Preface | 8 |
|
Picture: A Dragonewt | 9 |
1. Getting Started | 10 |
Picture: Untitled | 15 |
2. Characters | 16 |
Heroes | 16 |
Opening Questions | 16 |
What Magnitude is This? | 16 |
What Range of Openness Is This? | 17 |
Getting Started | 17 |
Using the Narrative Method | 17 |
Backstory | 18 |
Using the List Method | 19 |
Using the Quick Start Method | 20 |
Assigning Ability Ratings | 20 |
Format for Abilities | 21 |
Common Characteristics | 21 |
Name | 21 |
Culture | 21 |
Keywords | 21 |
Goals | 22 |
Additional Traits | 22 |
Mundane Abilities | 22 |
Combat Abilities | 23 |
Magical Abilities | 23 |
Personality | 23 |
Picture: Dwarf | 24 |
Relationships | 25 |
Communities | 25 |
Supporting Characters | 25 |
Supporting Character Abilities | 25 |
Describing Your Supporting Character | 26 |
Gods, Spirits, or Saints | 26 |
Special Items | 26 |
Flaws | 26 |
Wealth | 26 |
Finishing Your Character | 27 |
Reading Your Narrative | 27 |
Sample: Character Sheet | 28 |
Character Tips and Hints | 29 |
Sympathy | 29 |
Indispensability | 29 |
Ambiguous References | 29 |
Hero Points | 30 |
Growing and Improving | 30 |
Gaining Hero Points | 30 |
Using Hero Points | 31 |
Improvement Relation to Game Play | 31 |
Table: Character Development Costs | 31 |
Improving Abilities | 32 |
Gaining Levels of Mastery | 32 |
New Abilities | 32 |
Learning a New Magical Ability | 32 |
Capture or Integrate a Spirit | 33 |
Supporting Characters | 33 |
Replacement Followers | 33 |
Other Supporting Characters | 33 |
Table: Supporting Character Ability Table | 33 |
Changing a Supporting Character’s Role | 34 |
Cementing Benefits | 34 |
Gaining New Flaws | 35 |
Buying Down Flaws | 35 |
Assigned Hero Points | 35 |
Wealth | 35 |
Standards of Living | 36 |
Minimal | 36 |
Common | 36 |
Prosperous | 36 |
Rich | 36 |
Very Rich | 37 |
Sumptuous | 37 |
Regal, Opulent | 37 |
Beyond Wealth | 37 |
Money | 37 |
Price Lists | 37 |
Table: Price List | 38 |
Picture: Two Merfolk | 40 |
3. Character Keywords | 41 |
Keyword Layout | 41 |
Cultural Keyword | 41 |
Occupation Keyword | 41 |
Magic Keyword | 42 |
Ability Notes | 42 |
Berserk Attacks | 42 |
Healing Affinities | 43 |
Gifts and Geases | 43 |
Picture:Orlanthi Warriors | 44 |
The Heortlings | 45 |
Heortling Cultural Keyword | 45 |
Heortling Occupational Keywords | 45 |
God-talker | 46 |
Healer | 46 |
Hunter | 46 |
Lawspeaker | 47 |
Merchant | 47 |
Spirit Talker | 47 |
Warrior | 48 |
Heortling Magical Keywords | 48 |
Babeester Gor | 48 |
Bevera | 49 |
Chalana Arroy | 50 |
Ernalda | 51 |
Major Aspects of Ernalda | 51 |
Ernalda the Healer | 52 |
Ernalda the Leader | 52 |
Ernalda the Mother | 53 |
Hedkoranth | 53 |
Humakt | 54 |
Picture: Orlanth | 53 |
Humakt’s Gifts and Geases | 56 |
Issaries | 57 |
Kolat | 58 |
Lankhor Mhy | 59 |
Odalya | 59 |
Orlanth | 60 |
Major Aspects of Orlanth | 61 |
Orlanth Adventurous | 61 |
Orlanth Rex | 62 |
Orlanth Thunderous | 62 |
Vangath | 63 |
Flying | 64 |
Orlanthi Flying | 64 |
Solar Flight | 64 |
Spirit Flight | 64 |
Sorcerous Flight | 64 |
Mystic Flight | 65 |
Vinga | 65 |
Yinkin | 65 |
Orlanthi Mythology Notes | 66 |
The Thunder Brothers | 66 |
The Lightbringers | 66 |
Heortling Advanced Experience | 67 |
Clan or Tribal Council Member | 67 |
Priest | 67 |
Picture: Three Faces of the Moon | 68 |
Warband leader | 69 |
The Lunar Empire | 69 |
Dara Happan Cultural keyword | 70 |
Special Cultural Keyword: Imperial Citizen | 70 |
Lunar Occupation Keywords | 70 |
Dilettante | 71 |
Petty Nobleman | 71 |
Scholar | 71 |
Scount or Hunter | 72 |
Trader | 72 |
Special Occupation Keywords | 72 |
Missionary | 73 |
Soldier | 73 |
Lunar Empire Magical Keywords | 74 |
Buserian | 74 |
Deezola | 75 |
Durbadath | 76 |
Etyries | 77 |
Irippi Ontor | 77 |
Jakaleel | 78 |
Kenstrata | 79 |
Lokarnos | 80 |
Makabaeus | 81 |
Sedenya | 82 |
Natha | 82 |
Aspects of Natha | 83 |
Picture: A Whirling Blades Martial Artist | 82 |
Rufelza | 85 |
Taraltara | 86 |
Seven Mothers Collective | 87 |
Urvairinus | 88 |
Yanafal Tarnils | 89 |
Yelm | 90 |
Major Aspects of Yelm | 91 |
Dara Happan Advanced Experience | 91 |
Army Officer | 91 |
Imperial Bureaucrat | 92 |
Priest | 92 |
Picture: A Praxian Nomad | 93 |
Black Horse County | 94 |
Black Horse County Cultural Keyword | 95 |
Curelan (Peasant) Caste Occupation Keywords | 95 |
Camp Servant | 95 |
Liturgist of the Atroxic Church | 95 |
Merchant | 96 |
Ridderan (Warrior) Caste Occupation Keywords | 96 |
Footman | 97 |
Liturgist of the Black Horse Order | 97 |
Rider | 97 |
Steed | 98 |
Zoberan (Magician) Caste Occupation Keywords | 98 |
Zoberan Liturgist | 98 |
Wizard | 99 |
Black Horse County Magic keywords | 99 |
The Black Horse Order | 99 |
Order of Black Iron | 100 |
Order of Damnation | 101 |
The Atroxic Church | 102 |
Black Horse County Advanced Experience | 102 |
Bishop | 102 |
Knight | 103 |
Senior Steed | 105 |
Picture:Centaur | 104 |
The Black Horses | 105 |
The Grazers | 106 |
Grazer Cultural keyword | 107 |
Grazer Occupational Keywords | 107 |
Herdsman, Rider | 107 |
Shaman | 108 |
Warrior | 108 |
Grazer Magic Keywords | 109 |
Yu-kargzant Tradition | 109 |
Great Spirits of the Yu-kargazant Tradition | 110 |
Dastal the Hunter | 110 |
Jardan the Warrior | 110 |
Henird the Leader< | 111 |
Josad the Elder | 111 |
Special Spirits of the Yu-kargzant Tradition | 111 |
La-ungariant Tradition | 112 |
Great Spirits of the La-ungariant Tradition | 113 |
Arandayla | 113 |
Special Spirits of the La-ungariant Tradition | 113 |
Grazer Advanced Experience | 113 |
Clan Chief | 113 |
War Captain | 114 |
4. Playing Hero Wars | 115 |
Die Rolling | 115 |
Critical Success | 115 |
Success | 115 |
Failure | 116 |
Fumble | 116 |
Target Number 1 | 116 |
Target Number 20 | 116 |
Victory and Defeat Levels | 116 |
Marginal | 116 |
Minor | 116 |
Major | 116 |
|
Complete | 116 |
|
Picture: A Debate | 117 |
Abilities | 118 |
Target Numbers | 118 |
Default target Numbers | 118 |
Mastery | 118 |
Mastery Results | 118 |
Table: Sample Resistances | 119 |
Cancelling out Mastery | 121 |
Special Case | 121 |
Modifiers | 121 |
Improvisation Modifier | 121 |
Picture: An Elf | 122 |
Gaining or Losing Mastery | 123 |
Modifiers from Previous Contests | 123 |
Bumping | 123 |
Bumping with Hero Points | 123 |
Bumping with Mastery | 123 |
Resistance | 124 |
Tests | 124 |
Table: Test Type | 124 |
Ordinary Consequence Chart | 125 |
Table: Ordinary Consequence Chart | 125 |
Automatic Success | 125 |
Ability Test | 126 |
No Repeated Attempts | 126 |
Simple Contests | 126 |
Table: Simple Contest Chart | 127 |
Results: | 127 |
Group Simple Contests | 128 |
Extended Contests | 128 |
Action Points (AP) | 129 |
Starting Action Points | 129 |
Desperation Stake | 129 |
How Much Do I Stake? | 130 |
Table: Extended Contest Chart | 130 |
Results: | 131 |
Subsequent Exchanges | 131 |
AP Knowledge | 131 |
Ending an Extended Contest | 131 |
Table: Ordinary AP Consequences Chart | 132 |
Group Extended Contests | 132 |
Rounds | 132 |
Order of Action | 132 |
Going before Your Turn | 133 |
Waiting to Act | 133 |
