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Sidekick rules (2012)

Submitted by Daniel Adamov on Fri, 25/05/2012 – 11:16

I am a bit confused about the sidekick rules in HeroQuest 2.

They basically say that any sidekick starts with 3 abilities. At least one should be a personality trait. If it is inhuman, one of its abilities should be a species keyword to represent that.

Now, the specific situation is that one of my players wants a divine companion. As per Sartar: Kingdom of Heroes, those use the sidekick rules, and one of their three abilities should be a rune affinity.

As we are talking about a Storm Ram, does that mean it has to have: a species keyword, a rune affinity and a personality trait?

What makes it a bit more confusing is that the example given has more abilities, presumably due to having preexisting template stats to work with. So does it apply when there are no such stats? Or should I salvage the Storm Ram from Anaxial’s Roster? 😛


Comments

How to build a divine sidekick

Submitted by David on Tue, 29/05/2012 – 08:31.

As we are talking about a Storm Ram, does that mean it has to have: a species keyword, a rune affinity and a personality trait?

Yes

I did a sidekick for Jaranda, Empathic Snake Dancer in the example characters of Pavis (p21), here’s Kaa with the build values left in.

Usual rules apply, 1 of the 3 at 17, the others at 13. Can only break out of keywords.

Kaa the Mesmerizing Python (sidekick)

  • Python 17 (4pts)
    • Coil round victim +4 (4pts)
  • Earth rune  1W (Talosa and Ernalda Divine Rune Affinity) (4pts)
  • Mesmerizing 16 (3pts)

The Storm Ram could have with its 15pts:

Bert the Flying Storm Ram

  • Storm Ram 13 +3pts =16
    • Kick hard +4 (4pts)
  • Storm Rune 17+4pts = 1W (Orlanth Divine Rune Affinity)
  • Flying 13 +4pts =17

—–

David Scott


Storm Ram Sidekick

Submitted by Herve on Sat, 26/05/2012 – 15:20.

If the PC wants such a sidekick, let him read the creature’s description, and pick the 3 most important traits he wants. You then decide if you want to add any (Storm Rams are notoriously “Hard to Command” or “Bone-Heade”, whatever strikes your fancy).

This is explained by the fact the character does not yet fully understand the creatures’ ablities. Perhaps it also doesn’t want to be fully understood ? As the campaign develops, he might “access” new ablities.

One important trait to develop is the “Relationship : Storm Ram Sidekick” characteristic. Does the PC invest HP in this ? Does he take the time to roleplay with his companion ? Does he talk to it, does he offer sacrifice etc ? If yes, you can raise the relationship score for free, if you want.


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