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Tag: Old Heroquest Rules Discussions

HQ2 – Leverageable Items from RuneQuest 6 to HeroQuest 2 (2012)

Submitted by furashgf on Tue, 14/08/2012 – 19:40 I could be off here, but it is my understanding that RuneQuest 6 is based on HeroQuest 2. For those that are familiar with…

HQ2 – Keyword and break-out abilities maximum rating (2012)

Submitted by Kensei on Sun, 23/09/2012 – 11:43 If you’re using the List Method for creating a character, and you assign him a keyword (ex. Warrior) at 7W (17+ 10 points), can…

HQ2 – Fantasy Grounds II Ruleset (2012)

Submitted by Rule of three on Sun, 16/09/2012 – 15:08 Hi. I’ve try to contact you via “contact us” some months ago but I’ve no response so far. May I have more…

HQ2 – HeroQuest II FAQ (2012)

 Submitted by furashgf on Thu, 09/08/2012 – 17:57 I read a very excellent review of HeroQuest II from a GM that had been using it for over a year, and he listed…

HQ2 – Grimoires for the Lhankor Mhy? (2013)

Submitted by Nohiro on Wed, 16/01/2013 – 17:28 Hello, Do Lhankor Mhy initiates have any special rules with regard to learning fragments of The Eternal Book? From the HQ2.0 rules I assumed…

P:GTA – Formal Scene Structure to Facilitate and Intrigue in Pavis Game: Feedback sought. (2012)

Submitted by Erik Weissengruber on Sat, 12/05/2012 – 21:50 Robin Laws’ games are successful and popular because he builds his highly-focused designs based on his observations of actual play behaviours.  And Heroquest…

P:GTA – Doubt about the naming contest in Red Moon Rising (Pavis gateway to adventure)(2012)

Submitted by mefet on Sun, 26/08/2012 – 14:41 There is something I don’t understand about the consequences of victory in the naming contest in page 333. The names that the heroes add…

HQ2 – Doing things without skills (2013)

Submitted by Michael Lewis on Sun, 19/05/2013 – 16:13 I’m going to give Heroquest a try for the 1st time and had a question about skills. The genre is old school D&D….

HQ2 – Edges from Hero Wars? (2012)

Submitted by GianniVacca on Tue, 12/06/2012 – 15:45 I have just purchased a used copy of Anaxial’s Roster. Creature descriptions often feature keywords preceded by the ^ symbol. The introduction says it’s…

HQ2 – Enhance skills (2012)

Submitted by Vatras on Tue, 10/07/2012 – 17:22 I have last played RQ in the 3rd edition and the newer rules confuse me somewhat. When I enhanced an attribute like STR in…

HQ2 – Default resistance (2012)

Submitted by Invain63 on Mon, 23/04/2012 – 20:49 I am looking for a bit of guidance about the default resistance level in HeroQuest. Some players in a game I ran last weekend…

HQ2 – Daka Fal Help (2012)

aelarsen on Sat, 20/10/2012 – 18:37 I’m in the process of converting my Praxian campaign from RQ to HQ2.  This is a bit challenging, since there’s no published write-up for any of…

D101 Games – HeroQuest supplements included in GMs Day sale (2013)

Submitted by Newtus on Mon, 04/03/2013 – 12:18 Hi all, Just a quick one to let you know that our HeroQuest supplements are currently 25% off in the DriveThruRPG.com GMs Day sale…

D101 Games – Empires Rising available in PDF (2012)

Submitted by Newtus on Mon, 11/06/2012 – 05:13 Just a quick message to say that D101 Games’ latest HQ Gateway release Empires Rising a 104 page fantasy campaign setting with four complete…

D101 Games – Empires Ending (2013)

Submitted by Newtus on Mon, 17/06/2013 – 07:29 D101 Games is to cease publishing Empire’s Rising, Nathan Baron’s fantasy supplement for HeroQuest, effective of the end of September this year.  Nathan has…

HQ2 – Conversion Rules for RQIII to HQ – is there such a thing? (2013)

Submitted by Mr Smith on Sun, 10/02/2013 – 22:59 Thanks to Charles for replying to a previous posting. I’m continuing this discussion as a new topic, but to get the rest of…

HQ2 – Compelling Conflicts (2012)

Compelling Conflicts Submitted by furashgf on Tue, 14/08/2012 – 14:11 A number of people on boards such as RPGNET acknowledge that while the HeroQuest II rules are very good, conflicts tend to…

HQ2 – Community abilities (2013)

Submitted by Charles on Fri, 31/05/2013 – 05:53 I am deeply familiar with ‘community generation‘ for HeroQuest. However, I have a question on how games have used the resulting community. How do…

HQ2 – 1 mastery equals 10 men (2012)

Submitted by roko_joko on Tue, 31/07/2012 – 20:37 I noticed that there’s a way to interpret HQ ability scores exponentially, with one mastery level improving your abilities by a factor of 10,…

HQ2 – Berserk Magic (2013)

Submitted by Gilen on Wed, 10/07/2013 – 11:41 Hello  I’m going to direct a adventure, prax adventure, in L.E.S convention, september, in Spain.  I have a character, a agimori, maybe member of Storm Bull society….

HQ2 – Area effect spells/weapons (2013)

Submitted by Njal on Sun, 20/01/2013 – 19:02 Hi, I have been re-reading the rules trying to determine if there are any rules for area effect weapons or spells. I can’t seem…

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