RuneQuest: Rune Magic A handful of helpful enchantments, for RuneQuest. A septet of handy runic spells from the pen of our RuneQuest regular Carl Walmsley.
Tag: Carl Walmsley
MGP5593 Signs and Portents 93 (2011)
Deus Vult: Wondrous Devices By Carl Walmsley Presented here is a collection of ingenious tools, deadly weapons and alchemical marvels that can be added to those already available to hieromonks RuneQuest: The…
MGP5591 Signs and Portents 91 (2011)
Glorantha: Race Against Madness By Nick Robinson A Gloranthan RuneQuest Adventure Race Against Madness is a scenario designed to be for a group 4 to 6 experienced Player Characters in the world…
MGP5592 Signs and Portents 92 (2011)
Deux Vult: The Lost Hoffman Schematics: Part 1 By Carl Walmsley Brother Hoffman is far and away the most talented inventor to have passed through the ranks of The Order. As a…
MGP5588 Signs and Portents 88 (2011)
RuneQuest: Penitence By Carl Walmsley After many years crusading across The Holy land, Guy de Bretagne is a tired man with blood on his hands and soul. In an effort to prepare…
MGP5587 Signs and Portents 87 (2010)
Mongoose 2010 Stand and Deliver – for Clockwork & Chivalry. Tomes of Power Lankhmar)- By Carl Walmsley Clockwork & Chivalry: Stand and Deliver By Colin Chapman New Criminal Professions for Clockwork &…
MGP5569 Signs & Portents 69 (2009)
RuneQuest: Monstrous Minions A RuneQuest supplement by Carl Walmsley A Monster supplement for your RuneQuest adventures Skelemental Stenchman Skulture
MGP5570 Signs and Portents 70 (2009)
RuneQuest: The Witching Wheel Carl Walmsley brings you another excellent RuneQuest adventure. This scenario can be used as a stand alone adventure, or as a follow on from The Malady from Issue 67….
MGP5567 Signs & Portents 67 (2009)
RuneQuest: The Malady A new RuneQuest scenario written and illustrated by Carl Walmsley When an unexplained illness strikes and a savage monster becomes trapped inside a mine, the people of Sicklemede turn for…
MGP5568 Signs and Portents 68 (2009)
RuneQuest: Arcana of the Elements Combined Carl Walmsley’s new supplement for use in both RuneQuest and Dragon Warriors There are many mages who devote themselves to mastering the elements and fashioning items that…
MGP5561 Signs & Portents 62 (2008)
Please note, as produced, this edition has the wrong SKU, MGP5561, not MGP5562 as expected. RuneQuest: Ghost Of A Chance A new RuneQuest scenario by Carl Walmsley When strange creatures begin attacking…
MGP5560 Signs & Portents 60 (2008)
RuneQuest: Lock and Ward A Runequest Supplement by Carl Walmsley Thievery is an integral part of any fantasy world – and is central to just about every quest. Whether picking locks, disarming traps…
MGP5553 Signs & Portents 53 (2008)
RuneQuest: Shapeshifters and Deceivers Creatures that are not what they seem, by Carl Walmsley. An array of things that pretend to be other things. RuneQuest: The Serpentine Hive A set of new monsters for…
MGP5550 Signs & Portents 50 (2007)
RuneQuest: Wonderous Materials Things to make other things out of, by Carl Walmsley A selection of magical materials for crafting special items. Glorantha: The Elder Wilds Aldryami Addendum #2: an elf forest of…
MGP5551 Signs & Portents 51 (2007)
RuneQuest: Legendary Swords Blades of legend, statted up for RuneQuest. By Carl Walmsley Excalibur got all the press, but there are plenty of other swords of legend that your characters can emulate…
MGP5548 Signs & Portents 48 (2007)
RuneQuest: Alternative elementals Eight new approaches to elementals, by Uri Kurlianchik RuneQuest: Bad dreams A RuneQuest adventure by Carl Walmsley. Haunting dreams lost memories and a series of bizarre deaths. How will Janic Gurr…
MGP5549 Signs & Portents 49 (2007)
RuneQuest: A Job Well Done Rewards that won’t derail your RuneQuest game, by Carl Walmsley Slaine: The Cult of Myrddin Working for the wizard in RuneQuest Sláine. By Nick Robinson. Glorantha: Prophet, Adventurer, Warder Aldryami…
MGP5546 Signs & Portents 46 (2007)
RuneQuest: A new rune Cod and the runespell Piscine Deluge RuneQuest: Living Magic Magic items that think, by Carl Walmsley. When you want to throw your players a curve try a magic…
MGP5547 Signs & Portents 47 (2007)
Glorantha: Blood of Orlanth A quick overview of the new Glorantha campaign by its author, Gareth Hanrahan. Gareth Hanrahan writes a few words that about the upcoming Gloranthan campaign supplement, Blood of…
MGP5545 Signs & Portents 45 (2007)
RuneQuest: Polearms Bohemian Ear Spoon Elric and Hawkmoon An overview of the worst kept secret in roleplaying our new eternal champion licences. How are the new Eternal Champion games different from standard…
MGP5543 Signs & Portents 43 (2007)
Glorantha: Twenty Gloranthans Twenty sketched-in NPCs ready for use in your Gloranthan games. By Bryan Steele. A selection of pre-statted Non-Player Characters for those moments when your players want to know who…
MGP5541 Signs & Portents 41 (2007)
RuneQuest: Druids Blending history and fantasy, here is an introduction to these forest-dwelling healers. By Tim Bancroft. Drawing in part from history and in part from fantasy, here are all the rules…
MGP5540 Signs & Portents 40 (2007)
RuneQuest: Arrows A variety of historical and fantastical ammunition for archers. By Carl Walmsley. Because there’s more to archery than hiding at the back and shooting into melee with little regard for…
MGP5538 Signs & Portents 38 (2006)
Contents
MGP5537 Signs & Portents 37 (2006)
Contents