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Wyter Abilities from the Clan Questionnaire in The Colymar Campaign Submitted by cj.23 on Tue, 17/04/2012 – 15:59
On the Clan sheet in S:KoH there are a few spaces for Wyter Abilities. We used the online clan questionnaire and found we had defined 11 abilities. I understand we get powers linked to our runes — but how many, and what numbers do we assign to they Wyter if any? I think there are three in HQ1? Or does our Orlmarth clan get all of them? (I have put this in HQ rules as it’s a rule question, but it could also live in Gloranthan discussions — please move it if appropriate!)
cj x
‹ New characters in an existing game?
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At the end of the
Submitted by Charles on Tue, 17/04/2012 – 20:37.
At the end of the questionnaire, the Wyter has ratings in the 5 clan resources: War; Peace; Wealth; Magic; and Morale. The Wyter also has powers related to their history and runes.
My suggestion is at the time that the Clan or Wyter decides to use one of the powers, the most appropriate resource rating is assigned to the power. Which rating is most appropriate will depend on both the power being used and the situation that leads to the power being used.
Another possibility is that the power is lent to a PC. The PC can use this power at their clan relationship or, maybe, at an appropriate rune rating.
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