One is the mundane world of the many races and tribes of Mortals. This is a rich and powerful land, capable of turning aside the mightiest armies and fleets of invasion. The other is the magical world of the immortal Godtime. They are close together, so that the ranks of mythical and legendary divinities, heroes, demons, and Powers lie barely hidden beneath the crust of the mundane world. The Holy Country is a land of Wonder, where miracles are well-known and comfort is in plenty. It is a place where the gods and lesser spirits visit when they long for a short taste of physical existence, and where wise holy men or foolish pilgrims go to briefly taste the power of immortality. And there, upon the convergence of the land, sea, and air, rules Belintar in quiet and holy harmony.It was not always thus.
As a previous thread made clear, the Tournament of the Masters of Luck and Death served to recharge the magical energies and possibilities created by Belintar’s exploratory heroquests in his struggle against his Shadow and kept the Holy Country in a constant state of magical potentiality. With the disruption of the Tournament by Lunar heroquesters, that churning continued but in 1625 the Thelemic energy surge shifted or expanded to include Dragon Pass. During the Short Lightbringers Quest of 1625, the two realms overlapped in much of Sartar – as if the Tournament was taking place!