Skip to content
The Well of Daliath
Menu
Menu

Balazar HQ2 Keywords And Magic

Submitted by BlindGuyNW on Tue, 13/11/2012 – 17:35

Hi all, I’ve been looking through Griffin Mountain lately, which I bought on a whim a while back, and become rather impressed with the amount of detail packed into a fairly slim package. I think HeroQuest is my system of choice though, and so find the RQ stats a bit superfluous.Before I go through the process of combing the supplement for abilities, I wonder if anyone has done this already? Some initial googling doesn’t seem to have revealed anything definitive. Also, is there any consensus on how Balazaring magic might work? I have the Sartar book, and wonder if I could use the rune magic in there as a starting place.Thanks for any info,

Zack.


The Balazaring Tradition

Submitted by David on Tue, 13/11/2012 – 20:19.

Griffin Mountain was my first ever Big Gloranthan supplement, I ran it for years. I love the whole Balazaring culture and their citadels.
The Guide says:

“The Balazarings are a Neolithic hunter-gatherer people divided into many small clans. Their tribal leaders dwell in massive citadels of cyclopean stone built in the Second Age. They use dogs extensively, but do not domesticate riding animals. The citadel Balazarings raise domestic pigs, but are not otherwise agriculturalists (except at Elkoi). They are distantly related to the Pelorians.” “The Balazarings religion can be divided into two types: the indigenous hunting and gathering spirit religion which has continued virtually unchanged since the Neolithic Dawn Age survivors of the Darkness, and the important religions brought be foreigners. These include rival cults of Theyalan and Lunar origin, plus the old Yelmalio worship of the citadels.”

So with that and the GM book you bought we get –
The Balazaring’s primary rune is mostly Fire. Like the Praxians, their secondary rune is mostly Spirit. Their tertiary Rune can be anything. The Balazaring Tradition (Death & Life) will follow the basic spirit tradition rules in HQ2. Charms key off the Spirit rune, Spirit societies are not keywords, everything keys off the spirit rune, keeps the paper work neater. There are following spirit societies in the tradition:

Hearthmother (Life & Harmony) Helpwoman provides charms that relate to Life (typically nurturing and life giving) and of Harmony (typically healing and blessings). Charm taboos are varied. Open to women only, has a shaman path.

Brother Dog (Beast). This Beast spirit provides charms that relate to dogs. The taboo of these charms is treat your own dogs as brothers (i.e., feed and heal them), to never willfully harm a domestic dog (while dogs promise never to attack a Balazaring). Open to either sex.

Votanki (Spirit & Man). This simple ancestor society concerns itself with only the Balazaring tradition. Charms are available from the ancestors (any rune in the tradition and its societies). Also Charm taboos are varied. Open to either sex, has a shaman path. Votanki shamans are actually Daka Fal shaman, but this isn’t important.

Foundchild (Death & Harmony). Foundchild’s spirit provides charms that relate to Death (typically hunting and weapon use) and Harmony (typically working in the landscape and animal stalking). Charm taboos are varied. Open to men only, has a shaman path.
In the Citadels,

Mralota the Sow Mother (Beast) is a small localised spirit society. This Beast spirit provides charms that relate to pigs. The taboo of these charms is to never mistreat your pigs. Open to either sex.

Hearthmother and Foundchild also have access to the Lowfires (fire). Typically these flame spirits and have the single ability to ignite a specific type of fuel. The taboo associated with these spirits is Light a Fire Every Day.

King Hawk (sky). This Sky spirit provides charms that relate to the Giant Hawks, their breeding and their care. The taboo of these charms is to never mistreat a hawk and the other actions listed in the text. This specialist & localised spirit society is open to either sex, but only at the discretion of the king.
There are also theistic cults present such as Balazar (Mastery) – a Hero of Yelmalio and Yelmalio himself. This theism is mixed in with the Balazaring Tradition, and is not at odds with it. Heroes can use both at the same time.

As for other theistic cults – as per Sartar, The Sartar Companion & Pavis.
I can do some same characters if that helps.

—–

David Scott


It would help I think

Submitted by BlindGuyNW on Tue, 13/11/2012 – 21:27.

Hi David, While I think I understand most of the explanation, some samples would probably make it a little more concrete. When you mention the guide, are you quoting from the manuscript of the guide we don’t yet have access to? I just want to confirm that this is the source of some of that information. :-)If you could write up a couple sample characters, it would be very much appreciated. Thus far, I’ve only ever had experience with Sartarite Orlanthi.
THanks,Zack.

Sample Character 1

Submitted by David on Wed, 14/11/2012 – 19:29.

