Many deities are worshiped in association with other deities. That associated deity (and often their priests and initiates) is present and participate in the primary deities rites and secrets. For example. Ernalda’s…
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The Lightbringers Religion
In the First Age, the Lightbringers Religion spread from its homeland in Dragon Pass across much of Genertela. These areas are where the Seven Lightbringers and their associates (Ernalda, Storm Bull, Mastakos,…
Honor and Combat
Here’s a little snippet from the forthcoming Cults Book (more good news on that soon) that might be of interest: Humakt demands that Death be wielded with honor and his cult upholds…
Heortland in the Third Age I
This is a series of maps Greg and I drew some years ago to visualize the changes in Heortland from the arrival of Belintar to the present day. One thing that is…
The Bad Rain
In the Lightbringers Quest, the Bad Rain is summoned by all the participants in order to transform the ceremony into a heroquest. The Bad Rain is the Shadow of Orlanth – the…
Magic in RuneQuest
In this video, Jeff explains the differences between the main types of magic that exist in the Gloranthan setting.
Notes on the Thunder Brothers
These are a collective of storm gods, numbered anywhere from a dozen to several score, who are sons (and at least one daughter) of Orlanth. They are worshipped as part of the…
Myth is not disguised history
Myth in Glorantha (and dare I say in our world itself) is not disguised history. Rather it is a way of understanding how the archetypes and symbols of meaning fit together into…
The Horse Rider and the Goddess
A common motif in parts of Western Sartar (particularly around Runegate and Chormsland) is the Horse Rider and the Goddess. Most stories associate them with King Yarandros or Derik Pol-Joni and Sorana…
Notes on the Malkioni
I was recently talking to Nick Brooke about the Third Age Malkioni of Seshnela and Fronela. I thought I’d share some of those notes, as much to remind me of them! The…
Jogrampur
We all know about the Machine God, that strange Saviour Machine experiment of the God Learners, but as part of an experiment with the University of Yoranday, the God Learners also created…
Clan membership
Joining a Clan Although every clan traces its origin to a common founding event, spirit, or other occasion which forged the clan, outsiders can and often do join a clan. This is…
Pockets of Boldhome IV
The dwarf-made Pockets of Boldhome are particularly remarkable. They are usually labeled as the East Pocket, West Pocket, and Top Pocket. Each Pocket extends deep into the cliff, and is split into…
The Breather Sisters
A random passage from the Boldhome booklet that I find interesting: The most important cult within the city is that of Orlanth. The Prince is the highest priest of the Orlanth Rex…
Bandits and Bureaucrats: the Ottoman Route to state centralization
Reading a fascinating book “Bandits and Bureaucrats: the Ottoman Route to state centralization” which may well be one of the more useful sources in understanding how the Lunar Empire operates. Highly recommend…
Clans of Sartar Sketch Map WIP
And my map sketchess of each of the Sartarite tribes are finished and now in Matt Ryan’s capable hands. This draft map of all 134 clans of Sartar does not include the…
The Population of Lunar Tarsh
About 35% of the population of Lunar Tarsh are members of Lunar cults and a little less than 20% of the population of Lunar Tarsh came from or are descended from settlers…
Clan Map of Central Sartar
So as part of a Work in Project that Matt Ryan and I are working on, here is every clan in central Sartar and its approximate borders. The map is a composite…
Clan Map of the Culbrea, Kheldon, and Aranwyth tribes
As part of several projects, I have been looking at how the various tribes and their component clans lock together. Now that we have a master map of Sartar and all of…
The Lunar Empire is a universal empire
The Red Emperor does not acknowledge the existence of other peers – his sovereignty and lawful authority is everywhere touched by the light of the Red Moon (ie., the entire Surface World)….
Heroquest: “What is It?”
One of Greg’s earliest manuscripts on heroquesting hits all the key points, explains what it is, and the key elements involved. I’ve added a few footnotes, but let this digest a little….
Facing the facts of a chaotic past…
Just the other day we had a fan ask about the Chaosium “Dragon” logo and why it didn’t always have the dragon facing to the left on our products. While a short…
Here’s a story every Orlanth initiate knows
It is worth a careful read as there are some interesting details in this (and the story is more complete than in King of Sartar): One day, at the Hill of Victory,…
Harmast’s Heroquests
This excerpt is from Greg Stafford’s unpublished Harmast Saga (1991) Here are the times that Harmast went to the Hero Plane before he returned with Arkat. First, for a glimpse, at his…
Wilmskirk I
I know that people focus on Pavis, Jonstown, and Boldhome in their games – and probably in that order. But Wilmskirk is definitely worth a look. This was Wilms the Artist’s first…