Skip to content
The Well of Daliath
Menu
Menu

RuneQuest Adventure Structure

Posted on September 11, 2024

Mike Mearls and I have been talking about the core loop of a good RQ scenario. The characters interact/investigate/explore with whatever is going on, with a growing background threat of violence.

  • Interact means interaction with the setting – with NPCs, lore, temples, cults, etc. It is makes the setting yours and your players.
  • Investigate means discovering more about the story and the setting. You find weird twisted statues and realize that this was a God Time battle against Chaos. It interprets the setting.
  • Explore means discovering new places and things in the setting the adventures haven’t already been. It expands the setting.

Repeat those three elements until either the players have solved their problem or combat breaks out. If the fight comes early, you’ve messed up. If you’ve managed to get to the end without the fight, congratulations – you all survived!

Once the fight has happened, the adventurers need to be able to retreat/regroup/recover – and any Rune points cast are gone. Multiple fights back to back are extremely dangerous. Use that possibility very sparingly!

So with that in mind, if I think about the “best mechanically-designed” scenarios of RQ, here’s my top twelve list (in no particular order):

  • Balastar’s Barracks (RQ2) – in Big Rubble, but also a standalone product. A straight forward dungeon crawl, but well put together.
  • Devil’s Playground (RQ2) – in Big Rubble. A typical Ken Rolston scenario.
  • Robbery at Rone Mansion (RQ2) – from Pavis. A good thief scenario.
  • Muriah’s Revenge (RQ2) – from Borderlands.
  • Five Eyes Temple (RQ2) – from Borderlands. Arguably the best dungeon crawl RQ did.
  • Into the Giantlands (RQ2) – from Borderlands. Arguably the best “wilderness adventure” RQ did.
  • Snakepipe Hollow (RQ2) – stand alone product. A straight forward dungeon crawl with LOTS of weirdness.
  • Rabbit Hat Farm (RQ3) – from Sun County. A solid investigation and dungeon crawl scenario.
  • Gaumata’s Vision (RQ3) – in Shadows on the Borderland. Very well built horror investigation.
  • River Voices (RQ3) – from the River of Cradles book. Another Ken Rolston scenario.
  • The Broken Tower (RQG) – in the Quickstart.
  • Dragon of Thunder Hills (RQG) – this is in the GM adventures booklet.

Now I am sure people will protest that I left out their favorite adventure, but that’s not really the point of the exercise. I’m just looking at the core activity loop in the scenario and how it works with the RQ mechanics.

As there is no right way to “build” a group of RQ adventurers, the GM needs to think about what the actual adventurers can do. Are they a bunch of warrior-cultists from Orlanth, Humakt, and Storm Bull? Are they a bunch of scribes, guides, and healers from Lhankor Mhy, Issaries, and Chalana Arroy? Are they a group of crafters from Pavis, Flintnail, or the Lowfires? How each group is going to interact/investigate/explore will differ WILDLY. The first group may race for the combat and miss much of the investigation. The second might focus on the interact/investigate but minimise the exploration out of a desire to avoid the combat. And the third might stumble through all three and the combat.

That is one of the great features of RQ – every party has a very different interaction with the adventure from every other party. Not just in terms of the results of combat but down to what they are trying to do.

The threat of violence is a key source of tension. RQ combat is exciting, visceral, and dangerous – the possibility is nearly always present. But it shouldn’t be overused! Don’t approach it like a video game where combats exist largely to punctuate time between meaningful activities.

Jeff Richard

Next
Previous
Design, Ken Rolston

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Grasslands of Prax

    Something to keep in mind about Prax. The grasslands of …
  • Praxian Kinship Groups

    Praxian tribes are divided into smaller kinship groups or clans, …
  • Lunar Resettlement of Tarsh after 1460 ST

    After 1460, large sections of Peloria (especially east of the …
  • The Spread of the Lunar Way

    In the Lunar Provinces, about 26% of the total population …
  • Gods of Fire and Sky and the Lunar Way

    The Gods of Fire and Sky co-exist alongside the Lunar …
  • How Much Land is a Hide?

    So in RQ, a “hide” is a unit of accounting …
  • Agricultural Data for RuneQuest

    Back in the late 70s and early 80s, Greg‘s only …
  • Farming in Dara Happa

    In anticipation of the Fire/Sky Book, here’s a few notes …
  • Farming in the Big Rubble

    There are some 1600 humans in the Big Rubble, with …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • A possible suggestion for sorcery
  • Out now on Jonstown Compendium: RuneQuest without a Gamemaster, a guide to playing RuneQuest solo or co-operatively with a group
  • Are there any official RQ scenarios regarding Mostali?
  • RuneQuest GM Screen Pack
  • Why does Orlanth have the Mastery Rune?
  • Cults books - state of completion, undocumented cults
  • Jeff Kyer's Blood Over Gold
  • Gagarth's steed
  • Does Issaries have a magical language?
  • How the Rebel Storm Set Me Free

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tapatalk post Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • VASSAL

  • The Grasslands of Prax

  • The Guardian Hills

  • The Guardian Hills, near Swenstown or Toena

  • Quivin Mountains and Guardian Hills

  • Praxian Kinship Groups

  • Working on the Darkness Book

  • Vrimak

  • Sun Hawk

  • Red Goddess

  • Oslira

  • Nysalor

  • Hyalor Horsebreaker

  • Grain Goddesses

  • Ernalda

  • Entekos

  • Chalana Arroy

  • Buserian

  • Aldrya

  • Cult Writeups from the Distribution Tables

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme