Skip to content
The Well of Daliath
Menu
Menu

Masters of Luck and Death II

Posted on July 26, 2021

A few last notes on the Tournament of the Masters of Luck and Death. There’s a lot in this one, so I recommend reading it carefully and digesting each piece!

The Tournament recharges the magical energies and possibilities created by Belintar‘s exploratory heroquests in his struggle against his Shadow and keeps the Holy Country in a constant state of magical potentiality. This magical creativity enabled such transformations as the human resettlement of Dragon Pass, the Opening of the Oceans, Sartar’s unification, the Yelmalio cult, New Pavis – and that’s just the cast-offs. In the Holy Country proper, the Tournament kept the Gods World close to ours. The Holy Country can be thought of as a gigantic temple to the Gods of Glorantha, where we mortals can exist in close proximity to the divine (and likely a reformation of the Proximate Holy Realm of the Second Age). The energies gathered and released by the Tournament holds this proximate realm in suspension – Belintar draws upon its potential to work wonders. Think of it a little like a magical nuclear reactor.

This magic energy is too great for any mortal to wield indefinite, and again the Tournament is an answer. When the mortal form of Belintar expires, the Tournament creates a new Belintar, who again wields the magical potential of the Holy Country. The Tournament draws participants from all over the lozenge (no doubt resulting in plenty a lost weekend and weird memories), but the locals have channels that make it easiest for them to participate. Belintar expired in 1616 because of the magical strain holding things together with the double whammy of invasions by the Western Barbarians and the Wolf Pirate – think of this like the Sea People and Ramses III. Jar-eel had prepared for this and entered the Secret Paths and killed any hapless contestants that came across her at the Gate. Anytime the Tournament is begun, She is now there, a roaming hunter-killer who prevents the game from being complete. The Tournament cannot be completed. Each time it has been attempted, the magical energies were summoned and released, and could not be held in suspension.

Some philosophers hold that the Hero Wars is the result of this. That potentiality is being released, but is now outside of the framework of the Tournament. The huge feedback loop has released all that magical energy, powering things like New Gods, strange spirits, the White Bull and the White Bear. Much of it was harnessed by Argrath for his Sartar Magical Union, but it also brought Androgeus to the scene. None of this is a repetition of the past, although there are many who try to impose order on these energies by calling on the past.

Harrek & Jar-eel by Mike Perry from the Guide to Glorantha

See also

Masters of Luck and Death I

One trick to understanding the government of the Holy Country is that there isn’t really a government of the Holy Country. There is Belintar, who is re-invented roughly every generation for that generation.

That’s not to say there aren’t governments in the Sixths, but those are most built on local traditions.

As you can see, the Tournament of the Masters of Luck and Death is far more important than “just” a means of producing the new Belintar when the old Belintar’s mortal body has died. It is one of the Thelemic batteries powering the Third Age (another floats over the Crater, but that is for a different chat).

One might say that the Tournament and Belintar enabled the God Time to be in proximity to the mortal world and the Gods War held in suspension, existing as a potentiality. You can see that reflected in comparatively lesser role of Orlanth in Kethaela. Sure everyone acknowledges him as Storm King but Ernalda is a larger focus of cult activity and the other lightbringers are near peers. However after 1616 Orlanth comes roaring as he begins his cosmic dance of destruction to end the age.

The Holy Country under Belintar functioned much like the sanctified space during a worship ceremony – the gods are present and easy to contact. Hence its name of course. And not just the ones who are subject to cult, but lots of minor gods who have no cults.

Who says Belintar is supposed to be from the future? Greg said that once in jest at a con, but quickly regretted saying that. He MIGHT be from a different Time or he MIGHT be someone who had wandered the Secret Paths for an Age. Or he he MIGHT be something that was always present but nobody had found before. Remember, the Only Old One and all Hell try to figure out who and what Belintar was – and they failed. Or maybe, they were asking the wrong questions. That lack of a past is a key part of Belintar and to understanding him.

Something very important to emphasise – Jar-eel is not and cannot become Belintar. She represents a very different path. If she could, she would have failed at being Jar-eel. She is on a VERY different path. As an aside, if anyone wants proof of Jar-eel’s incredible prowess at heroquesting, here it is.

A lot of stuff stems from Jar-eel’s action here, but you can’t create a Moon Goddess without breaking a few eggshells.

Androgeus, she’s present of course. The Maker and Taker in conflict with himself. Possibly incarnated as a result of the broken Tournament.

Whatever Harshax is in whatever future Harshax is present, Harshax is not Belintar. The Harshax the Zin Letters refers to is but an echo. If in fact the Zin Letters are from the future of Glorantha instead of a side trip. Or in fact whether they exist at all.

Yelmalio keeps getting mentioned as something new but Sun County in Prax dates to the Second Age. I’m confused. Or was it just the Elmali who were confused and needed correcting? Yelmalio has been around since the Lesser Darkness. But it took until the Third Age for the rest of the Orlanthi to recognise him.

So, Monrogh must’ve participated in the Tournament? or experienced something happening in it. The Holy Country got very close to the divine realm during the Tournament.

So Belintar achieved what the Nysalor experiment was trying to achieve? No, not really.


Jeff Richard

Next
Previous
Androgeus, Belintar, Harshax, Holy Country, Jar-eel, Masters of Luck and Death, Proximate Holy Realm, Sartar Magical Union, Yelmalio

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Grasslands of Prax

    Something to keep in mind about Prax. The grasslands of …
  • Praxian Kinship Groups

    Praxian tribes are divided into smaller kinship groups or clans, …
  • Lunar Resettlement of Tarsh after 1460 ST

    After 1460, large sections of Peloria (especially east of the …
  • The Spread of the Lunar Way

    In the Lunar Provinces, about 26% of the total population …
  • Gods of Fire and Sky and the Lunar Way

    The Gods of Fire and Sky co-exist alongside the Lunar …
  • How Much Land is a Hide?

    So in RQ, a “hide” is a unit of accounting …
  • Agricultural Data for RuneQuest

    Back in the late 70s and early 80s, Greg‘s only …
  • Farming in Dara Happa

    In anticipation of the Fire/Sky Book, here’s a few notes …
  • Farming in the Big Rubble

    There are some 1600 humans in the Big Rubble, with …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • creating a spirit cult of Fralar
  • Thoughts on running an Animal Nomad/Praxian game
  • Fillable excel RQG character sheets?
  • Where is there a list of temples in Dragon Pass?
  • New on the Jonstown Compendium: Many Suns
  • Subcults vs Associated Cults
  • Gorgorma and Dendara's Chess Game
  • Merged deities
  • Elf plant ships and dwarf stone ships
  • Do Dwarves have souls?

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tapatalk post Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • Spirit Magic by Cult and Associate Cult

  • ISS1102 Glorantha: Introduction to the Hero Wars (2000)

  • Dragon Pass – A brief outline (2013)

  • Some Fronelan Population And Cultural Details

  • Notes on Fronela III

  • Notes on Fronela II

  • Notes on Fronela I

  • Hon-eel Temples and Shrine

  • Seven Mothers Temples and Shrines

  • Ernalda Temples and Shrines

  • Barntar Temples and Shrines

  • Babeester Gor Temple and Shrines

  • Voria Shrines

  • Ty Kora Tek Temples and Shrines

  • Asrelia Temples and Shrines

  • Maran Gor Temple, Shrines and Site

  • Odayla Shrines

  • Humakt Temples, Shrines and Sites

  • Orlanth Rex Temples, Shrines and Sites

  • Hippoi Shrines

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme