One of the design goals in RQG has been to incentivize passage of campaign time. An adventure a season (or so), means that the gamemaster can let the setting develop, and have…
Tag: Playing RuneQuest
Creating scenarios for RuneQuest
A few thoughts: Give the adventurers a reason why they are in the adventure. Maybe they are hired or sent on the adventure by a ruler or cult leader. Maybe their community…
Zero-to-Hero vs. Starting In Media Res
I’m a big fan of letting the players start with competent adventurers – and RQG (and indeed most games I work on) reflect that. This not only reflects the amount of sessions…
Making Sense of RuneQuest for Players
To really make sense of RuneQuest as a campaign setting, I think it is handy to give the players a short version of the monomyth and a little history. Not a lot,…
RuneQuest Campaign Styles
For the default setting of 1625, there are a couple of prevalent campaign styles I see a lot of: Exploration and dungeon crawls. Big Rubble, Upland Marsh, Snakepipe Hollow, Prax, and the Shadowlands….
Player Cults in RuneQuest
Someone recently asked me what my favorite cults are to actually play. You know for player characters in actual campaigns (rather than as NPCs or to speculate about in internet discussions). Here…
Kallyr’s Short Lightbringers Quest 1625 – V
So when Kallyr performs her Short Lightbringers Quest, player characters have three ways of being involved: See also: What is NOT advised is that they follow Kallyr along as sidekicks. Let her…