This small village of twelve households is a secondary settlement of the Ernaldori Clan of the Colymar Tribe. It is best known for its dwarf-built watermill, which grinds grain for the local…
Month: December 2023
A Sense of Size II
Genertela is nearly 9,000,000 square km in area. That’s more than twice the size of the European Union or a little smaller than continental Europe. Or for us North Americans, it is…
Notes on the Kingdom of Dragon Pass in the Hero Wars
Argrath and the Feathered Horse Queen unified Dragon Pass in 1632 and were its King and Queen for the next quarter-century, despite major counter-invasions from the Lunar Empire (which twice came close…
Evolving the Setting
In the last month, I’ve been posting a lot of notes about the Hero Wars and how it changes. Couple of reasons for it – most important is that I am trying…
Sources for the later Hero Wars
A few notes on our sources for the later Hero Wars (with a few thoughts on the post Hero Wars era) Our best sources for the later Hero Wars is the Argrath…
The Sky Gods
The Sky is orderly, regular, and far removed from mortal ephemeralism. The Sun, planets, and stars move in regular patterns through the sky. Clusters of stars form constellations, associated with gods, monsters,…
The Orlanthi of Fronela
There are some 2.4 MILLION Orlanthi in Fronela, far more than in Dragon Pass and Peloria. The Lightbringers came to Fronela in the First Age, reaching what is now Charg by 238…
Portions of Umath
When Umath was broken, his sons (each bearing a portion of the Primal Air) emerged and began their struggle to claim their part of the world). At least six sons are known to have…
The Path of Humakt
The path of Humakt is as sharp and severe as the edge of a sword. Humakt has no associated cults – you need to worship him directly to gain his magic. Humakt…
On Broken Gods and Dead Gods
The Gods War pitted the cosmos against itself. Air fought with Sky, Water tried to drown Earth, and Darkness contended with Light. At first the consequences of defeat was being broken into…
The Lunar Way Cover Announcement
We believe in the Red Goddess—Mistress of Life and Death!
Ordinary Soldiers
When we think about the ordinary soldiers of Sartar, Tarsh, and the Lunar Heartlands a few notes: The very best of the Lunar cavalry are Jar-eel’s Bloodspillers, which are the equivalent of…
The Failure of Whitewall
In late 1621, Whitewall fell to the Lunar Army after a siege that lasted more than two years. Huge amounts of magic, life, and treasure was spent by the Lunar Empire to…
Notes on The Red Emperor II
Upon her apotheosis as the Moon, the Red Goddess appointed her son to rule her mundane affairs. He is Her representative in the mundane world, her steward, deputy and successor (which interesting…
Path of the Red Goddess
The Red Goddess was born out of the parts of ancient Moon deities, shattered and broken in the Gods War, but reunited and reborn in Time. For her the Gods Time is…
RuneQuest Battles
Thinking a little about the dynamic of RuneQuest battles. At the skirmish level, they likely resemble real world ancient combat with some added magical effects – more deadly weapons, ranged magic, the…
Notes on Ralios
Depending on how you measure it, Ralios is between four and six times the size of Dragon Pass. You can think of it as consisting of four distinct regions. The first is…
Polytheism
In most of Glorantha, polytheism is the norm. Gods and spirits are acknowledged and worshiped at temples and shrines throughout the land. The same deity might be worshiped at different places, with…
Common Deity Names
Something that sometimes stumps people that have read lots of Greg’s deep background material is that many Gloranthan deities have more than one name. Despite this, they are still the same entity…
Notes on Whitewall
Whitewall is less than about 20 km down the road from the border with Sartar. Not a long way – the place is basically just over the border. Long an important holy…
Notes on the Upland Marsh II
Upland Marsh is about 35 km long and about 25 km wide. It is a high elevation wetland, with about a dozen small hillocks or islands that rise above the sedges and…
Underused Adventure Locations
Coolest Dragon Pass locations for RQ adventure that are underused: The point is that there are plenty of really great places for classic RPG adventures in Dragon Pass.
Major RuneQuest Settings – Dragon Pass & Prax
Dragon Pass and Prax are the settings for the overwhelming majority of all RQ games ever played (a distant third is Balazar from the RQ2 days). In the coming year, we are…
Kralorela after Sheng Seleris
After the defeat of Sheng Seleris in 1460, the exarchs of Kralorela were able to restore imperial order over Kralorela. Official proclamations greatly understate the difficulty involved – bands of Pentans, Praxians,…
Magic Road Quests
Orlanth‘s deeds in the God Tine set the path for many, maybe even most, heroquests known in the Third Age. He is the god of Heroes after all. This is especially true…