocks/Roman-Era-500-BC300-AD/
Finally, the Dwarfs make the best locks. A Dwarf made lock could be of any (including modern) mechanical design, material and complexity, and rare outside of dwarf complexes.
Don’t forget the Issaries spell of lock (RQG 333) makes a very good magical lock, and is available to all Orlanth initiates too.
What might smithing tools weigh and cost?
Smiths usually make their own tools as part of their apprenticeship.
Tools, metal working: A basic collection of tools including hammers, chisels, sets, punches and tongs. This does not include an anvil, casting materials, fuel or the forge itself. Weight: 13 kg. Price: 30 L.
You may find this a useful resource: https://www.fao.org/3/ah637e/AH637E00.htm
Beasts (pages 36-46)
Awakened Beasts (pages 44)
Can awakened animals, with full INT, POW, and CHA statistics initiate into cults?
If awaked animals join cults, there is a necessity for some spells to be devised for animal members of the cult. Cat’s Claw [Yinkin Rune spell] doesn’t do a alynx a whole lot of good?
When an Alynx joins Yinkin, likewise a bear joining Odayla, it’s as an Ancestor worship cult (Daka Fal is an associate cult).
Awakened Snake (page 45)
Awakened Tiny Animal (page 46)
Weapons (pages 58-78)
Melee Weapons (pages 59-69)
Illustrations (page 61)
There is a picture of both a ‘Maul’ and a ‘Troll Maul’. I presume they have identical stats and the two visuals are merely stylistic choices?
On page 61 there is a picture of both a Maul’ and a ‘Troll-made Maul. Other than manufacturing process they’re identical.
Travel (pages 90-98)
Chariots table (page 94)
Training (pages 113-118)
Exotic items (pages 119-126)
Crystal Type table (page 119)
Minor Enchantments (pages 121-126)
Common Enchantments Table (page 124)
The 9th item in the table is “A charm that gives +5% Dodge and -10% to Climb”. Was that what was intended or should it be +10% to Climb? It seems to me that a charm that affected two Dexterity-linked skills would improve both rather than worsen one.
It is correct. The item demonstrates a magical trade off. Look at the Typical Item and you should see why.
Lodestone (page 126)