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Tag: HQ2

HeroQuest Abenteuerbuch (DEU-2017)

HeroQuest: Abenteuerbuch enthält 18 komplette Rollenspiel-Abenteuer aus den Genres Fantasy, Krimi, Steampunk, Cthulhu und Science-Fiction. Die Schauplätze umfassen Antike, europäisches Mittelalter, feudales Japan, die Spielwelt Glorantha, die moderne Erde und fremde Planeten….

HeroQuest – Das Regelbuch (2015)(DEU)

HeroQuest ist ein einfaches, innovatives und flexibles Rollenspielsystem von Robin D. Laws, das sich für jedes Genre und jeden Rahmen eignet. Es erlaubt Spielleiterinnen und Spielleitern die gleichen Entscheidungsstrukturen zu nutzen, wie…

Humakt e.V. (DEU 2017-)

Humakt e.V. has been established in 2015. (The abbreviation “e.V.” stands for a registered association in Germany.) It is a small club of roleplaying and fantasy enthusiasts. In particular the focus is…

Empires Rising (2012)

An HQ2 supplement by Nathan Baron About the book Set in the fantasy world of Athennia, “Empires Rising” is a setting about two new empires: the Commonwealth of Atalansia and the Grydorlan…

S:KoH – Wyter Abilities from the Clan Questionnaire in The Colymar Campaign (2012)

Submitted by cj.23 on Tue, 17/04/2012 – 15:59 On the Clan sheet in S:KoH there are a few spaces for Wyter Abilities. We used the online clan questionnaire and found we had…

HQ2 – Pyrrhic Victory (2012)

Submitted by Herve on Thu, 03/05/2012 – 14:46 Not a question but an illustration about how to use the Pyhrric Victory rule, pp 82-83. A possessed character was pulling back a monster…

HQ2 – Notes from running an Orlanthi Initiation scenario (2013)

Submitted by Charles on Wed, 20/02/2013 – 11:38 I just started a 3rd Age Sartar HeroQuest campaign for my sons, aged 14 and 11. This is how I ran the Orlanthi Initiation…

HQ2 – New characters in an existing game? (2012)

Submitted by cj.23 on Sun, 15/04/2012 – 13:17 Hullo. In my campaign in the seventh session (base resistance 17) two characters wrote themselves out of the story. This was fine, and made…

HQ2 – Multiple Abilities in Extended Contests (2012)

Submitted by BlindGuyNW on Sun, 16/09/2012 – 22:05 Hi All, In reading the HQ2 rules, I am a little unclear on the way extended contests are supposed to work. When the book…

HQ2 – Lots of Lingering Penalties (2012

Submitted by pansophy on Mon, 19/11/2012 – 02:46 Hello Forum, during our last session the players hat a lot of bad luck and ended up with heps of Lingering Penalties, most at…

HQ2 – Multiple opponent penalty in group simple contests (2012)

Submitted by Kensei on Mon, 01/10/2012 – 10:47 I was reading this [urlhttp://rpggeek.com/thread/805056/the-enemy-within-with-heroquest-2-part-i]Actual play[/url] and there’s an example of a group simple contest, involving 5 characters versus one adversary; But I wonder,…

HQ2 – Need some help on framing contests (2012)

Need some help on framing contests Submitted by Sdrolion on Wed, 11/07/2012 – 13:43 Hey, all…I’m used to systems that break things down into turn-by-turn, round-by-round sort of play, and I’ve been…

HQ2 – Lingering Benefits / States of Adversities (2013)

Submitted by pansophy on Mon, 27/05/2013 – 21:04 Recently I made a list to help me coming up with ideas for assigning States of Adversities or Lingering Benefits. Here’s a small list, maybe…

HQ2 – Leverageable Items from RuneQuest 6 to HeroQuest 2 (2012)

Submitted by furashgf on Tue, 14/08/2012 – 19:40 I could be off here, but it is my understanding that RuneQuest 6 is based on HeroQuest 2. For those that are familiar with…

HQ2 – Keyword and break-out abilities maximum rating (2012)

Submitted by Kensei on Sun, 23/09/2012 – 11:43 If you’re using the List Method for creating a character, and you assign him a keyword (ex. Warrior) at 7W (17+ 10 points), can…

HQ2 – Fantasy Grounds II Ruleset (2012)

Submitted by Rule of three on Sun, 16/09/2012 – 15:08 Hi. I’ve try to contact you via “contact us” some months ago but I’ve no response so far. May I have more…

HQ2 – HeroQuest II FAQ (2012)

 Submitted by furashgf on Thu, 09/08/2012 – 17:57 I read a very excellent review of HeroQuest II from a GM that had been using it for over a year, and he listed…

HQ2 – Edges from Hero Wars? (2012)

Submitted by GianniVacca on Tue, 12/06/2012 – 15:45 I have just purchased a used copy of Anaxial’s Roster. Creature descriptions often feature keywords preceded by the ^ symbol. The introduction says it’s…

HQ2 – Default resistance (2012)

Submitted by Invain63 on Mon, 23/04/2012 – 20:49 I am looking for a bit of guidance about the default resistance level in HeroQuest. Some players in a game I ran last weekend…

HQ2 – Daka Fal Help (2012)

aelarsen on Sat, 20/10/2012 – 18:37 I’m in the process of converting my Praxian campaign from RQ to HQ2.  This is a bit challenging, since there’s no published write-up for any of…

HQ2 – Compelling Conflicts (2012)

Compelling Conflicts Submitted by furashgf on Tue, 14/08/2012 – 14:11 A number of people on boards such as RPGNET acknowledge that while the HeroQuest II rules are very good, conflicts tend to…

HQ2 – Conversion Rules for RQIII to HQ – is there such a thing? (2013)

Submitted by Mr Smith on Sun, 10/02/2013 – 22:59 Thanks to Charles for replying to a previous posting. I’m continuing this discussion as a new topic, but to get the rest of…

HQ2 – Community abilities (2013)

Submitted by Charles on Fri, 31/05/2013 – 05:53 I am deeply familiar with ‘community generation‘ for HeroQuest. However, I have a question on how games have used the resulting community. How do…

HQ2 – Berserk Magic (2013)

Submitted by Gilen on Wed, 10/07/2013 – 11:41 Hello  I’m going to direct a adventure, prax adventure, in L.E.S convention, september, in Spain.  I have a character, a agimori, maybe member of Storm Bull society….

HQ2 – Area effect spells/weapons (2013)

Submitted by Njal on Sun, 20/01/2013 – 19:02 Hi, I have been re-reading the rules trying to determine if there are any rules for area effect weapons or spells. I can’t seem…

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