by Rob Heinsoo INVOCATION: Arachne Solara,Greatest Mother,Inner Spirit of all Glorantha,Web Keeper,Mother of Time,Shower blessed factoids upon us as I take some swingsat your spider-shaped pinata [9/10/97 Note: This editorial was produced…
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Battle of Heroes
Here’s my official WBRM style overview of the Battle of Heroes in 1628. I did it Greg style – I played it out on the board! The Battle of Heroes Background Following…
Why RuneQuest?
Playing RuneQuest lets us do many things. We can have an exciting epic fantasy adventure in an ancient world, like Conan, Red Sonja, Odysseus, or Alexander. It lets us imagine a world…
The Triceratops Queen
The Triceratops Queen is a priestess of an Earth Goddess who rules over a herd of triceratopses. From time to time, the matriarch of the herd selects a new Triceratops Queen based…
RuneQuest NPCs
When starting up opponents in RQ, most of the stats generally don’t matter that much except the following: So example -Borgo the Dark Troll Bam! That took about 30 seconds to jot…
The Great Compromise
Arachne Solara is the epithet of an otherwise unnamed deity who may be the goddess of Nature in Glorantha. Her origins are mysterious and subject to speculation, but there are strong indications…
The MGF Rules System
Maximum Game Fun First published in Enclosure I and Questlines II.Copyright © 1997 by Michael O’Brien As we all know, the Maximum Game Fun principle is simple: in a nutshell, when writing,…
Play around with Gloranthan myths
Dan Zappone asked a very good question about how to get your players to play around with Gloranthan myths, especially in hero quests. Here are some thoughts of mine that I thought…
Malkioni Heresies
Most Malkioni are far more concerned about heretical sects of Malkionism than about non-Malkioni subjects. Arkatism or “the Stygian Heresy” is considered one of the most heretical outgrowths of Malkionism. So for…
Yolanela Spurned
A companion piece to The Son of Light Awakens (by MOB)Copyright © 1994 by Nick Brooke “It is forbidden.” The messenger’s curt words echoed around the pillared hall where Yolanela, Dowager Countess of…
Community and Heresy within Malkionism.
Malkionism, unlike other major Gloranthan religious experiences and philosophies, is based on the teachings of a mortal about the nature of the cosmos, the origin of the universe, the place of man…
Changing Gods
A few more notes on Changing Gods. At the Dawn, the Thunderer and the Adventurer were often worshiped as separate gods. Pretty quickly the Theyalans recognised both as aspects of Orlanth, and…
What to buy?
So from time to time I get asked what currently published Gloranthan material do I recommend buying (and what do I not). Here’s my thoughts: Must Buy: RQ Starter Set, RQ Core Rules,…
Dragonewts in Maniria
In Maniria, there is a Dragonewt City in the Ryzel Hills, with its own Inhuman King. Dragonewt parties can be found throughout Maniria; normally they are neutral towards those they encounter, but…
1650s Campaign
While running today, I flirted with the idea of running a short campaign set in the 1650s. The Hero Wars have now been raging for decades, and the world has been transformed….
Introducing New Players
A few thoughts in introducing RQ to new players – especially those who are only familiar with D&D. CharactersIf pressed for time or are doing a one-shot, use the pregens. Seriously. Circulate…
Notes on Belintar II
A few notes on Belintar that folk might find interesting: Belintar was a wise and beneficent being, with no grudge against the innocent, and a keen mind in marshalling his resources. In…
Interacting with the Divine
Whenever we interact with the divine – the God Time, the Hero Plane, the Spirit World, whatever – we are changed by that experience. This includes initiation into cult, birth of a…
The Esrolian Monomyth
Some of you might find this interesting – it is a common version of the myth cycle told in the Holy Country. You might consider this the Esrolian version of the monomyth….
Notes on The Holy Country III
Belintar was a human being who swam ashore from the deadly sea at the Rightarm Island of Sandpaper one bright morning in the year 1313. He had great bearing and power, and…
Reinforcing the Scale
From time to time it is worth reinforcing the scale of Dragon Pass and the Holy Country. So basically, Dragon Pass is about the size of Northern California from the south shore…
Notes on Hrestol and the Invisible God
Hrestol was the Ascended Man, son of Froalar, last of the Secret Keepers, and of Xemela, He is the great hero of the West and was born during the God Time. During…
Vale RQ – MOB farewells a game we all know and love
First published in Questlines IICopyright © 1997 by Michael O’Brien RuneQuest – as we know it, anyway – is gone, and whatever game Avalon Hill come up with for their new version, it will…
Interacting with the Setting
I’m reposting this from elsewhere in the threads because I think it is a significant point: RuneQuest is about having epic fantasy that is interwoven with a fantastic setting. It is geared…
Gods are Contradictory Archetypes
After having written some million words covering more than one hundred RQ cults, I can confidently say that I find all of them fascinating in their own way. Each represents an archetype…