The upcoming Guide to Glorantha is the source of those snippets.
I’m trying to do the sample Balazarings the same way I did the ones for the Pavis book – to hopefully show how they work and for MGF. Here are a few more bits of info I’m working from to help you along:
I’m recommending a slightly altered version of the Spirit Magic system from HQ2. The difference is that everything keys off the Spirit Rune to simplify book keeping. I’m using the list method from Sartar page 13, with the addition that animists get up to 5 charms to start as part of the 9 additional abilities.

Balazaring occupations:
Rural: Hunter, Gatherer, Spirit-talker. Urban: Herder, Crafter, Entertainer, God-talker, Noble, Warrior. Shamans and Priests exist, but I don’t allow players to start as them. A spirit-talker is a shaman’s apprentice or assistant.

Bobandi the Keen Eyed Hunter
Fire 14
Beast 15
Spirit  7W
Balazaring Tradition (Death & Life)
(Fire) Grandfather Tarkaril keeps me warm +1, taboo is never light a fire.
(beast) The Black Lion Speaks (Ritual) +1, taboo is always have a midday knap.
Foundchild spirit society (Death & Harmony)
(death) In the Eye +1, taboo is always eat the eyes.
(harmony) I am like the Trees +1, taboo is to wear only a bark loin cloth.
Brother Dog spirit society (Beast)
(beast) Become Dog +1, taboo is eat only raw meat on Wildday.
Hunter 1W
Thrown Spear +1
Good Skinner +1
Black Lion Clan (Dykene) 15
Mother is clan Votanki Shaman +1

Keen Eyed 13
Flaws
Hate Red Sable Clan (Trillus) 8W
Will not talk to citadel dwellers 8W
Socially inept (not with dogs) 8W
Other Magic
(stasis) Stop Bleeding (spell) 13
(beast) Imitate Animals (talent) 13
(darkness) Freeze water (spell) 13

Sidekick, Longnose the fast Hunting Dog
Hunting Dog 1W
Spirit 1W
(movement) Great Uncle’s Swift legs +1, taboo is to have feathers tied into fur.
Fast 15
coming soon – Enchanting Eyed Ororia the Spirit-talker—–David Scott


Balazaring NPC

Submitted by Herve on Wed, 14/11/2012 – 16:19.

Oonkor the Generic Hunter
Keywords : Hunter, Cultural background : balazaring
Magic : either Spirit Rune (as David says) or Foundchild Spiritist. sample charms : Fast Throw, Far Throw, Hide Scent, Leave No Tracks, Invisible in Woods, Call (Beast). Might also have a Totem (an animal spirit, such as Bear or Wolf, with proper animal-like abilities in spirits). Many also follow Brother Dog practise (Talk with Dog, Heal Dog, Sniff like a Dog, etc).
Exotic traits : Can speak to elves, Super Orientation Sense, Descendant of Balazar himself, Has been to the City, etc.
Possible disadvantages : complete hick. Speaks only balazaring. Half of family taken by tarshite slavers, etc.
HQ in Balazar


Submitted by Herve on Tue, 13/11/2012 – 17:57.

Ah, Griffin Mountain. Best RPG book ever written. I used it in HQ five years ago but all my notes are in french. In short :
– balazaring are animists, and use only spirits (hunter, animal, elemental spirits)
– the citadel’s Yelmalio cults are “old Yelmalio”, or Tarkhanthus, but using the Fire and Combat Runes as theist affinities is OK
– the lunars and orlanthi are just that, but making Halcyon Var Enkorth a sorcerer (maccabean maybe, or spolite) is cool.
In my tarshite campaign, the PCs ended up freeing Elkoi from the lunar yoke, after having gone to the Other Side to wake Balazar himself from his lunar-isolated and bobby-trapped citadel. They gathered the Three Artifacts (the Wings, the Orb and I Ring). They went to deal with Gonn Orta.
I envy you and wish you a happy campaign !

Related Pages

  • A journey to Spirit World (please my players keep out) (2012)
  • A Song for the Horse Nation
  • Adulthood Initiations (2012)
  • Adventures for Fonrit
  • Are All Orlanthi Initiated in a Cult (2012)
  • Blue Moon Plateau, Lesilla and Mernita
  • Chaos Gods – forms of worship (2012)
  • Competition: Tell me about your Humakti
  • Contributions for Hearts in Glorantha issue 6 sought!
  • Dark Eater = Zorak Zoran? (2013)
  • Dealing with the Halfbird
  • Death of Gods
  • Discuss: Kickstart the Guide to Glorantha
  • Dragon Pass Game Questions
  • Evil in the Golden Age ?
  • Glorantha Classics
  • Glorantha for Beginners (2012)
  • Gloranthan and Heroquest Events at Continuum 2012
  • Gloranthan Miniatures
  • Going to hell (2012)
  • GTA Material Website
  • Guide to Glorantha System Bound?
  • Has future product planning been influenced by The Guide to Glorantha
  • Hearts Glorantha Issue 5 Now Out
  • Hearts in Glorantha interviews Jeff Richard about The Guide to Glorantha
  • Hearts in Glorantha sources?
  • Heracles by another name – what?
  • Heroquesting Questions (2012)
  • How to make a meeting with waertagi memorable ?
  • Humakti: Geas Must Kill
  • Is the dragon pass book still available ?
  • Kerofinela: Gazeteer of Dragon Pass Map
  • King of Dragon Pass vs Tabletop: How much applies?
  • Lamiae
  • Living Without Maps
  • Love the new pictures on top of webpage (2012)
  • Lunar Tricksters?
  • Magic for Slaves in Fonrit (2013)
  • Malkioni Culture
  • Malkioni Heroquesting (2013)
  • Metaplot in Glorantha
  • Monasticism in Glorantha
  • Mongoose Aldryami book
  • Mysticism (2013)
  • New Podcast
  • New to Glorantha
  • New to Glorantha Redux
  • Orlanth Cult in Sartar
  • Orlanthi Skin Colour
  • Parentage
  • Pavis Bibliocinematography
  • Protecting Old Pavis
  • Purifying Telmori – Take Two (2012)
  • Questions from a Michigan noob
  • Review of “Pavis – Gateway to Adventure”
  • RPG.NET has a poll on Glorantha vs. Harn
  • Rune Magic Overlapping with Feats
  • Sartar Character Sheet Pdfs? (2013)
  • Shargash Rune
  • Spirit Magic vs. RQ Animism
  • Strange Malkioni Women’s Hand Shapes
  • Summons of Evil
  • Tell Us More About the New Sartar Gorgeous Cover (2012)
  • The Entekosiad: an introduction
  • The Eye of the Halfbird and the Lead Grimoire (2013)
  • The Look of Second Age Westerners
  • The Moon And Chaos Runes
  • The Pavis Cult & the Man Rune
  • Thunder Rebels Religion
  • Till Death Do Us Part Or Eternal Love?
  • Tricksters as Characters
  • Updated King of Sartar (2012)
  • Vadeli Treasure And Its Consequences Players
  • What is the Three Bean Circus?
  • Which One is Right
  • Yelmalio vs Elmal


Page Last updated: 2019-12-16 12:11:07

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Nine Good Giant Mountains

    The Nine Good Giant Mountains are about 60 km or …
  • Why Most Sartarites Hate the Lunar Empire

    From time to time it is worth reminding people why …
  • Suntown and the Eiskolli

    Suntown has always been in the hands of the Sun …
  • A Few Notes on the Grantlands

    To the south of Sun County are the former Grantlands, …
  • Sartar Cities

    Sartar can be thought of a confederation of small cities …
  • Catalogue of the Gods revisited

    This piece from the Mythology book is among my absolute …
  • Thunderbolts in Art

    One of the things that really got me down the …
  • RuneQuest Art

    So let’s talk RQ art for a moment. For the …
  • Top Five RuneQuest Cults

    So it is absolutely no surprise to me that in …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • Odayla Initiation Heroquest
  • Did anyone get a good look at WB&RM?
  • Clearwine Assembly Hill and Orlanth's High Holy Day
  • Sun County pdf is drivethrurpg’s Deal of the Day for July 1st
  • Permission to use exerpt from map in Starter Set in a Jonstown Compendium release?
  • Summon of Jaldon
  • Jonstown Compendium: Spawn of Molokka - The Cephalopods of Glorantha
  • Runelords and Retirement
  • Hospitality Hearth spirits - what are they ?
  • Clearwine Burned & Argrath's Orphan Childhood

Popular Tags

1625 ST Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • CHA4043 The Lightbringers – Q&A

  • CHA4037 Dragon Pass – Q&A

  • CHA4029 RuneQuest Gamemaster Screen Pack – Q&A

  • CHA4034 Red Book of Magic – Chapter 02 Rune Magic Spells Q&A (A-M)

  • CHA4036 RuneQuest Weapons and Equipment Q&A

  • The Garden, Big Rubble II

  • The Garden, Big Rubble I

  • Half-folk

  • Orlanth Rex and Sartar’s Lineage

  • The Triceratops Queen

  • 1557-1600 Conflict with the Lunar Empire

  • Why Most Sartarites Hate the Lunar Empire

  • The Nine Good Giant Mountains

  • Trolls of The Big Rubble

  • Dorastor (FRA-1993)

  • AH8592 Dorastor: Land of Doom (1993)

  • Rynglorem

  • Hobimarong

  • Sun County Continued part 1

  • Suntown and the Eiskolli

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme