Skip to content
The Well of Daliath
Menu
Menu

S:KoH – Sartar character examples (2013)

Submitted by hugo.barbosa.161214 on Mon, 13/05/2013 – 13:44

Hello all, my first post here. I didn’t know if this was supposed to be here or in the Glorantha section. Here it goes: in Sartar – Kingdom of Heroes there are several character examples such as Troublesome Poet, Vengeful Mercenary, etc. For the life of me, I can’t make heads or tails about how they were done following the Heroquest rules. The math just doesn’t add up. Maybe it’s just me. Can some take the first character, the poet, and explain how it was built in a way I can understand?

I’m feeling a bit daft right now because I have a good hang on how the rules are supposed to work, I’ve read and re-read the character creation section in Sartar and I’m still lost. I’d appreciate if anyone could enlighten me. Thanks.

Note: my book version is still the old cover, I don’t know if this makes any difference.


Corrections…

Submitted by Charles on Tue, 28/05/2013 – 03:19.

We had a look and found some errors.

From Sartar: Kingdom of Heroes, page 27. Troublesome Poet, ignoring skills at 13 and flaws

  • Air: started at 17, +10 to 7W
  • Mastery: started 17
  • Movement: started 13, +2 to 15
  • Skald: started 13, +5 to 18
  • God talker: started 13, +3 to 16
  • Clan: started 13, +2 to 15
  • Iron Will: 13, + 3 to 16

Leading to a total of +25 instead of +20.

Troblesome Poet corrected version:

  • Air: started at 17, +10 to 7W
  • Mastery: started 17
    • Iron Will +1 – sub-skill of Mastery
  • Movement: started 13, +2 to 15
  • Skald: started 13, +5 to 18
  • God talker: started 13, +3 to 16
  • Clan: started 13

This gives a total of +20 points. Similar corrections are needed on the other hero sheets.

While working on it we found one further clarification is needed in the HeroQuest Core Rules. When a sub-skill is taken under an umbrella keyword, it starts as +1, not just as a named +0 sub-skill. This is implicit in examples but never made explicit.


slow response

Submitted by Charles on Wed, 15/05/2013 – 13:31.

Due to events involving much of the team, including the upcoming Eternal Con, we will be a bit slow in making our final reply. It requires some ‘archaeology’ on hand-written sheets that were scanned several years ago…


Submitted by Tim Ellis on Wed, 15/05/2013 – 11:03.

It does look as if it is not quite in agreement with the rules as written, assuming it was developed by the list method.  It may be that the character sheet reproduced in the rules is actually the character after a few sessions of play, or that the narrator gave a few extra abilities/points.  Not a huge problem, unless, of course you are trying to tie the character sheet back to the rules.

This is how I see it (per the boxeed text on p13)

1) Chose a character concept – Troublesome Poet (give Skald Keyword)

2) Chose Cultural Keyword – Member of the Orlmarth Clan

3) Choose 3 Runes – assign one a starting score of 17 – Air (17) – Movement – Mastery

4) Choose up to 3 charms/spells/talents – Dragon Tooth Charm – Flashing Eyes – Chant away Evil Spirits

5) pick 9 additional abilities; one should be a distinguishing feature – Breakout abilities are at +1 – Lightning Bolt +1 – Summon Wind +1 – Commanding Voice +1- Compose Flattering Poem +1 – Speak in Kennings +1 – God Talker – Know Myths +1 – Ram Helmet – Iron Will – Ambitious (I make that 10 abilities)

6) Describe up to 3 Flaws – Troublemaker – Arrogant – Does not compromise

7) Assign one keyword/rune/ability a rating of 17 (in addition to the rune at step 3) – everything else starts at 13 – Start the Mastery Rune at 17

8) Spend 20 points to boost abilities – no more than 10 on any one ability – Air Rune [+10] – Movement rune [+2] – Skald [+5] – God Talker [+3] – Clan Member [+2] – Iron Will [+3]  (I make that 25 points…)

Not mentioned in the Sartar book, but per the HQ rules flaws should start at values equal to your highest 3 abilites, so I think these should be 17W, 18 and 17

Hope this is of some help


Submitted by Charles on Tue, 14/05/2013 – 11:08.

