CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 13 Rune Magic Spells Q&A

Official Answers from Chaosium

This covers the second part of Chapter 13, pages 317-348:

For the Rune Magic rules section see Rune Magic Q&A

The Q&A here relates only to corrections and Q&A for the Core Rules book. The main Rune Magic Spells Q&A in now in the Red Book of Magic Rune Magic spells Q&A.

Contents

    Accelerate Growth (page 318)

    Add
    Correction

    Ranged, Temporal, Stackable, Permanent


    Alter Creature (page 318)

    Change
    Second printing corrections

    Third paragraph, first sentence changed to “A beast that becomes a human gains 2D6+6 INT and 3D6 CHA.”


    Axe Trance (page 318)

    Replace the Description
    Update from Red Book of Magic

    This spell merges the caster’s consciousness with their axe. The spell must be boosted with 1 or more magic points. Each magic point expended increases the caster’s 1H or 2H Axe skill by +10% for the spell’s duration. This spell may be combined with other weapon-enhancing spells. It does not combine effects with Berserker or Fanaticism.

    While entranced, the caster can cast only weaponenhancing spells such as Bladesharp (page 110), etc. They cannot cast other magic, including healing (though they can repair their axe if it is damaged). If the battle ends before the spell expires, the caster stands at rest and waits for new enemies.

    This is not a Berserker spell; the caster knows their friends and enemies. However, they are in a trance and cannot drink, eat, sleep, or indeed do anything except focus on their axe and their enemies.


    Axis Mundi (page 318)

    Change
    Update from Red Book of Magic

    Ranged, Temporal, Ritual


    Bear’s Strength (page 319)

    Change
    Correction

    This spell can only be cast on initiates or Rune Masters of Odayla or an associated cult.


    Berserker (page 319)

    Additional information
    Rune Fixes 2

    A common question about the Berserker Rune spell (RuneQuest, pages 319–320) is what happens, exactly, when the spell ends. The text states that the Berserker is “completely incapacitated when the spell expires.”

    This means that the adventurer is unconscious or insensate as if they have fallen deep asleep or are in a similar state of fatigue. They can be roused with a successful use of First Aid, or they can simply sleep it off.

    If the adventurer wishes to act before they have had some rest, the player should attempt a Constitution check (CON×5) as described on page 141 of the RuneQuest core rules.

    Success means the adventurer can act normally without penalty, while failure means that all skills are at half normal chance until the adventurer has had adequate rest.

    The definition of ‘adequate rest’ is up to the gamemaster, based on circumstances, the individual adventurer’s CON, their current hit points, and any other relevant factors.


    Binding Enchantment (page 321)

    Change
    Correction

    Ritual, Enchantment, Stackable


    Bind Ghost (page 321)

    Change
    Correction

    Ritual, Instant, Nonstackable


    Bless Champion (page 321)

    Change
    Update from Red Book of Magic

    Ritual, Touch, Duration (special), Stackable


    Bless Crops (page 321)

    Change
    Update from Red Book of Magic

    For each point stacked in the spell, either an additional hide can be added or an additional +20% can be added to the Income roll in Sacred Time (see page 422).


    Bless Pregnancy (page 321)

    Change
    Update from Red Book of Magic

    The mother adds +50% to the result of her Sacred Time childbirth roll (see page 426).


    Bless Thunderstone (page 322)

    Change
    Update from Red Book of Magic

    1st para, delete:

    It may only be cast on the High Holy Day of Orlanth upon a properly prepared flintstone, and thus can only be cast once a year.

    2nd para, 1st & 2nd sentences, replace with:

    Before use, the thunderstone must be activated by spending 1 magic point while touching it, whereupon the stone begins to spark and crackle. The bearer may then throw the stone, sling it, or strike with it as if it were a melee weapon (using Fist attack).

    3rd para, replace with: 

    For each point of Bless Thunderstone stacked in the casting, the stone does 1D6 hit point damage and drains 1D6 magic points from its target. Armor protects against the hit point damage.


    Bless Breathe Air/Water (page 322)

    Change
    Update from Red Book of Magic

    Ranged, Temporal, Stackable

    Add: For each Rune point stacked with the spell, an additional target can receive the benefit of the spell.


