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Tag: Playing RuneQuest

Sartarite Geography

Posted on October 8, 2025

The average Sartarite knows of course of the twenty four tribes of Sartar, of the cities of Boldhome, Alone, Alda-Chur, Jonstown, Wilmskirk, Swenstown, New Pavis, Nochet, and Furthest, and likely Dunstop and…

Common Rune Magic

Posted on September 19, 2025

So as I get very near with the new version of the rules, here’s another thing I am wrestling with – Common Rune Magic. Now my original intent of creating Common Rune…

Cult vs. D&D classes

Posted on September 17, 2025

Thanks for all the comments on my post about character creation process! As always it is good to get your input and experiences, even if I end up taking a different approach….

RQ Character Creation

Posted on September 16, 2025

So when we look at RQ character creation, it seems to me that the most important decision is choosing a cult. That’s what defines your character more than homeland, background, or even…

Creating scenarios

Posted on September 9, 2025

Often my posts go deep into how some part of Glorantha works or how things interact. That’s a personal interest which is probably shared by a lot of folk in this group….

Treasure!

Posted on September 2, 2025

RQG doesn’t really have Treasure Ratings, for most sentient creatures, social status goes hand in hand with gear which goes hand in hand with skill and power. Here’s five tiers: What about…

Adventurers in the Hero Wars

Posted on August 15, 2025

Now the big Hero Wars stuff operates at an orthogonal (Neil’s favorite word that I now insist on using) with adventuring around in Sartar and Pavis / Big Rubble. We explore ruins,…

Top Five RuneQuest Cults

Posted on June 29, 2025

So it is absolutely no surprise to me that in our completely non-scientific poll with over 500 votes the most popular five RQ cults are: 5. Yelmalio: Always the most popular cult…

RuneQuest Campaign Heroquesting

Posted on June 26, 2025

So while I am on this whole “through a heroquest into your RuneQuest campaign” kick – here’s some ideas: Pay attention to the calendar. If the characters decide to adventure on a…

Turning an Adventure into a Heroquest

Posted on June 24, 2025

Turning an adventure into a heroquest is easier than you might imagine in RuneQuest. Let’s remember what a heroquest is at its most elementary – a heroquest is a commingling of the…

Layout of the Big Rubble

Posted on June 21, 2025

The Big Rubble is about 15 square km or 1500 hectares. That’s basically the Upper Westside of Manhattan or little bigger than Kensington plus Chelsea in London. Another way of thinking about…

Old Seshnela

Posted on June 19, 2025

Old Seshnela in the far west of Genertela is about 240 km wide from north to south and about 320 km long from east to west. It is about twice the size…

Hey that’s cool Jeff, but what the heck am I supposed to do with that in my Runequest game?

Posted on June 13, 2025

I posted two “deep” background articles on the nature of the Lunar Empire and Argrath’s role as a driver of change in Glorantha. Now a sensible question would be something like, “hey…

Introducing Gloranthan Gods and Cults

Posted on June 13, 2025

Gaming a lot of RuneQuest in a lot of different countries and with a lot of different cross-sections of the population as I do, a lot of people can easily get hung-up…

Game Time in RuneQuest

Posted on January 22, 2025

One of the design goals in RQG has been to incentivize passage of campaign time. An adventure a season (or so), means that the gamemaster can let the setting develop, and have…

Creating scenarios for RuneQuest

Posted on January 12, 2025

A few thoughts: Give the adventurers a reason why they are in the adventure. Maybe they are hired or sent on the adventure by a ruler or cult leader. Maybe their community…

Zero-to-Hero vs. Starting In Media Res

Posted on January 11, 2025

I’m a big fan of letting the players start with competent adventurers – and RQG (and indeed most games I work on) reflect that. This not only reflects the amount of sessions…

Making Sense of RuneQuest for Players

Posted on January 7, 2025

To really make sense of RuneQuest as a campaign setting, I think it is handy to give the players a short version of the monomyth and a little history. Not a lot,…

RuneQuest Campaign Styles

Posted on January 5, 2025

For the default setting of 1625, there are a couple of prevalent campaign styles I see a lot of: Exploration and dungeon crawls. Big Rubble, Upland Marsh, Snakepipe Hollow, Prax, and the Shadowlands….

Player Cults in RuneQuest

Posted on January 4, 2025

Someone recently asked me what my favorite cults are to actually play. You know for player characters in actual campaigns (rather than as NPCs or to speculate about in internet discussions). Here…

Books in RuneQuest

Posted on January 3, 2024

Mechanically, a book ought to add +1D4x5% to one or more skills. Some might also provide knowledge in one or more sorcerous Runes or Techniques and even provide knowledge of specific sorcery…

Kallyr’s Short Lightbringers Quest 1625 – V

Posted on November 12, 2023

So when Kallyr performs her Short Lightbringers Quest, player characters have three ways of being involved: See also: What is NOT advised is that they follow Kallyr along as sidekicks. Let her…

Entry points into the main RQ setting

Posted on August 8, 2023

So IMO there are several really easy entry points into the main RQ setting and storyline: So the advantages all of these have is that they reduce the requirement of up-front knowledge…

A Basic Heroquest Example

Posted on September 6, 2022

As an aside, most heroquests are not about changing reality, or rewriting major myths – for what it is worth, I find such heroquests are not all that interesting. They are about…

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