Skip to content
The Well of Daliath
Menu
Menu

HQ2 – Berserk Magic (2013)

Submitted by Gilen on Wed, 10/07/2013 – 11:41

Hello  I’m going to direct a adventure, prax adventure, in L.E.S convention, september, in Spain.  I have a character, a agimori, maybe member of Storm Bull society. And in rules, I don´t know how to do the berserk magic. thanks 


Berserk

Submitted by David on Thu, 11/07/2013 – 04:48.

The basic info for Storm Bull is in Sartar, Kingdom of Heroes, page 173.

Members of the cult/spirit society use their:

Eternal battle affinity – page 175

or

Rage of the Bull charm – page 177

to go berserk.

As HQ is a narrative game, you need to describe what is happening (frame the contest) – For example:

“Using my Rage of the Bull charm, my hero goes berserk, and tries to charge the group of broo using his axe to kill them all”

As a narrator, I’d probably let the hero attack 4 broo at once as he swings his axe wildly.

The Engaging Multiple Opponents rule on page 43 of HQ will make this messy – but i’d say berserkers get to ignore that in my game. I’d treat all 4 as one target.

Failure would mean that all 4 are still fighting!

Afterwards the character is still berserk, the charm level is now a flaw – lets see if the hero can snap out of it or needs some help. Should the other group members start to run.

In my Praxian campaign, I limit the number of Storm Bulls to one, just to balence the group.

If you’d like to know more, please ask.

—–

David Scott


Berserk and Risky Gambit

Submitted by Gilen on Thu, 11/07/2013 – 17:25.

Thanks

Maybe I don’t understand well, and the english isn’t my mother language. 

 If I understand you, in rules, berserk magic is a bad thing for the character, you can attack multiples opponents, but without that magic you also can do it. And you have the flaw that you can attack your allies… and you’d have to use the risky gambit rule (and this is bad for the character).  Possible good things in that magic:

– Maybe berserk magic is a specific ability when the character fights against chaos.

– Maybe the character can ignore the multiple opponents penalty 

A off-topic question, the risky gambit rule don’t convince me. But I don’t know how to do a house rule that I’d like. I think it is promoted the defense, specialy, Defensive Responses rule.

A character, CH-A, using the Risky Gambit rule VS another character, CH-B, using Defensive Responses: 

– CH-B is overriding the benefits from the CH-A action.  

– And CH-B have all the benefits of the Risky Gambit (when he is doing Defensive Responses) and none of the disadvantages.


mechanics vs. story

Submitted by Charles on Thu, 11/07/2013 – 21:00.

The HeroQuest rules are simple. Every skill is mechanically identically equal to any other. The whole point of this is so that the mechanics can support the story that players and GMs want.

The good and bad of the berserk seem to be important to your story. What do you want the berserker to be?

Once this is clear, you can work out how the rules might support it.

Related Pages

  • D101 Games – Empires Ending (2013)
  • D101 Games – Empires Rising available in PDF (2012)
  • D101 Games – HeroQuest supplements included in GMs Day sale (2013)
  • HQ2 – 1 mastery equals 10 men (2012)
  • HQ2 – Area effect spells/weapons (2013)
  • HQ2 – Community abilities (2013)
  • HQ2 – Compelling Conflicts (2012)
  • HQ2 – Conversion Rules for RQIII to HQ – is there such a thing? (2013)
  • HQ2 – Daka Fal Help (2012)
  • HQ2 – Default resistance (2012)
  • HQ2 – Doing things without skills (2013)
  • HQ2 – Edges from Hero Wars? (2012)
  • HQ2 – Enhance skills (2012)
  • HQ2 – Fantasy Grounds II Ruleset (2012)
  • HQ2 – Grimoires for the Lhankor Mhy? (2013)
  • HQ2 – HeroQuest II FAQ (2012)
  • HQ2 – Keyword and break-out abilities maximum rating (2012)
  • HQ2 – Leverageable Items from RuneQuest 6 to HeroQuest 2 (2012)
  • HQ2 – Lingering Benefits / States of Adversities (2013)
  • HQ2 – Lots of Lingering Penalties (2012
  • HQ2 – Multiple Abilities in Extended Contests (2012)
  • HQ2 – Multiple opponent penalty in group simple contests (2012)
  • HQ2 – Need some help on framing contests (2012)
  • HQ2 – New characters in an existing game? (2012)
  • HQ2 – Notes from running an Orlanthi Initiation scenario (2013)
  • HQ2 – Pyrrhic Victory (2012)
  • P:GTA – Doubt about the naming contest in Red Moon Rising (Pavis gateway to adventure)(2012)
  • P:GTA – Formal Scene Structure to Facilitate and Intrigue in Pavis Game: Feedback sought. (2012)
  • Perception in HQ2
  • Resistance for players
  • RQ/HQ Confusion (2012)
  • RQ6 – Book of Quests Now Available for Pre-Order (2013)
  • RQ6 –  Previews (2012)
  • S:KoH – Added Mechanics (2012)
  • S:KoH – Sartar character examples (2013)
  • S:KoH – Wyter Abilities from the Clan Questionnaire in The Colymar Campaign (2012)
  • Sidekick rules
  • Single-Source Superheroes–how best to leverage Heroquest for this genre
  • Something Wicked; other Gateways? (2012)
  • Spell Casting “Cost”
  • Tap? (2012)
  • Tips for Solitary GMing (2012)
  • Too few players in a group
  • Using Heroquest for Horror
  • What HeroQuest Gateway supplements would you like to see? (2012)

2013, HeroQuest Rules Discussions, HQ2, Old Heroquest Rules Discussions

Page Last updated: 2024-02-08 12:52:44

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • Orlanth Rex is the God of Tribes

    Are all tribal queens and chiefs part of the Orlanth …
  • Tribe and Clan Structure

    I think there is a tendency to take how “fixed” …
  • Some Notes on The Dragon Religion

    The Dragon Religion holds that the Elements were formed out …
  • Some Thoughts On Dragons And Jung

    I’ve been increasingly thinking that True Dragons embody the Jungian …
  • Adventurers in the Hero Wars

    Now the big Hero Wars stuff operates at an orthogonal …
  • The Apotheosis of Mortals

    We moderns have inherited monotheism’s assumption that apotheosis of mortals …
  • Your Sartarite Adventurer and the Hero Wars

    From the Sartarite perspective, the Hero Wars last some 30 …
  • Argrath and The Sartarite Elite

    In 1627-1628, Argrath relied strongly on the Sartarite Orlanth Adventurous, …
  • Thog the Giant

    In 870, Thog the giant appeared with an army of …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • Help dealing with a LM Sorcerer and an Ernaldan Shaman in 6SiS
  • Question about cult Initiation for characters in the Six Seasons in Sartar Campaign
  • RQG corebook reprints?
  • Dragon pass and Cults of Light and Fire........UK restock dates ?
  • Help dealing with high-Darkness and high-Fire/Sky Sartarite in Six Seasons campaign
  • Caladraland Sources?
  • Rhigos - A Jonstown Compendium Project
  • Lost peoples beyond the monomyth
  • Ikadz's Runes
  • Yinkin Allied Spirit -- Mixed Results

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Genealogies Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • Horned Man

  • Notes on Waha

  • Notes on Spirit Cults I

  • Excerpt – Appendix D Orlanthi Pantheon List and Runes

  • Eurmal

  • Greg Sez: Rathori Creation Myth

  • Ginna Jar

  • Lightbringers

  • Suppression of Orlanth Under the Lunar Empire

  • Flesh Man

  • Tentacles Convention (DEU 1998-2009)

  • Tentacles Convention (DEU 2002)

  • Ikadz

  • CHA4042 The Prosopaedia – Q&A

  • Chaosium Press Release: March 4, 1997

  • Elder Races in Dragon Pass

  • Borderlands & Beyond – Index

  • Index page template

  • The Sun Dome Network in Dragon Pass and Prax

  • Yelm Shrines & Temples

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme