The Kingdom of Sartar was the wealthiest of the Dragon Pass kingdoms prior to the Lunar Conquest. Its revenues were a combination of a head tax paid by the tribes (in silver),…
Tag: Sartar Magical Union
Drivers of the Hero Wars I
Prince Argrath is one of the four big movers driving the Hero Wars forward. To get a handle on him, it is worth looking at the very first presentation of Prince Argrath…
Argrath’s Story
So the basic story is that Argrath was exiled to Prax as a youth. He was taken as a slave by the Bison Tribe, but while a slave he found/freed the White…
Masters of Luck and Death II
A few last notes on the Tournament of the Masters of Luck and Death. There’s a lot in this one, so I recommend reading it carefully and digesting each piece! The Tournament…
The Sartar Army
I’ve posted earlier versions of this before, but I think this might be interesting to some. This is the edited and revised overview of the Sartar Army for the forthcoming reprint of…
Argrath’s Army
This is some material in the new Big Rubble and Pavis books and is circa 1625-1626. Note the embryonic Magical Union! Those watching the White Bull campaign have likely gotten a preview…
Backbone of Lunar power
The strength of the Lunar Empire is not its soldiers: In our recent RQ game, my players got a good look at what the real backbone of Lunar power is – it…
Wyrm’s Footnotes #15 (2012)
The World of Glorantha is a place of fantasy, mythology, adventure, warfare, romance and horror. It is a place of gods and heroes, thieves and adventurers… In the heart of the Kingdom…
Wyrm’s Footnotes #07 (1979)
Details Artists: Tom Clark, Steve Oliff, William Church, Steve Swenston, Steve Lortz 36 pages. Table of Contents
Warlocks
The magicians of the Sartar Magical Union are popularly called “warlocks” after a derisive comment by the Lunar general who opposed them at the Battle of Sword Hill. They have been taught…