Official Answers from Chaosium
This section covers the second part of Chapter 3, pages 84-97:
Note that the Starter Set Pregenerated Adventurers corrections are here.
- RuneQuest: Roleplaying in Glorantha Quickstart – Q&A
- RuneQuest: Roleplaying in Glorantha – Q&A by Chapter
- RuneQuest Gamemaster Screen Pack – Q&A
- RuneQuest Glorantha Bestiary – Q&A
- The Red Book of Magic – Q&A
- The Smoking Ruin & Other Stories – Q&A
- Pegasus Plateau & Other Stories – Q&A
- RuneQuest Starter Set – Q&A by Book
- Weapons & Equipment – Q&A
- The Prosopaedia – Q&A
- The Lightbringers – Q&A
- Earth Goddesses – Q&A
- Mythology – Q&A
- The Lunar Way – Q&A
- The Glorantha Sourcebook – Q&A
Vasana Farnan’s Daughter (page 84)
Typos
I was sorely wounded at the Second Battle of Moonbroth, granting me this terrible scar across on the left half of my face.
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Armor: bronze greaves and vambraces (6 pts.)
Vasana Hit Locations’ table
Location | D20 | Armor/HP |
---|---|---|
Right Leg | 1-4 | 6/4 |
Left Leg | 5-8 | 6/4 |
Abdomen | 9-11 | 3/4 |
Chest | 12 | 5/5 |
Right Arm | 13-15 | 5/3 |
Left Arm | 16-18 | 6/3 |
Head | 19-20 | 6/3 |
Vasana Attacks
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 70 | 1D10+1+3D6 | 5 | 10 |
Battle Axe | 55 | 1D8+2+1D4 | 7 | 8 |
Medium Shield | 55 | 1D4+1D4 | 8 | 12 |
Yanioth Vareena’s Daughter (page 86)
Typos
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Yanioth Attacks
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Dagger | 35 | 1D4+2+1D4 | 7 | 6 |
Battle Axe | 55 | 1D8+2+1D4 | 6 | 8 |
Yanioth’s Elemental (page 87)
(page 87)
Elemental Characteristics (page 87)
Correction
Damage Bonus
Harmast Baranthos’ Son (page 88)
Javelin line is replaced with 2 Javelin weapons of “Javelin, One-handed 45 1D8+1D4 5 7” and “Javelin, Thrown 45 1D10 1 -“.
Second printing corrections.
PLEASE NOTE THAT THIS SECOND PRINTING CORRECTION HAS BEEN SUPERSEDED (see below).
Corrections
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Armor: Segmented bronze plate (6 pts.)
Harmast Attacks (page 89)
Update supersedes Second printing corrections above:
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Broadsword | 100 | 1D4+2+1D4 | 5 | 12 |
Battle Axe | 40 | 1D8+2+1D4 | 6 | 8 |
One-handed Javelin | 45 | 1D6+1D4 | 5 | 8 |
Thrown Javelin | 45 | 1D10+1D2 | 1 | – |
Vishi Dunn (page 90)
Typos
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Hit Points: 14
Vishi Dunn Attacks
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Dagger | 45 | 1D4+2+1D4 | 8 | 6 |
Cousin Monkey, Baboon (page 91)
Typo
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Sling | 30 | 1D8+1D2 | 2 | – |
Upgrading Cousin monkey to match the RQ Bestiary
Cousin monkey was designed originally for the RuneQuest QuickStart, as a boon companion (See RQG page 40). Baboons are quite powerful, so in that context some of his attributes don’t reflect the standard baboon in the Bestiary. He’s lower in some abilities, and is better in other aspects, for example he has a second rune, and a set of spells thought helpful to the scenario.
Generally for NPCs, the Skills Category Modifiers are not calculated. You will have noticed that we don’t include a space for them on our NPC sheets in the GM screen pack. As usual GMs are welcome to add them in their games.
If you wish to upgrade Cousin monkey the per Bestiary pages 28 & 29:
Optional changes
- Dodge 40%
- Speak (Beastspeech) 50%
- Speak (Praxian) 15%
- Bite 50%
Vostor Son of Pyjeem (page 92)
Corrections
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Perception +5%
Vostor Attacks
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Dagger | 45 | 1D4+2+1D4 | 8 | 6 |
Vostor’s Elemental (page 97)
Elemental Characteristics (page 97)
Correction
Damage Bonus
Summoning Vostor’s Elemental
Vostor doesn’t have the Fire rune, so how can he cast his Summon Fire Elemental (small) spell?
Seven Mothers initiates can Summon / Dismiss Elementals (max 1pt) using the Moon rune, but cannot Summon / Dismiss any form of Air Elemental.
Sorala Daughter of Toria (page 94)
Corrections
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Sorala Attacks
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Battle Axe | 35 | 1D8+2+1D4 | 6 | 8 |
Sling | 45 | 1D8+1D2 | 1 | – |
Thrown Axe | 65 | 1D6+1D2 | 1 | 6 |
Quickstart vs. RQG Sorala
While currently preparing to run the Quickstart with the full fledged RuneQuest – Roleplaying in Glorantha rule set I’ve compared the descriptions of the pre-generated characters in the Quickstart and in the core rules. Most changes are minimal, but for Sorala there is an important change in available magic. While she has several Spirit Spells available in the Quickstart, these disappeared completely in her description in the core rules (as well as in the Gamemaster Screen Pack), and instead she got some Sorcery Techniques and several Sorcery Spells.
While I understand the addition of the Sorcery Techniques and Spells (“… and even the paths of sorcery are among my specialities. …”), and I understand the missing Spirit Spells because of the following entry in the Adventurer Creation process Step 6, p.73:
But I’m not so sure about the consequences. Does that mean, that an adventurer, which starts with learning Cult Sorcery, is not at all allowed to learn Cult Spirit Magic. Or does he have to make this decision in the beginning only, but is still able to learn Cult Spirit Magic later?
Sorala’s magic choices in the Quickstart were made entirely for expediency. It didn’t seem a good use of space in the rules section of the Quickstart adventure to include sorcery—even in abbreviated form—as her sorcery spell choices would have been fairly ineffectual during the adventure.
Use the rules from the core book as written. The rules for creating adventurers address their prior experience and training and are not life-long restrictions.
Lhankor Mhy cult members, for example, can learn cult spirit magic later. His description on page 298 has the spirit magic offered by the cult.
Nathem Son of Nhean (page 96)
Corrections
Reorder characteristics to standard STR/CON/SIZ/DEX/INT/POW/CHA format
Nathem Attacks
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Dagger | 35 | 1D4+2+1D4 | 7 | 6 |
Long Spear | 25 | 1D10+1+1D4 | 3 | 10 |
Rurik the Shadowcat
STR 8 CON 15 SIZ 6 DEX 26 POW 14
Rurik the Shadowcat (page 97)
How does the Shadowcat assist Nathem?
They don’t have any sensory skills listed. I would say that a Shadowcat should at least have Smell as a skill. And they don’t seem to have Tracking as a skill. The companion at least has been trained as a hunting animal. How does he aid Nathem and augment the hunter’s skills?
There are a few ways a GM can use Nathem’s shadow cat. In my games, I give Nathem an automatic augment on his tracking skills depending on environmental conditions, +30% normally, +20% (dark, poor weather), nothing in heavy rain. We assumed that the cat had 100% scent, tracking & listen where appropriate, and only if needed.
Another approach I’ve seen is to use characteristic multipliers – CONx5 for physical attributes like scent, tracking & listen (so these are at 65%).
Overall, adding more skills just slows the game down.
Related Pages
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 01 Introduction Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 02 Glorantha Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 03 Adventurers Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 04 Homelands Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 05 Game System Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 06 Skills Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 07 Combat Q&A pages 191-206
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 07 Combat Q&A pages 206-225
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 08 Runes Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 09 Passions & Reputation Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 10 Magic Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 11 Spirit Magic Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 11 Spirit Magic Spells Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 12 Rune Cults Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 12 Rune Cults The Cults Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 13 Rune Magic Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 13 Rune Magic Spells Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 14 Shamans Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 15 Spirits & the Spirit World Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 16 Sorcery Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 16 Sorcery Spells Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 17 Equipment & Wealth Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 18 Between Adventures Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 19 Adventurer Sheets Q&A
- CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 20 Conversion Guide
- CHA4028 RuneQuest: Roleplaying in Glorantha – Index Q&A
Page Last updated: 2024-01-11 16:30:34