    Call Founder (page 322)

    Add
    Update from Red Book of Magic

    Summon, Ranged, Temporal, Nonstackable, One-use


    Catseye (page 322)

    Add
    Update from Red Book of Magic

    For 12 hours, this spell allows the user’s eyes to see in any amount of available light.


    Cloud Call (page 323)

    Change
    Update from Red Book of Magic

    Range (special), Temporal, Stackable

    This spell causes clouds to cover the area of sky that can be seen from the ground by the caster.

    Add: After the spell’s duration expires, the weather returns to normal in 1D6×10 minutes.


    Cloud Clear (page 323)

    Change
    Update from Red Book of Magic

    Range (special), Temporal, Stackable

    Add: After the spell’s duration expires, the weather returns to normal in 1D6×10 minutes.


    Comfort Song (page 323)

    Change
    Update from Red Book of Magic

    Ranged (special), Temporal (special), Nonstackable

    This allows the target to sing a Song of Power that keeps all listeners from feeling pain, effectively anesthetizing the body while remaining conscious for as long as the song lasts.

    Adventurers who would normally be incapacitated are able to act unimpaired, though damage is unhealed and disabled limbs remain disabled.


    Command (Cult Spirit) (page 323)

    Change
    Update from Red Book of Magic

    Ranged, Temporal, Nonstackable

    To force compliance, the caster must overcome the spirit’s POW in a resistance roll. The spell may be cast simultaneously with an appropriate Summon spell.


    Command Priests (page 323)

    Change
    Update from Red Book of Magic

    Ranged, Duration (special), Nonstackable

    replace the description: This spell affects all Rune Masters of any cult that belong to the caster’s tribe. Those affected cannot use any Rune magic without the express consent of the caster for one day.


    Command Worshipers (page 324)

    Change
    Update from Red Book of Magic

    Ritual, Ranged (special), Duration (special), Nonstackable

    This spell signals all affiliated Orlanthi within five kilometers to finish their immediate business quickly,

    Change
    Correction

    This spell signals all tribe members within five kilometers to finish their immediate business quickly,


    Command (Species) (page 324)

    Change
    Update from Red Book of Magic

    This spell allows the caster to control the actions and will of a creature.

    add: For example, Ernalda has Command Snake and Command Swine, both using the Earth Rune. Yelmalio worshipers use Command Hawk, using the Fire/Sky Rune, and certain troll cults have Command Giant Beetle, using the Darkness Rune.


    Crack (page 324)

    New spell description
    Update from Red Book of Magic includes correction

    Crack

    2 Points

    Ranged, Instant, Stackable

    This spell must be cast at a non-living, non-magical object, likely a piece of armor, or a weapon or shield. If successful, it breaks the item into pieces. Each point stacked allows another item on the prospective victim to be shattered at once.

    If a spirit lives in the item, the caster’s POW must overcome the spirit’s POW. The spell has no effect on spell matrices, crystals, or on elf bows of magical nature. Magic active on an item (such as Bladesharp) does not make it immune to the spell, but defensive spells such as Shield or Countermagic, will need to be overcome as usual by boosting with magic points. e.g. To crack an item protected by 2 points of Shield, will need a boost of least 4 magic points.

    A Repair spell (page 118) will fix a broken object.


    Create Market (Create Neutral Ground) (page 324)

    Replace spell description
    Update from Red Book of Magic

    This day-long ritual creates an invisible protected zone that can be detected only by magical means. Four staves, made of any material and carved with likenesses of Issaries, define the boundaries of the zone. They must be placed to enclose a maximum area of 100 square meters (10×10 meters). The spell extends into the air for three meters above the wands, and underground to the depth of the staves.

    When physical or incorporeal enemies of the caster cross the barrier, or when any spell is cast across the barrier from the outside, the spell emits a loud noise (keening, whistling, booming, etc.) to alert everyone. This klaxon can be suppressed at will by the caster.

    Each point of Create Market counts as 1 point of Countermagic against spells cast across the barrier, 2 points of Spirit Screen against outside spirits, and does 1D3 points of damage, ignoring armor, to one hit location of any corporeal enemy unwise enough to cross the boundary.

    Instead of providing additional Countermagic or Spirit Screen, added points of Create Market can be used to increase the area protected: each additional point covers another 100 square meters (becoming an area 10×20 square meters in size, 10×30 square meters, 20×20 square meters, etc.).

