Karse (large city): This ancient port city is an important trade center with Dragon Pass. Goods are transferred from ship to caravan here. Karse is located on the coast, a few kilometers from the mouth of the Marzeel River. The high Heortland cliffs rise a few kilometers behind the city and the Shadow Plateau. Karse is a very old city, dating back to the Dawn. Temples to the Sea Gods stand near the harbor, a natural inlet that has been worked on for the last 1500 years or so. The city has many warehouses and inns, including a Geo’s Inn.
The main city is strongly fortified with two main gates – a Land Gate (the main gate) and a Sea Gate that leads to the harbor – and a fortress that guards the harbor. Despite the seemingly impervious fortifications, Karse fell to the Lunar Army in 1619, after a dramatic assault by land and sea.Karse has major temples to Orlanth Adventurous, Ernalda, Issaries, Argan Argar, Choralinthor, and Aeol, minor temples to Chalana Arroy, and Lhankor Mhy, and shrines to Diros, Dormal, Humakt, Lanbril, Magasta, and the Seven Mothers.
Map Details:
Size: 40 hectares assuming 150 people per hectareKarse has a fortifications all around, with two main gates – a Land Gate (the main gate) and a Sea Gate (that leads to the harbour).
A. Fortress. This fortress guards the harbor. It fell to an assault of dragonewts in 1619. It is now the base of operations of whoever rules the city.
B. Main City. Here are the temples, residences, markets, and warehouses. The enclosed area probably has several open areas, for tanning, and other crafts, or for storage of bulk goods or animals. There are a lot of inns – caravanserai – in the city, including a Geo’s Inn.
C. The Beach. This is where boats are beached. THere’s a ship shed for repair, maintenance, etc., that probably can house 20 ships. There’s a wall near the end of the harbor, past that small fishing boats are beached. Also on the Beach is the Sea Temple, with shrines to Magasta, Choralinthor, Diros, Dormal, and the gang.
The Harbor is a natural inlet that has been worked on for the last 1500 years.Beyond the harbor are coastal pine woods and orchards, and a large fishing village.
A lot of Karse likely has been built by Sartarite stonemasons.
“Temples to the Sea Gods stand near the harbor, a natural inlet that has been worked on for the last 1500 years or so, most recently by Prince Tarkalor Trollkiller and his Sartarite stonemasons. “
There likely was a shrine to Yelmalio but it was abandoned in 1619 and the cult played no part in the city’s liberation by the Hendriki in 1624.
Not surprisingly, Karse after 1625 is in post-Liberation turmoil. The Lunars are gone, the Hendriki are leaderless and their brief kingdom is falling apart. Esrolians queen does not rule outside of her lands, although she has great influence on Karse. In the Shadow Plateau there are those that want to extend the Shadow again. But trade with Sartar is returning, and there is once again a free Prince in Boldhome.
Not only is Karse dependent on trade through Sartar for its livelihood but between 1570 and 1600, I would expect that most of the public architecture in Karse got built by the largesse of the princes of Sartar. Harbor, gates, temples, etc. That stopped after the conquest of Boldhome, and then it was whatever the city could get the merchants to pay for – either directly through gifts and donations, or indirectly through market fees and tolls. That stopped in 1619 after the city fell to a Lunar military assault. After 1621, trade was severely disrupted due to war. The Lunar garrison was withdrawn late in 1624 or early 1625 and the city was ruled by the Hendriki, but they collapsed early in 1625.
So it would seem likely that the place the oligarchs of Karse look to is Boldhome, now that there is a Prince again.
I expect night comes a little early to Karse, as the kilometre high cliffs of the Shadow Plateau are only about five kilometres away. Before the Only Old One was defeated by Belintar, the Tower of the Palace of Black Glass would have been clearly visible about 20 km away, a huge structure that rose to the Middle Air.
Argan Argar is of course important in this area, second only to Orlanth and Ernalda.
But it is also right next to the Shadow Plateau and a stronghold of the Argan Argar cult, so very troll-friendly (by necessity if not by inclination).
Karse is an interesting base for a campaign as it has very strong connections to both Sartar and Nochet. It is the southern terminus of the Dragon Pass caravan route and so has merchants from the Lunar Heartlands, Esrolia, Prax, and even over the seas. Orlanthi are of course welcome there, but there are even some Lunars who remained after its conquest by the Hendriki.From Karse, a campaign could easily link Sartar to the far off islands of Jrustela or Teshnos, get involved in Esrolian politics, and have to fight off Wolf Pirates.
Did the Lunars have a standard set of procedures for dealing with a defeated city, its inhabitants, and its defenders? depends on the commander and the units involved. Karse fell to Fazzur Wideread, who tended to be a conciliatory conqueror. Tatius the Bright had no such reputation.