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Tag: Sartar Magical Union

Sartar Money and War

Posted on October 11, 2022

The Kingdom of Sartar was the wealthiest of the Dragon Pass kingdoms prior to the Lunar Conquest. Its revenues were a combination of a head tax paid by the tribes (in silver),…

Drivers of the Hero Wars I

Posted on October 1, 2022

Prince Argrath is one of the four big movers driving the Hero Wars forward. To get a handle on him, it is worth looking at the very first presentation of Prince Argrath…

Argrath’s Story

Posted on January 31, 2022

So the basic story is that Argrath was exiled to Prax as a youth. He was taken as a slave by the Bison Tribe, but while a slave he found/freed the White…

Masters of Luck and Death II

Posted on July 26, 2021

A few last notes on the Tournament of the Masters of Luck and Death. There’s a lot in this one, so I recommend reading it carefully and digesting each piece! The Tournament…

Argrath’s Army

Posted on October 7, 2020

This is some material in the new Big Rubble and Pavis books and is circa 1625-1626. Note the embryonic Magical Union! Those watching the White Bull campaign have likely gotten a preview…

Backbone of Lunar power

Posted on April 2, 2020

The strength of the Lunar Empire is not its soldiers: In our recent RQ game, my players got a good look at what the real backbone of Lunar power is – it…

Warlocks

Posted on January 19, 2015

The magicians of the Sartar Magical Union are popularly called “warlocks” after a derisive comment by the Lunar general who opposed them at the Battle of Sword Hill. They have been taught…

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    Feuds, royal intrigue, temple politics, angry spirits and the grasping …
  • Defunct Sartar Tribes

    The Dundealos tribe was “destroyed” by the Lunar Provincial Government …
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    CHA is arguably the most important characteristic in the game …
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    Many Sartarite names combine prefixes and suffixes as per below; …
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    Just because I find it interesting, here’s that composite map …

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