    The spell remains in effect until the staves are removed. Anyone but the caster that attempts to touch the staves is affected by the spell. But after suffering the spell’s effect, the sufferer can then remove the staves. The staves need not be visible to work.

    Unlike Warding, Create Market only activates when it detects someone entering the area with a hostile intent. It makes no distinction between “friendly” fighters and “hostile” fighters; anyone attempting to enter the zone with intentions of harming someone in the market alerts it.


    Create Wildfire (page 325)

    Add
    Correction

    Each point increases its the fire’s intensity (RuneQuest, page 157) by one level, adding 1D6 to the damage it produces, and increasing the fire’s heat output (RuneQuest, page 157).


    Cremate Dead (page 325)

    Add
    Update from Red Book of Magic

    Ritual, Duration (length of burning), Nonstackable

    When used on a still-animated skeleton, zombie, or even the vampiric form of a former clan member, the spell is instant and ranged, though though the caster must overcome the target’s POW.


    Cure Chaos Wound (page 325)

    Replace description
    Update from Red Book of Magic

    Touch, Instant, Stackable

    This spell is of no use by itself, but it can be cast simultaneously with any spell used to cure a wound or other affliction, including diseases, received from a Chaotic creature. This spell provides all the magic points needed to work the other spell. It is most helpful with the Heal Wound spell or the Heal spirit magic spell. For example, when stacked with a Heal 6 spell, the combination cures 6 points of damage and costs the user 0 magic points.


    Cure Poison (page 325)

    Replace description
    Update from Red Book of Magic

    This spell immediately stops the effects of any poison. The damage resulting from that poison must be healed by other magic (see Restore Health, to restore characteristic points).


    Dark Walk (page 326)

    Change
    Update from Red Book of Magic

    Self, Temporal, Nonstackable

    This spell makes the caster totally invisible and soundless while in darkness or shadow to anyone within range, including those with Darksee (following) or Earthsense.


    Detect Honor (page 326)

    Add
    Update from Red Book of Magic

    Instant, Stackable, Ranged


    Detect Truth (page 326)

    Add
    Update from Red Book of Magic

    The caster must be able to see the smoke to detect the falsehood.


    Discorporation (page 326)

    Change
    Correction

    Casting Discorporation requires a successful Meditate roll in addition to the spellcasting roll and Rune point expenditure. If the Meditate skill roll fails, it may be reattemped while the spell’s duration remains.

    While discorporate, an adventurer who fumbles while trying to overcome an opponent’s POW in a resistance roll for a spirit magic spell immediately returns to their body.


    Dismiss Elemental (type) (page 326)

    Change
    Correction

    Dismiss (type) Elemental

    Rune varies depending on elemental being dismissed

    Rune varies depending on elemental being dismissed.

    How does this work for initiates of the Seven Mothers? Vostor doesn’t have the Fire rune, so can’t cast his Summon Fire Elemental (small) spell.

    Seven Mothers initiates can Summon / Dismiss Elementals (max 1pt) using the Moon rune, but cannot Summon / Dismiss any form of Air Elemental. 


    Dismiss Magic (page 326)

    See also

    Dispel, Dismiss, and Neutralize Magic Box (page 260)

    Dispel Magic (page 260) Spirit Magic

    Neutralise Magic (page 397) Sorcery


    Divination (page 327)

    Add
    Update from Red Book of Magic

    Ritual, Self, Duration (special), Stackable


    Draw Beast (page 327)

    Change
    Update from Red Book of Magic

    If the caster overcomes the POW of an unintelligent animal of any type, this spell causes that animal to move towards the caster at normal speed. The caster can halt this motion, stopping the beast in its tracks, and begin it again at will for the duration of the spell.


    Earthpower (page 327)

    Change
    Update from Red Book of Magic

    1 point of POW and 1D8 magic points

    The caster draws upon the strength of the earth to save them in a time of mortal or existential peril.


    Enchant (Metal) (page 327)

    Add
    Update from Red Book of Magic

    Ritual, Enchantment, Nonstackable


    Extension (page 328)

    Revised Description
    Update from Red Book of Magic

    Extension

    1 Point Range (as per spell), Temporal, Stackable up to 5 points

    This common Rune spell extends the duration of any temporal Rune spell that has a normal duration of 15 minutes. The Extension spell and the spell to be extended must be cast by the same person in the same melee round, and for all game functions are cast simultaneously. This spell and the Illusion spells are the only exceptions to the rule that just one Rune spell can be cast per melee round by the same character.

