Skip to content
The Well of Daliath
Menu
Menu

Accessing Eternity (2006)

By Greg Stafford 19 Mar 2006

There’s not much reason to access Eternity, or Infinity or whatever we wish to call the “mystic unity” of Glorantha. But it’s interesting to some to know how it would be done if worshipped wanted to do so. 

From the Essence Dimension

As can be seen from their schematics, the Essence Planes “ascend” through Planes from the Spell Plane to the Infinite. These planes are increasingly concentrated in power, but because people are accustomed to view world as mixed the upper planes are increasingly difficult for mortal beings to comprehend.

Ascent through them requires increased knowledge, power and especially the development of symbolic sight to perceive the actual effects of Veneration.

Thus it is easiest to understand the Spell Plane, which is full of nodes that empower specific, small parts of the mundane world where mortals live. It becomes more and more abstract and difficult with the Saint Plane, which is nonetheless conceivable since these fine folks were either: once mortal beings; or beings that reached down and communicated with mortals.

But upon reaching Venerable Plane most mortals will have lost their “ego,” their sense of individuality, and hence, their place of perception. This plane is recognized as Solace. For some, the experience here is called Joy, because of the feeling that it instills upon participants.

Some say that Joy is “higher” than Solace, or vice versa, while the Irensalvists know that the Prime Mover is even higher yet. And then, beyond even that, is the unknown and unknowable, a sate of Pure Being.

Others say this just seems to be Solace or Joy, and that the true realm of the Creator is higher, and more abstract. They say this is where people must begin another whole round of existence and purification to be one with Creator. But this is as high as people can get without losing entirely their ability to return to the world of the living. 

From the Spirit Plane

The spirit plane is a single place, undifferentiated by planes or barriers. To most people, the entire plane appears as simply a vast, seemingly limitless grey zone of nothingness. They don’t have the senses or sensibilities to perceive its reality.Spiritists, however, can perceive their own limited spirit place, called a demesne. Having come from the mortal plane, this spirit place tends to mirror the characteristics of the human world with which the worshipper is most familiar. Thus both the Praxians and Pentans find themselves in a lush plain, amidst a huge herd of their own animals. Darjiinites find themselves in a luscious swamp. This is because those demesnes are the regions that provided the spirits to the mixed world during the Creation Ages when the worlds impacted each other.

Enclosing that little demesne, if they explored further out, a Praxian would find an even larger herd that comprised all of the Praxian beasts, where living, extinct or yet-to-be spirits reside. Their limited ancestral demesne is enclosed by this.

And beyond that, there is yet another even larger enclosure that includes the Praxians and other beings as well, though those others have less obvious relevance to the herd folk. It is, in this case, a larger realm of animals in general, which has within it portions of Hykimi beast demesnes, as well as separate creatures like the Puma People; and that is overlapped by other ancient spirits of Genert’s Garden, most of whom are extinct now. Yet that larger region exists, though often with vague and shifting boundaries because the concepts are fluid. The presence of the six- and eight-limbed Atharax creatures and of the humanoid beliyem and kendist people, or the experiences of the playful and destructive uluym and absorbent, annihilating ini, is distressing at best, hostile at worst to normal human Praxians. Hence, its extreme difficulty forbids passage for most people.

To truly understand these larger, encompassing domains requires increased knowledge, power and especially the development of spirit sight to perceive the true effects of ecstatic experience. It is akin to expanding and assimilating, or being able to enclose all the various concepts that are contained within them.

This process is one of going outward. Eventually a shaman (for indeed, only a shaman can accomplish this) could theoretically integrate these huge realms within himself, so that he understands them, and could go onward to others that are even more huge and vague. The process requires the shedding of mere human characteristics, and thus the more powerful a shaman becomes, the less human he is.

When all of the possible realms were thus digested, Eternity could be reached. 

From the God Planes

Crossing over into the God Plane is like entering a landscape. Entering into it the worshippers first find the outskirts, where demigods and godlets exist, like villages around a town, hills around a mountain or streams entering a river. More powerful deities exist within those towns, with their collection of pantheon mates. Those towns, in turn, surround the homes of the Great Gods, who are by definition those with a connection to Infinity/Eternity/etc.

Of course, the analogy of settlements is only an analogy, and non-urban entities would have streams contributing to lakes contributing to seas contributing to oceans, and so on.

This process is one of going inward, towards the center-towards increasingly powerful places or beings. The Great Gods, in their turn, have within their own private dwelling a place where they keep the secret entrance to the Infinite. For Orlanth this is a treasure box, for Humakt a scabbard, for Chalana Arroy a healing kit. 

From the Lunar Way

The Lunar Way combines all of these. One must first ascend through planes to become more skilled, as if going from a spell to a saint’s grimoire. This will allow them to be on the moon. Once there they must go inward, to find their’ worshipped entity’s house. From there they can enter into Sedenya’s own realm, and afterwards expand outward to encompass the greater realities of the mystical borderlands. 

Finally

The various methods of developing one’s own magical talents are thus varied, and each of these reflects the methods of the magic: upward, outward, inward, or a combination of them all.

This schematic map by Charles Corrigan is a view of how the world and the otherworlds and eternity are interrelated.


See Also

  • Notes on the Structure of Glorantha (2006)

Related Pages

  • Belintar’s Book: The Blue Dragon Sshorga (1999)
  • Belintar’s Book: Aldrya’s Own Story (1998)
  • Belintar’s Book: Mountain Stories (1999)
  • Clarifying the Primal Worlds (2003)
  • Dragons Past #1 – Gloranthan Military Experience (1983)
  • Greg Sez Guest: Does the Emperor party or not? (Jan 1999)
  • Greg Sez Guest: Dragon Slayers and Dragons of Saird (Feb 1999)
  • Greg Sez Guest: East Isles: United or not? (Jan 1999)
  • Greg Sez Guest: The Mighty Janube (Nov 1998)
  • Greg Sez Guests: Five Troll Questions (Sep 1999)
  • Greg Sez: Barbarians – Heortlings, Vingkotlings, and Orlanthi (Jan 1998)
  • Greg Sez: Between the Devil and the Dawn Age (Aug 1998)
  • Greg Sez: Chaos Taints Q&A (2007)
  • Greg Sez: Divinity and Gender (2009)
  • Greg Sez: Ducks and Eggs (Dec 1997)
  • Greg Sez: Enemy Gods (2009)
  • Greg Sez: Ernaldan Initiation Rites (2005)
  • Greg Sez: Esrolian Q&A (2001)
  • Greg Sez: Heroes & Immortals (2005)
  • Greg Sez: How Big Is My God? (Oct 1998)
  • Greg Sez: How Does the Red Emperor Rule? (Feb 1999)
  • Greg Sez: How Many Humakti?
  • Greg Sez: Humakt Illuminated? (Apr 1998)
  • Greg Sez: Illusion (2002)
  • Greg Sez: Information about Elves (Jan 2000)
  • Greg Sez: Malkioni Literacy (May 1999)
  • Greg Sez: Metals In Prax (Feb 1998)
  • Greg Sez: Mistress Race Trolls
  • Greg Sez: Moon Names (2008)
  • Greg Sez: Orlanthi Groups Q&A (2008)
  • Greg Sez: Orlanthi Initiation Rites
  • Greg Sez: Rathori Creation Myth
  • Greg Sez: Second Age Peloria and Carmania (2007)
  • Greg Sez: Sheng Seleris in Hell (May 1998)
  • Greg Sez: Tada’s High Tumulus (Feb 2000)
  • Greg Sez: The Kingdom of War (Jul 1998)
  • Greg Sez: The Mother of Monsters (Aug 2009)
  • Greg Sez: The Nature of Harmony and Fertility (Jun 1999)
  • Greg Sez: The Red Emperor (Sep 1998)
  • Greg Sez: The Sky World (Aug 2009)
  • Greg Sez: The Southpath Gods (Jul 1999)
  • Greg Sez: Troll Ancestors and Rebirth (2011)
  • Greg Sez: Understanding Windstop and Esrolia (2005)
  • Greg Sez: What is it with the Underworld? (Apr 2007)
  • Greg Sez: Who Are the Blue Peoples? (Mar 1998)
  • Greg Sez: Who are the Dog Fathers? (May 1999)
  • Greg Sez: Who was Baroshi? (Jun 1998)
  • Greg Sez: Why do the Giants use the River of Cradles (May 1999)
  • Greg Sez: Yelmalio (Mar 2000)
  • Hero Wars: Beyond Humanity (2000)
  • Hero Wars: Wyters Q&A (2002)
  • HeroQuest 1: Embodied & Disembodied Spirits Q&A (2004)
  • HeroQuest 1: Heroquesting (2003)
  • HeroQuest 1: Landscape Bands Q&A (2004)
  • HeroQuest 1: Types of Heroquests (2006)
  • Hsunchen Peoples of Genertela (2003)
  • Introduction to Umathela (1997)
  • Javern Spithorn and the Sunset Leap (2001)
  • Library of Londarios: Ancestors of the Lenshi Kings (1998)
  • Library of Londarios: Clarifying the Primal Worlds (Feb 2003)
  • Library of Londarios: Danmalastan (1999)
  • Library of Londarios: Deneskerva the Great Sister
  • Library of Londarios: Postcards From Glorantha (Mar 2004)
  • Library of Londarios: Stellar FAQ (Dec 1999)
  • Library of Londarios: The Abiding Book (1999)
  • Library of Londarios: The Birth of Elmal (1993)
  • Library of Londarios: The Kings of Seshnela, Part One (1999)
  • Library of Londarios: The Kings of Seshnela, Part Three (1999)
  • Library of Londarios: The Kings of Seshnela, Part Two (1999)
  • Library of Londarios: What the Mystic Taught Me (1998)
  • Lives of Sedenya (2006)
  • Myth of the Month – Pelandan Cosmology (2013)
  • Myth of the Month: Aedin’s Wall (2000)
  • Myth of the Month: Chalk Man (July 2002)
  • Myth of the Month: Chariots and Chariot Gods (2003)
  • Myth of the Month: Clouds (2000)
  • Myth of the Month: Enemy Gods of the Orlanthi (2001)
  • Myth of the Month: Heler, the Great Rain (Oct 2002)
  • Myth of the Month: History of the Race of Trolls (1998)
  • Myth of the Month: How Argan Argar Courted Esrola (2002)
  • Myth of the Month: How Orlanth Met Ernalda (1998)
  • Myth of the Month: How the Islands Came Apart (1998)
  • Myth of the Month: Hrelar Amali (2011)
  • Myth of the Month: Lightnight (2010)
  • Myth of the Month: Malkioni Otherworld (2001)
  • Myth of the Month: Morden Defends the Camp (1999)
  • Myth of the Month: Orlanth makes a Ring (1998)
  • Myth of the Month: ShangHsa (1998)
  • Myth of the Month: Shargash the Destroyer (1998)
  • Myth of the Month: The Birth of the Minotaur (1981)
  • Myth of the Month: The Drinking Giant’s Cauldron
  • Myth of the Month: The Missionaries (2005)
  • Myth of the Month: The Orogeria Moon (1998)
  • Myth of the Month: The Vithelan Creation of the World (1998)
  • Myth of the Month: Three Documents, One Event (2005)
  • Praxian Spirit Tradition (2000)
  • Safelster in the First Age (2013)
  • Sites at the Dawn (2006)
  • Summoning Korgatsu (2001)
  • The Enerali circa 130 ST
  • The Gloranthan Cosmos (2008)
  • The Gloranthan Sky (1997)
  • The Origins of Writing
  • The Perfect Sky, revised (1999)
  • Types of Heroquests (2008)
  • What is the Third Age History of the Sun Dome Temple in Sartar (2008)

2006, Charles Corrigan, Greg Sez, Lunar Way, Spirit World

Page Last updated: 2025-03-13 22:36:14

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Grasslands of Prax

    Something to keep in mind about Prax. The grasslands of …
  • Praxian Kinship Groups

    Praxian tribes are divided into smaller kinship groups or clans, …
  • Lunar Resettlement of Tarsh after 1460 ST

    After 1460, large sections of Peloria (especially east of the …
  • The Spread of the Lunar Way

    In the Lunar Provinces, about 26% of the total population …
  • Gods of Fire and Sky and the Lunar Way

    The Gods of Fire and Sky co-exist alongside the Lunar …
  • How Much Land is a Hide?

    So in RQ, a “hide” is a unit of accounting …
  • Agricultural Data for RuneQuest

    Back in the late 70s and early 80s, Greg‘s only …
  • Farming in Dara Happa

    In anticipation of the Fire/Sky Book, here’s a few notes …
  • Farming in the Big Rubble

    There are some 1600 humans in the Big Rubble, with …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • control entity spirit spell question
  • spell matrix cost
  • Treasure and Rewards
  • Stat modifiers for Perception skills
  • Core Glorantha and Jonstown Compendium
  • Bullstitches - Distribution
  • Which Cults are the hardest for players to play as?
  • Sartar Sun Dome Temple participation in battles, 1619-25?
  • Prey for Hunter Cult members
  • Dara Happa Character Creation Flowchart

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tapatalk post Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • Some Fronelan Population And Cultural Details

  • Notes on Fronela III

  • Notes on Fronela II

  • Notes on Fronela I

  • Spirit Magic by Cult and Associate Cult

  • Hon-eel Temples and Shrine

  • Seven Mothers Temples and Shrines

  • Ernalda Temples and Shrines

  • Barntar Temples and Shrines

  • Babeester Gor Temple and Shrines

  • Voria Shrines

  • Ty Kora Tek Temples and Shrines

  • Asrelia Temples and Shrines

  • Maran Gor Temple, Shrines and Site

  • Odayla Shrines

  • Humakt Temples, Shrines and Sites

  • Orlanth Rex Temples, Shrines and Sites

  • Hippoi Shrines

  • Green Bow (Temple and Shrine)

  • Issaries Temples, Shrines and Site

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme