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Tag: Design

RuneQuest Starter Set Design Diary

The Starter Set for RuneQuest: Roleplaying in Glorantha is coming! Between now and its release later this year, RuneQuest creative director Jason Durall’s Design Diary will share insights about the development of this exciting new…

Designing New Cults

Posted on September 26, 2025

As a general rule when designing new cults or new sub cults, take the great god of a Rune as a benchmark for what can be done. For example, Humakt is THE…

Storyboarding Game Sessions

Posted on September 14, 2024

I generally go in pretty light into game sessions. I do a ton of background work first on the “world the characters might interact with” – so that I have a feel…

RuneQuest Adventure Structure

Posted on September 11, 2024

Mike Mearls and I have been talking about the core loop of a good RQ scenario. The characters interact/investigate/explore with whatever is going on, with a growing background threat of violence. Repeat those…

Articles – Designing the New RuneQuest

This was a series of articles by Jeff Richard on designing RuneQuest Glorantha 2016-2017.

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Latest Posts

  • Journey to Jonstown #83: Children of the Flame
  • Revised RuneQuest Update
  • Chaos has a New Face
  • What’s New With RuneQuest? – here’s the Panel from Chaosium Con UK 2026
  • Cults and Subcults
  • RuneQuest: Fantasy Roleplaying FAQ Redux
  • How Good Is My Skill?
  • Praxian Names
  • Sartarite Names II
  • A bit more insight on the RQG revised project

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Latest from BRP Central

  • Pavis Temple in Old Pavis - any maps or layouts
  • RQG Sorcery Studio — Fan-Made Test Tool
  • Product types old and new
  • Table Tales: Breaking the Curse of the Empty Table
  • Wealth in practice.
  • Autumn Mountains: semantics, mapping and mythology
  • Question about Hrestol
  • Coming soon: Jonstown Voices
  • Intro to Red Cow
  • Clan Leadership

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