The newer edition has no substantial changes, only minor corrections of spelling and grammar.

regards,
Charles


Related Pages

  • D101 Games – Empires Ending (2013)
  • D101 Games – Empires Rising available in PDF (2012)
  • D101 Games – HeroQuest supplements included in GMs Day sale (2013)
  • HQ2 – 1 mastery equals 10 men (2012)
  • HQ2 – Area effect spells/weapons (2013)
  • HQ2 – Berserk Magic (2013)
  • HQ2 – Community abilities (2013)
  • HQ2 – Compelling Conflicts (2012)
  • HQ2 – Conversion Rules for RQIII to HQ – is there such a thing? (2013)
  • HQ2 – Daka Fal Help (2012)
  • HQ2 – Default resistance (2012)
  • HQ2 – Doing things without skills (2013)
  • HQ2 – Edges from Hero Wars? (2012)
  • HQ2 – Enhance skills (2012)
  • HQ2 – Fantasy Grounds II Ruleset (2012)
  • HQ2 – Grimoires for the Lhankor Mhy? (2013)
  • HQ2 – HeroQuest II FAQ (2012)
  • HQ2 – Keyword and break-out abilities maximum rating (2012)
  • HQ2 – Leverageable Items from RuneQuest 6 to HeroQuest 2 (2012)
  • HQ2 – Lingering Benefits / States of Adversities (2013)
  • HQ2 – Lots of Lingering Penalties (2012
  • HQ2 – Multiple Abilities in Extended Contests (2012)
  • HQ2 – Multiple opponent penalty in group simple contests (2012)
  • HQ2 – Need some help on framing contests (2012)
  • HQ2 – New characters in an existing game? (2012)
  • HQ2 – Notes from running an Orlanthi Initiation scenario (2013)
  • HQ2 – Pyrrhic Victory (2012)
  • P:GTA – Doubt about the naming contest in Red Moon Rising (Pavis gateway to adventure)(2012)
  • P:GTA – Formal Scene Structure to Facilitate and Intrigue in Pavis Game: Feedback sought. (2012)
  • Perception in HQ2
  • Resistance for players
  • RQ/HQ Confusion (2012)
  • RQ6 – Book of Quests Now Available for Pre-Order (2013)
  • RQ6 –  Previews (2012)
  • S:KoH – Added Mechanics (2012)
  • S:KoH – Wyter Abilities from the Clan Questionnaire in The Colymar Campaign (2012)
  • Sidekick rules
  • Single-Source Superheroes–how best to leverage Heroquest for this genre
  • Something Wicked; other Gateways? (2012)
  • Spell Casting “Cost”
  • Tap? (2012)
  • Tips for Solitary GMing (2012)
  • Too few players in a group
  • Using Heroquest for Horror
  • What HeroQuest Gateway supplements would you like to see? (2012)

2013, Corrections, Old Heroquest Rules Discussions, Sartar – Kingdom of Heroes

Page Last updated: 2025-02-25 13:31:20

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Grasslands of Prax

    Something to keep in mind about Prax. The grasslands of …
  • Praxian Kinship Groups

    Praxian tribes are divided into smaller kinship groups or clans, …
  • Lunar Resettlement of Tarsh after 1460 ST

    After 1460, large sections of Peloria (especially east of the …
  • The Spread of the Lunar Way

    In the Lunar Provinces, about 26% of the total population …
  • Gods of Fire and Sky and the Lunar Way

    The Gods of Fire and Sky co-exist alongside the Lunar …
  • How Much Land is a Hide?

    So in RQ, a “hide” is a unit of accounting …
  • Agricultural Data for RuneQuest

    Back in the late 70s and early 80s, Greg‘s only …
  • Farming in Dara Happa

    In anticipation of the Fire/Sky Book, here’s a few notes …
  • Farming in the Big Rubble

    There are some 1600 humans in the Big Rubble, with …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • Thoughts on running an Animal Nomad/Praxian game
  • Fillable excel RQG character sheets?
  • Where is there a list of temples in Dragon Pass?
  • New on the Jonstown Compendium: Many Suns
  • control entity spirit spell question
  • Subcults vs Associated Cults
  • Gorgorma and Dendara's Chess Game
  • Merged deities
  • Elf plant ships and dwarf stone ships
  • Do Dwarves have souls?

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tapatalk post Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • Spirit Magic by Cult and Associate Cult

  • ISS1102 Glorantha: Introduction to the Hero Wars (2000)

  • Dragon Pass – A brief outline (2013)

  • Some Fronelan Population And Cultural Details

  • Notes on Fronela III

  • Notes on Fronela II

  • Notes on Fronela I

  • Hon-eel Temples and Shrine

  • Seven Mothers Temples and Shrines

  • Ernalda Temples and Shrines

  • Barntar Temples and Shrines

  • Babeester Gor Temple and Shrines

  • Voria Shrines

  • Ty Kora Tek Temples and Shrines

  • Asrelia Temples and Shrines

  • Maran Gor Temple, Shrines and Site

  • Odayla Shrines

  • Humakt Temples, Shrines and Sites

  • Orlanth Rex Temples, Shrines and Sites

  • Hippoi Shrines

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme