RuneQuest: RuneQuest Too By Lawrence Whitaker and Pete Nash Now that the secret is broken… now that the cat is out of the bag, the beans spilled, the rumours confirmed, we can…
Tag: Mongoose
MGP5571 Signs and Portents 71 (2009)
Glorantha: Plunder of the Dwarfs By Shannon Appelcline All of the races of Glorantha have special items of their own. In the case of the Mostali, they are not necessarily “magic” items,…
MGP5572 Signs and Portents 72 (2009)
Lankhmar: Temple of the Snake By Simon Beal The Temple of the Snake is mentioned in the Swords novels as a single reference and although little is said, much is implied. This…
MGP5569 Signs & Portents 69 (2009)
RuneQuest: Monstrous Minions A RuneQuest supplement by Carl Walmsley A Monster supplement for your RuneQuest adventures Skelemental Stenchman Skulture
MGP5570 Signs and Portents 70 (2009)
RuneQuest: The Witching Wheel Carl Walmsley brings you another excellent RuneQuest adventure. This scenario can be used as a stand alone adventure, or as a follow on from The Malady from Issue 67….
MGP5567 Signs & Portents 67 (2009)
RuneQuest: The Malady A new RuneQuest scenario written and illustrated by Carl Walmsley When an unexplained illness strikes and a savage monster becomes trapped inside a mine, the people of Sicklemede turn for…
MGP5568 Signs and Portents 68 (2009)
RuneQuest: Arcana of the Elements Combined Carl Walmsley’s new supplement for use in both RuneQuest and Dragon Warriors There are many mages who devote themselves to mastering the elements and fashioning items that…
MGP5561 Signs & Portents 62 (2008)
Please note, as produced, this edition has the wrong SKU, MGP5561, not MGP5562 as expected. RuneQuest: Ghost Of A Chance A new RuneQuest scenario by Carl Walmsley When strange creatures begin attacking…
MGP5563 Signs & Portents 63 (2008)
RuneQuest: Plunder of the Elfs Aldryami Addendum #5, a Glorantha supplement by Shannon Appelcline Glorantha is a magical world, full not just of gods and spells but also many magic items. Some were…
MGP5560 Signs & Portents 60 (2008)
RuneQuest: Lock and Ward A Runequest Supplement by Carl Walmsley Thievery is an integral part of any fantasy world – and is central to just about every quest. Whether picking locks, disarming traps…
MGP5561 Signs & Portents 61 (2008)
Elric: Love and Hate Lawrence Whitaker advises on the roles of love and hate within the Young Kingdoms. RuneQuest: Sanity A Resource for use with RuneQuestBy Kevin Hayward Kevin Hayward provides some excellent…
MGP5559 Signs & Portents 59 (2008)
RuneQuest: Breaking the Stones Part 2 Breaking the Stones Part II – Hrelar Amali by Lawrence Whitaker Part I of Breaking the Stones examined the city of Dangk. Part II details the…
MGP5557 Signs & Portents 57 (2008)
Slaine: The Southern Traitors A Warrior Order for Slaine by John Foody Elric: A Created Life A guide to the Automata of the Young Kingdoms by Charles Green Hawkmoon: An Introduction to Castle Brass…
MGP5558 Signs & Portents 58 (2008)
RuneQuest: Breaking the Stones Part 1 The first part of a Glorantha scenario by Lawrence Whitaker Breaking the Stones is a Gloranthan campaign set in the city of Dangk and the ruins…
MGP5556 Signs & Portents 56 (2008)
Hawkmoon: Icthus of the Nazanene The fourth and final chapter of the Icthus of Life Campaign by Richard Ford Elric: The Mereghn A taster Cult to wet your appetites for the up coming Cults…
MGP5554 Signs & Portents 54 (2008)
Hawkmoon: The Ichthus of Life Part three of a scenario for Hawkmoon the Roleplaying Game, by Richard Ford. RuneQuest: Of Protean Form Shapeshifting Magic for RuneQuest by Charles Green RuneQuest: Combat and Non-Player Characters…
MGP5552 Signs & Portents 52 (2008)
RuneQuest: Camel Spiders A quick one–page creature feature, by Laszlo Cook. A one-page creature feature dedicated to the wailing arachnids of the desert. RuneQuest: Summoners A different approach to magic, by Joshua Cole If…
MGP5553 Signs & Portents 53 (2008)
RuneQuest: Shapeshifters and Deceivers Creatures that are not what they seem, by Carl Walmsley. An array of things that pretend to be other things. RuneQuest: The Serpentine Hive A set of new monsters for…
MGP5550 Signs & Portents 50 (2007)
RuneQuest: Wonderous Materials Things to make other things out of, by Carl Walmsley A selection of magical materials for crafting special items. Glorantha: The Elder Wilds Aldryami Addendum #2: an elf forest of…
MGP5551 Signs & Portents 51 (2007)
RuneQuest: Legendary Swords Blades of legend, statted up for RuneQuest. By Carl Walmsley Excalibur got all the press, but there are plenty of other swords of legend that your characters can emulate…
MGP5548 Signs & Portents 48 (2007)
RuneQuest: Alternative elementals Eight new approaches to elementals, by Uri Kurlianchik RuneQuest: Bad dreams A RuneQuest adventure by Carl Walmsley. Haunting dreams lost memories and a series of bizarre deaths. How will Janic Gurr…
MGP5549 Signs & Portents 49 (2007)
RuneQuest: A Job Well Done Rewards that won’t derail your RuneQuest game, by Carl Walmsley Slaine: The Cult of Myrddin Working for the wizard in RuneQuest Sláine. By Nick Robinson. Glorantha: Prophet, Adventurer, Warder Aldryami…
MGP5546 Signs & Portents 46 (2007)
RuneQuest: A new rune Cod and the runespell Piscine Deluge RuneQuest: Living Magic Magic items that think, by Carl Walmsley. When you want to throw your players a curve try a magic…
MGP5547 Signs & Portents 47 (2007)
Glorantha: Blood of Orlanth A quick overview of the new Glorantha campaign by its author, Gareth Hanrahan. Gareth Hanrahan writes a few words that about the upcoming Gloranthan campaign supplement, Blood of…
MGP5544 Signs & Portents 44 (2007)
RuneQuest: Spirits A selection of spirits ready to manifest in your RuneQuest games, by Matt Thomason Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. Glorantha: My…