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Leveragable Items from RuneQuest 6 to HeroQuest 2

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Leveragable Items from RuneQuest 6 to HeroQuest 2 Submitted by furashgf on Tue, 14/08/2012 – 19:40

  • HeroQuest Rules Discussions

I could be off here, but it is my understanding that RuneQuest 6 is based on HeroQuest 2. For those that are familiar with both, what stuff is in RuneQuest 6 that would be very useful to “cut and paste” into HeroQuest 2?

‹ Sartar: Kingdom of Heroes for Addl. Mechanics Default resistance ›

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RuneQuest is a more simulationist “crunchy” game

Submitted by Charles on Tue, 14/08/2012 – 22:21.

RuneQuest 6 is the latest edition of a system that was originally released over 30 years ago. It was designed to better simulate fighting and the”real-world” than systems such as D&D did. It has a fairly detailed (many would say very) combat system, including fumble tables that allow a fighter to accidentally cut-off his own head (it has been a long time, I may be exaggerating here)!

Hero Wars (now HeroQuest) was created to move away from the detailed simulation style towards a storytelling style of game. The different styles of games do not suit everyone. Some people never get comfortable with the storytelling style and much prefer the simulation style. It is a matter of taste!

I much prefer the storytelling style, though I used to love RuneQuest when I was a student and had a lot more time to meet others gamers face to face. Also, I found that RuneQuest became quite limiting with very experienced characters (this may be fixed in RQ6, I haven’t had time to study it yet).

I did not know that… Cool.

Submitted by furashgf on Wed, 15/08/2012 – 14:43.

I did not know that… Cool. Thank you.

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