    Extension affects a spell’s duration as follows:

    Extension DurationSpell Duration
    11 hour
    21 day
    31 week
    41 season
    51 year

    Rune points stacked in Extension and the affected spell cannot be regained until the spell expires.

    Revised Description
    Rune Fixes 2

    Perhaps one of the most misunderstood or abused Rune spell is Extension (RuneQuest, page 328), particularly when it interacts with certain other spells. The intent of the spell is straightforward: to prolong the duration of another temporal Rune spell beyond its normal 15-minute duration.

    Some concerned gamemasters have pointed out that the spell, when cast in tandem with a combat-oriented spell such as Arrow Trance, Axe Trance, Berserker, Sword Trance, etc., is ripe for abuse, turning any adventurer (or foe!) into an eternal murder machine, with enhanced attack chances and the ability to shrug off blows, ignore fear, etc.

    Taken to extremes, for 1 additional Rune point spent on Extension, an adventurer might keep one of these powerful spells active for hours, days, weeks, months, or even seasons!

    However, an adventurer under the influence of these spells is focused entirely on the action modified by the spell.

    An adventurer with Arrow Trance is utterly concentrating on loosing arrows at potential foes. Given that a bow takes two hands to operate, the entranced adventurer cannot cast most spells, eat, drink, sleep, open doors, or do anything that requires putting the bow down. They are likely unable to hold any sort of conversation that is not entirely concerned with putting arrows into enemies.

    Similarly, an adventure using either Axe or Sword Trance, or another equivalent spell, is entirely given to the purpose of the spell—killing foes with their weapon.

    So, if this is the case, then when does the spell end?

    Here, the intent of the spell should be judged though the lens of the god that granted it. A Rune spell is a gift of the god’s attention and power, channeled through the Runes. What does the god want that follower to be doing?

    Does Humakt want his attention diverted while his followers are eating meals, performing First Aid, looking for traps, bargaining, sleeping, refilling their water flasks, performing toiletries, etc.? No, Humakt’s blessing of the Sword Trance should only remain in effect while the adventurer is doing things relating to killing foes with swords. Once the time of the blade has passed, the spell should expire.

    If an adventurer insists on casting Berserker along with Extension, then the gamemaster should remind them that they will remain in that state for as long as they are acting in a berserk fashion. Doing so for anything beyond the normal spell’s duration should be cause to determine whether the adventurer becomes dehydrated or even starves, as described on page 161 of the RuneQuest core rules.

    Furthermore, also, being in such a state prohibits participating in Worship ceremonies, which means that the adventurer is unable to regain any Rune points spent.

    The same is true for any of these sorts of interactions in a way that is not true for many of the other types of temporal Rune spells. If the subject of a spell continues to act in the fashion the spell is intended to, then Extension should last until it otherwise expires. If they no longer are acting according to the spell’s function, then the gamemaster should announce that the spell’s effect ends.

    This is explicitly subject to the gamemaster’s interpretation. A list of conditions under which a spell may or may not be operating outside its intent is far beyond the purview of any set of game rules, no matter how complete.

    This rule should have been in the core rules, but somehow got missed.

    Replenishing Rune Points and the Extension Spell
    Rune Fixes 1

    A Rune spell must expire before the Rune points expended in casting the spell can be replenished. In nearly all cases, additional clarification is not necessary to even spell out in the rules, as the worship ceremony takes longer to perform than the standard duration of a Rune spell. When a Rune spell’s duration is prolonged because of an Extension spell, the Rune points used for both the Extension and the underlying Rune spell cannot be replenished until the Extended spell expires.

    Example: Vasana casts Shield 1 and combines it with Extension 4 so that it lasts an entire season. This uses up all 5 of her Rune points. She cannot replenish those Rune points at the next seasonal holy day to Orlanth and must wait until the Extension expires before trying to replenish those Rune points.


    Find (Substance) (page 329)

    Change
    Update from Red Book of Magic

    This spell informs the caster of the presence of the substance sought by giving it a slight identifying glow (or similar effect for non-visual senses) that is visible only to the caster.


    Fireshield (page 329)

    Delete

    Ranged, Temporal, Stackable


    Flight (page 329)

    Delete
    Update from Red Book of Magic

    If the adventurer needs to maneuver while flying, use their Air or Movement Rune rating (player choice) in place of a Fly skill.


    Float (page 329)

    Change
    Correction

    The GM should determine whether an object is capable of floating, those that don’t sink more slowly than they would if the spell had not been cast. Objects capable of floating rise halfway out of the water, bobbing about.


    Free Ghost (page 329)

    Delete
    Correction

    Ranged, Instant, Stackable

    Add
    Update from Red Book of Magic

    The caster must overcome the POW of the ghost, even if the ghost is cooperative and open to being freed.


    Gnome to Gargoyle (page 329)

    Delete
    Correction

    Ranged, Temporal, Stackable, One-use

    Add
    Update from Red Book of Magic

    Its hit points remain the same and also become the gargoyle’s SIZ (or its original SIZ, whichever is higher).


    Group Laughter (page 329)

    Change
    Update from Red Book of Magic

    Self, Temporal, Stackable

    This spell ensures that everyone within ten meters of the caster sees the point of every joke told and is even capable of enjoying practical jokes played on themselves.


    Guided Teleportation (page 330)

    Change
    Update from Red Book of Magic

    This spell sends the caster and all their carried gear to a specific spot previously made sacred to Orlanth through a complicated week-long ritual.


    Harmony (page 330)

    Change
    Update from Red Book of Magic

    Self, Temporal, Stackable


    Hide Wealth (page 331)

    Change
    Update from Red Book of Magic

    Touch, Duration (special), Stackable

    When cast upon an inanimate bundle of goods the size of an amphora, the bundle becomes invisible for one day to everyone except the caster and those watching as the spell is cast.


    Illusory Odor (page 331)

    Change
    Correction & Update from Red Book of Magic

    A creature unable to smell is not affected by this spell.


    Illusory Sight (page 331)

    Add
    Update from Red Book of Magic

    If 1 point were used to create the illusion of armor on an adult, only the adult’s legs (for example) would appear to be covered by armor.


    Illusory Substance (page 332)

    Replace Description
    Update from Red Book of Magic

    Each point of this spell creates 1 SIZ (5 kilograms) of solid matter. This matter is temporary physical reality. The caster might create a sword, a fire, a rock, a pile of gold, etc. For purposes of combat, 1 SIZ point of solid matter equals 1 hit point.

    For an illusion with substance to do damage the target must either strike themselves with the illusion (such as walking into an illusionary fire), be hit with the illusion (such as being hit with an illusory sword), or Illusory Motion must be combined with the substance to give the caster fine control. The illusion does damage equivalent to the item (and size) of the subject of the illusion.


    Illusory Taste (page 332)

    Change
    Update from Red Book of Magic

    Illusory Taste can conjure up tasty dishes but may also be used to create tastes so foul as to be perceived as poisonous. Each point of the spell can create a POT of 1D6. A creature that cannot taste is not affected by this illusion.


    Incarnate Ancestor (page 332)

    Add
    Update from Red Book of Magic

    Ranged, Temporal, Nonstackable


    Increase/Decrease Wind (page 332)

    Change
    Update from Red Book of Magic

    Self, Temporal, Stackable


    Invigorate (page 332)

    Add
    Update from Red Book of Magic

    It does not restore any lost hit points or attribute damage but restores any CON that has been temporarily lost through some condition such as hunger, thirst, or exhaustion.

    The Invigorate rune spell is in the rulebook, but no cult has access to it. Is this intentional?

    Yes. It’s included as it’s part of the Conversion Guide. See the Spirit Magic Conversion table on page 435.


    Inviolable (page 332)

    Change
    Update from Red Book of Magic

    Self, Temporal, Stackable


    Invisibility (page 333)

    Change
    Update from Red Book of Magic

    Add:

    Ranged, Temporal, Nonstackable

    This spell makes the target invisible by diverting attention from the target to a spot other than where the spell target is.


    Lie (page 333)

    Add

    It cannot be resisted.


    Lock (page 333)

    Change
    Correction

    Ritual, Duration (eight weeks), nonstackable

    This spell maybe cast simultaneously with Passage.

    Second printing corrections

    Second sentence changed to “… magic points used in the spell multiplied by 10.”


    Magic Point Enhancement (page 334)

    Remove
    Correction

    Enchantment, Ritual, Stackable


    Madness (page 334)

    Change
    Update from Red Book of Magic

    Madness Effect table

    Add:

    FailureConfusion: No effect on intelligent beings; unintelligent creatures including animals are confused for 30 minus their POW minutes.
    FumbleUnaffected: Victim is unaffected.

    Replace:

    Insanity table

    5Stupefaction: The victim stands with no will or interest and takes no independent action. They do not talk or communicate in any rational way. They can be led or forced to walk, eat, stand, or sit, etc.

    Even after the insanity has receded, the adventurer retains traces of it. The gamemaster can chose to give the victim new negative Passions as appropriate.


    Magic Point Enhancement (page 334)

    Remove
    Correction

    Enchantment, Ritual, Stackable


    Morale (page 335)

    Replace the Description
    Update from Red Book of Magic

    Ritual, Nonstackable

    This emotion-affecting spell requires an hour-long ritual with the caster and the regiment. The spell affects the target and their entire regiment, preventing the regiment from routing in battle and increasing each affected warrior’s chance to hit by half again, round up. For example, a warrior with a 41% chance to hit would see that increased to 62% (41÷2=21, 42+21=63).

    It lasts until either sunrise or sunset, whichever comes first.


    Oath (page 338)

    Change
    Update from Red Book of Magic

    Note that the description has been slightly updated in the Red Book of Magic. Current description still valid.


    Passage (page 336)

    New Description
    Correction

    Ritual, Duration (eight weeks), nonstackable

    This spell opens any locked, barred, or magically sealed aperture. When cast, the person(s) getting Passage must also be present, laying their hands on the opening while the spell is intoned. Each point of Passage allows one person to pass through or open the magically affected aperture, aside from the caster.

    This spell lasts eight weeks. It is often used with Lock (page 63), enabling the caster to allow specific individuals other than the caster to pass through the Lock.


    Pathwatch (page 336)

    Change
    Update from the Starter Set Book 1: Rules

    The spell alerts the caster to the direction and number, though not type, of all enemies and traps within a 100-meter radius while they are on the path or immediately adjacent to it.


    Peace (page 336)

    Add
    Update from Red Book of Magic

    Ranged, Temporal, Nonstackable, One-use

    For the duration of the spell, they prefer rather to listen to the wonders of peace and love that the spirits send ringing through their minds, and can do no harm to others (at the gamemaster’s discretion as to what constitutes harm).


    Rain (page 336)

    Change
    Update from Red Book of Magic

    Self, Temporal, Stackable

    This spell causes rain to fall within a 100-meter radius around the caster.

    If it is currently raining, the spell increases in rainfall as if there were one category more cloud cover on the table.

    Change
    Correction

    Each Rune point stacked either increases the amount of rain as if the cloud cover were increased by one category or increases the radius another 100 meters.


    Reconstruction (page 337)

    Replace spell description
    Update from Red Book of Magic

    This spell causes any time sequence from the past to replay for the caster’s senses, for as long as they are in the immediate area where it occurred. The events play back in real time, up to the spell’s duration. The user is in a trance state and no one else can sense what they sense. The user must specify the time and date for the vision to begin.


    Reflection (page 337)

    Add
    Update from Red Book of Magic

    Reflection does not work if the incoming spell is too powerful, but the Reflection spell stays in place.


    Restore Health (page 337)

    Add
    Correction

    Touch, Instant, Stackable, Permanent


    Sanctify (page 338)

    Change
    Update from Red Book of Magic

    Ritual, Duration (special), Stackable

    Cult members can perform ceremonies within a Sanctified area as if it were a temple, such as replenishing Rune points. When the ceremonies cease, the spell effects expire.

    [/su_box]

    Sever Spirit (page 338)

    Add
    Update from Red Book of Magic

    Ranged, Instant, Nonstackable


    Shake Earth (page 338)

    Add
    Update from Red Book of Magic

    Each round, anyone standing up must roll DEX×5 or fall prone


    Shattering (page 339)

    Replace description
    Update from Red Book of Magic

    If the caster overcomes the target’s POW, the target takes 4D3 damage to one hit location.


    Shield (page 339)

    Change
    Update from Red Book of Magic

    To get past a Shield spell, a spell must be at least 1 point stronger than the defense of the shield.


    Slash (page 339)

    Add
    Update from Red Book of Magic

    It cannot be combined with True (weapon).


