CHA4032 RuneQuest Glorantha Bestiary – Q&A

Official Answers from Chaosium



How do you handle resistance rolls against undead, or an entity without POW?

If a creature has no POW use their magic points.

In this case an undead foe was listed in the module with 23 MP and 10 Rune Points (and spells like Mindblast and Panic) so I’ve assumed it can cast. I’ve rolled resistance using its MP (as we used to in RQ2). Is this correct?

I am unsure what module you are referring to, but use mp if no POW is listed.


Elder Races (pages 16-87)

Tusk Riders (page 68)

Using the charisma rule as your max number of spell point breaks down with tusk riders and their 1D6 CHA.  Is the rulebook trying to tell me they are “less”? I’m thinking of house ruling INT with CHA as your suppressed spells Ala RQ2?

Tusk Riders were not statted up for, and are not generally suitable as, player characters. 

In RQ1 and 2 they had CHA 1-6, and generally had two spells. Their writeup in RQG reflects this. 

If you think they should have more spirit magic than up to 6 or 7 points, then you can easily assign more CHA to them on a one-off basis, or as a race.  

If you want to have them use a different rules paradigm for their spirit magic than every other race, then by all means do so.


Dark Trolls (Uzko) (page 73)

Is the characteristic bonus for their Darkness rune (always their highest elemental Rune) already included in the statistic for trolls? 

So is a Dark Trolls Siz actually 3d6+6 for males, 3d6+10 for females, or is it 3d6+8 for males and 3d6+12 for females?

It is not considered.

Rune modifiers for characteristics are explicitly intended for human player character adventurers as generated using the rules in the core book. It is reasonable to assume that they also apply to human NPCs from similar cultures, but this is solely at the gamemaster’s discretion. 


Chaos Monsters (pages 88-107)

Broo (pages 90-96)

Broo Cults (pages 93-96)

Cause (Disease) (page 93)

A 2-point stacking of the spell automatically begins the target at the acute state of severity, 3 points at the serious, and 4 points at the terminal.

Cause (Disease), page 93

Change to

A 2-point stacking of the spell automatically begins the target at the chronic state of severity, 3 points at the serious, and 4 points at the terminal.


Crack (page 94)

It would appear there are two different versions of the Rune Spell ‘Crack’, one as described in the RQG rulebook, pg 324 and one as described in the RQG Bestiary, pg 94.

Here is the updated version which will appear in the upcoming Cults of Glorantha and replaces the two previous versions:

Crack

Chaos, Disorder 

2 Points

Ranged, Instant, Stackable

This spell must be cast at a non-living, non-magical object, such as a piece of armor, a weapon, or a shield. If successful, it causes the item to crack and break into many pieces.

If stacked, more than one item carried or worn by the spell’s target may be shattered at once. If a spirit lives in the item, the caster’s POW must overcome the POW of the spirit to let the spell work. The spell has no effect on spell matrices, crystals, or on elf bows of magical nature. Temporal spirit magic, Rune magic, or sorcery does not make the item proof against the spell, the caster may boost with magic points to overcome the magic at 2 points per Rune point, 1 point per point of spirit magic, or 1 point per sorcery strength. The caster may also boost with magic points to help penetrate Shield, Countermagic or similar defensive spells.

A Repair spell will fix a broken object.


Vampires (page 105)

 Spells are now resisted POW vs POW no Current MP vs Current  MP. A vampire has no POW. Do they then have no chance of resisting spells? No chance of overcoming other people’s POW? 

When in doubt, use current magic points instead of POW for creatures without POW.


Spirits (pages 164-187)

Creating a Spirit (pages 164-167)

Spirit Powers (pages 165-167)

Disease (page 166)

The first time this spirit succeeds in spirit combat that is not successfully defended against, it infects the victim with the acute version of any disease it carries.

Change to

The first time this spirit succeeds in spirit combat that is not successfully defended against, it infects the victim with the chronic version of any disease it carries. 


Disease Spirits (page 169)

Their initial spirit combat attack is normal. But if the disease spirit succeeds in an attack when the victim fails, the spirit can try to infect the target with any of the diseases it is carrying. This infection requires another roll overcoming the target’s Spirit Combat skill, as if the disease spirit was trying to possess the victim. If successful, this does not force the victim’s spirit from the body but infects the victim with the acute form of any disease carried. A second success infects the victim with the next degree of the disease (see Disease, pages 154–156 of the RuneQuest core rulebook).

Disease Spirits, page 169

Replace the paragraph with

Their initial spirit combat attack is normal. But if the disease spirit succeeds in an attack when the victim fails, the spirit infects the victim with the chronic form of any disease carried. A second success infects the victim with the next degree of the disease (see Disease, pages 154–156 of the RuneQuest core rulebook).


Is the chance to steal POW from a disease spirit limited to someone who has been successfully attacked by the spirit who then throws them out? The use of the word ‘victim’ in the rule seems to indicate that and that’s how I ruled but it isn’t really clear. 

Yes.

The victim has the disease and if they successfully drive it out themselves, they gain immunity and a POW reward. Casting Fight disease on a victim really helps. A shaman does not gain the benefits when driving the spirit out of a victim.


Embodied Spirits (pages 176-187)

Elementals (page 176)

Do all attacks by the various elementals take place on SR 12?

Yes. They have no DEX characteristics so they’ll go last in any round.


Fire Elementals (Page 181)

Replace shanassae with Shanassee


Moon Elementals (Lunes) (Page 181)

Can the Madness effects of being engulfed by Lunes be resisted with Countermagic effects?

Only with spells specifically protecting against Madness such as Fearless, Inviolable, and Logical Clarity. (Likewise a Darkness elemental’s Fearshock).

or is it just a resistance roll?

Yes. Resistance rolls can be augmented with an appropriate rune, passion or skill.

In other words, is it simply an automatic Madness spell?

The difference is that you need to be in contact with the Lune, where the spell is ranged and must pass through any magical barriers. It’s not automatic, you still have to roll POW vs POW to produce an effect.


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