    Snow (page 340)

    Replace description
    Update from Red Book of Magic

    Self, Temporal, Stackable

    This spell causes snow to fall within a 100-meter radius of the caster for the spell’s duration. If it is not currently raining or snowing, the spell creates snow as shown in the Cloud Cover table, for the duration of the spell. If it is currently raining or snowing, the spell increases the snowfall by one category downward.

    Combined Cloud Cover table with Rain & Snowfall
    % CoverDescriptionRainfall (within duration)Snowfall (within duration)
    0–10None0–10 mm0–10 cm
    11–20Scant clouds11–20 mm11–20 cm
    21–30Scattered clouds21–30 mm21–30 cm
    31–40Slightly overcast31–40 mm31–40 cm
    41–50Moderately overcast31–40 mm41–50 cm
    51–65Mostly overcast51–65 mm51–65 cm
    66–80Completely overcast66–80 mm66–80 cm
    81–00Dense clouds, little light81–100 mm81–100 cm
    Cloud Cover table with Rain & Snowfall

    Each additional point increases the radius of effect by 100 meters.


    Soul Sight (page 340)

    Replace description
    Correction

    This common spell allows the target to see magically both the POW aura and the current magic points of anything living, including the amount devoted to currently in-effect spells (such as defensive spells).

    From their aura they can tell if they are an initiate; and if so, whether they are in good standing or not. This spell cannot differentiate between an initiate and a Rune Master, merely noting that they have been initiated into a cult.


    Spell Trading (page 340)

    Change
    Correction

    4th bullet point:

    • Each player simultaneously casts their rune spell as normal. On a success, the spell was traded successfully, on a fail the spell was not traded, and on a 96–00 result the spell is activated against the other party, and immediately takes effect!

    The example is correct.


    Speak With Herd Beasts (page 340)

    Change
    Correction

    Ranged (voice), Temporal, Nonstackable


    Speak With Insects (page 340)

    New Description
    Update from Red Book of Magic

    The target can converse with any type of insect. If the person desires to convince the insect, skill rolls apply. This spell can be used to speak to very small insects, but their INT is negligible and they might not be able to provide very coherent ideas.


    Spirit Armor Enchantment (page 341)

    Change
    Correction

    Ritual, Enchantment, Stackable


    Spirit Melding (page 341)

    Change
    Correction

    This spell must be cast upon a friendly ancestral spirit enveloping the caster. For the spell’s duration, the caster adds the spirit’s POW for resisting spells, and its magic points for absorbing spirit combat damage. If the spirit leaves the caster, the spell ends.


    Spirit Guardian (page 341)

    Change
    Correction

    Ranged, Duration (special), Stackable

    The duration is one day, with each extra point stacked with this spell adding another day.


    Strike (page 341)

    Change
    Correction

    Touch, Duration (special), Nonstackable

    When the weapon has successfully struck a target, the spell’s duration ends.


    Strongnet (page 341)

    Change
    Correction

    including fire and divine intervention.


    Summon (Cult Spirit) (page 342)

    Change
    Update from Red Book of Magic

    Summon Cult Spirit to Summon (Cult Spirit)

    Add:

    The summoned entity arrives at the end of the round, on strike rank 12.

    This spell may be cast simultaneously with Command (cult spirit).


    Summon (type) Elemental (page 342)

    Change
    Correction

    Change Spell name to Summon (type) Elemental

    Rune varies depending on elemental being summoned.

    Summon Elemental,  page 342

    How does this work for initiates of the Seven Mothers? Vostor doesn’t have the Fire rune, so can’t cast his Summon Fire Elemental (small) spell.

    Seven Mothers initiates can Summon / Dismiss Elementals (max 1pt) using the Moon rune, but cannot Summon / Dismiss any form of Air Elemental. 


    Summon Ancestor (page 341)

    Change
    Update from Red Book of Magic

    Ritual, Summon, Nonstackable

    Change
    Correction

    The spirit’s characteristics are as indicated on the Ancestral Summons table (page 88), and it appears within the spell’s range.

    On a fumble (00) the spirit misunderstands the command and turns on the summoner.

    Neutral: Spirit does as the summoner desires, but only if the summoner gives it 1 magic point for every point of POW the spirit possesses. This payment must be expended immediately, and the summoned spirit cannot use those points.

    Spirit Spells: To determine the precise spells known by the spirit, roll on the Ancestral Spirit Spells table.


    Summon (type) Elemental (page 342)

    Change
    Correction

    Summon Elemental (type)

    to

    Summon (type) Elemental

    The caster can try again to cast Command (cult spirit) and overcome the elemental’s POW, but it is likely to be more difficult while being attacked.


    Summon Household Guardian (page 344)

    Change
    Correction

    Ritual, Summon, Duration (special), Nonstackable


    Summon Spirit Teacher (page 345)

    Change
    Update from Red Book of Magic

    Summon, Instant, Nonstackable


    Summons Of Evil (page 345)

    Change
    Update from Red Book of Magic

    Ritual, Summon, Nonstackable

    The spirit has hit points and a STR equal to its POW and always has one or more spirit powers (Glorantha Bestiary, page 165).

    Correction

    If the effigy is destroyed, the participants gain a +20% bonus in overcoming the magic resistance of or defending against spells cast by the enemy represented by the effigy duration the ceremony.


    Sunbright (page 345)

    Change
    Update from Red Book of Magic

    Replace: It also gives the recipient the equivalent of a Shimmer 2 spell.

    With: Anyone who attacks the target suffers –10% to their attack skill.

    Add: the elemental dissolves. The spell then ends because it has no target.


    Sunspear (page 345)

    Updated Spell Description
    Update from Red Book of Magic

    This spell works only in direct sunlight. When cast, a shaft of sunfire strikes a single designated target. The target must be visible to the caster and cannot resist.

    The target and every living thing within one meter of the target receives 4D6 damage to their total hit points. The target only receives armor protection equal to their lowest value on all hit locations; magical protection is ineffective against it. The spell does half damage at the moments of dawn and dusk.

    At the gamemaster’s discretion, this spell may set flammable material on fire, or melt non-flammable items, depending on the damage rolled and the circumstances.


    Suppress Lodril (page 346)

    Add
    Update from Red Book of Magic

    If centered on an unwilling target, the caster must overcome their POW.

    Correction

    This spell may be cast to encircle a member of such a cult, and thus restrict their actions.


    Swallow (page 346)

    See also
    Second printing corrections

    Changed from “Instant” to “Instant/Temporal”. Last sentence changed to “…items are recoverable and their condition once they have been swallowed.”


    Sword Trance (page 346)

    Add
    Update from Red Book of Magic

    This spell merges the caster’s consciousness with their sword.

    [Original description here]

    While entranced, the user may cast only weapon enhancing spells such as Bladesharp, Repair, etc. (pages 110 and 118) to the exclusion of all other magic, including healing. If the battle ends before the spell expires, the user stands at rest and waits for new enemies.

    This is not a Berserker spell; the user knows who their friends and enemies are. However, the user is in a trance and cannot drink, eat, sleep, or indeed do anything except focus on their sword and their enemies. When they cease focusing on using their sword in battle, the spell ends.


    Tame Bull (page 346)

    Change
    Update from Red Book of Magic

    The spell works on all male cattle (including all male Praxian herd beasts), castrated cattle (oxen), or sky bulls. It also calms even berserk Storm Bull cultists and puts them in a peaceful mood.


    Teleportation (page 346)

    Change
    Correction

    Self (and Touch), Instant, Nonstackable


    Transform Self (page 347)

    Change
    Update from Red Book of Magic

    Touch, Duration (special), Nonstackable


    Turn Undead (page 347)

    Change
    Update from Red Book of Magic & Correction

    Each point of this spell affects one undead creature (skeleton, zombie, mummy, ghoul, vampire, etc.). The caster must overcome each target’s magic points (undead do not have POW) with their own POW; roll separately for each target, and consult the Turn Undead Results table:


    Warding (page 347)

    Replace
    Correction

    When this happens, a loud noise (a keening, whistling, booming, etc.) begins, which can be suppressed by the caster.

    Update from Red Book of Magic

    Instead of providing additional Countermagic or Spirit Screen, any added points of Warding can be used to increase the area protected: each additional point covers another 100 square meters.

    with

    Each stacked point of Warding increases the area protected by another 100 square meters.


    Wind Warp (page 348)

    Change
    Update from Red Book of Magic

    Self, Temporal, Stackable


    Wind Words (page 348)

    Add
    Update from Red Book of Magic

    The caster can choose which conversations they wish to hear within range.


    For the Rune Magic rules section see Chapter 13 Rune Magic Q&A

    Related Pages