Exchanges in Group Contests | 133 |
Tactics and Options for Extended and Group Contests | 133 |
Enhancements | 133 |
Augmentation | 133 |
Table: Augmentation Resistance Chart | 134 |
Table: Augmentation Results Chart | 134 |
Edges and Handicaps | 134 |
Picture: A Troll | 135 |
Lending APs | 136 |
Switching Abilities | 137 |
Trading APs for Penalties | 138 |
Unrelated Actions | 138 |
Withdrawing from a Contest | 138 |
Positioning | 138 |
Free-for-alls | 139 |
Followers in Extended Contests | 139 |
Tracking followers | 139 |
Followers and Unrelated Actions | 140 |
Followers and Defeat | 140 |
Defending against Multiple Attachers | 140 |
Attacking Multiple Targets | 140 |
Taken Out | 141 |
Parting Shots | 141 |
Coup de Gr�ce | 141 |
Final Action | 141 |
Ending the Contest | 142 |
Concurrent Contests | 144 |
Combat | 144 |
Movement | 144 |
Equipment | 144 |
Melee Weapons | 145 |
Weapon Ranks | 145 |
Equipment Modifiers | 145 |
Missile Weapons | 145 |
Missile Ranks | 145 |
Picture: Selar Darom | 146 |
Range | 147 |
Armor | 147 |
Armor Ranks | 147 |
Equipment Modifiers | 148 |
Comparing Equipment | 148 |
Nonlethal Combat | 148 |
Script Protection | 149 |
Killing Helpless Opponents | 149 |
Describing Combat | 150 |
Grievous Wounds: An Option | 151 |
Warfare | 151 |
Injuries and Health | 152 |
Healthy | 152 |
Dazed | 153 |
Unconscious | 154 |
Hurt | 155 |
Penalties to Hurt Characters | 153 |
Recovery from Hurt | 153 |
Injured | 153 |
Penaties to Injured Characters | 153 |
Recovering from Injury | 154 |
Dying | 154 |
Dead | 154 |
Healing | 154 |
Healing in Midcontest | 154 |
Postcontest Healing | 155 |
First Aid and Minor Magical healing | 155 |
Major Healing | 155 |
Poison | 155 |
Onset | 156 |
Instant | 156 |
Lingering | 156 |
Effect | 156 |
Lethal | 156 |
Paralyzing | 156 |
Sleeping | 156 |
Passion | 156 |
Curing Poisons | 156 |
Healing Otherworldly Entities | 157 |
5. Basic Magic | 158 |
Magic is Everywhere | 158 |
The Other Side | 158 |
The Importance of Myth | 159 |
Magical Abilities | 159 |
Box: The Runes | 160 |
Describing Magic | 163 |
The Four Forms of Magic | 163 |
Theism | 164 |
Sorcery | 164 |
Animism | 164 |
Mysticism | 164 |
Picture: A Kraloreli Scribe | 165 |
Secrets | 166 |
Magical Abilities in Common | 167 |
Gaining Magical Abilities | 167 |
Narrator Characters and Magical Abilities | 167 |
Types of Worship | 167 |
Theism – Sacrifice | 168 |
Sorcery – Veneration | 168 |
Animism – Ecstatic Worship | 168 |
Mysticism – Asceticism | 169 |
Personal Devotion | 169 |
Propitiatory Worship | 169 |
Universal Magical Rules | 169 |
Magic Use Requirements | 170 |
Magical Resistance | 170 |
Personal Resistance | 170 |
Natural Resistance | 170 |
Resolving Magical Resistance | 170 |
Describing Magical Resistance | 171 |
Theist | 171 |
Sorceror | 172 |
Animist | 172 |
Mystic | 172 |
Magic in Combat | 172 |
Difficult Magics (D+x) | 172 |
Table: Difficult Task Table | 173 |
Other Side Magics | 173 |
Magic and Consequences | 173 |
6. Theistic Magic | 174 |
The God Plane | 174 |
Pantheons | 175 |
Great Gods | 175 |
Gods | 175 |
Picture: A Lunar Priest | 176 |
Enemy Gods | 177 |
Peeking into the God’s Houses | 177 |
Rules for Theism | 177 |
Gods’ Runes | 178 |
Theistic Magic | 178 |
Affinities | 178 |
Feats | 178 |
Piety | 178 |
Rituals and Myths | 179 |
Communal Worship | 179 |
Divine Aid | 179 |
Narrating Divine Aid | 180 |
Initiation | 180 |
Multiple Initiation | 181 |
Devotion | 181 |
Subcults | 181 |
Changing Initiation or Devotion within the Pantheon | 182 |
Changing Pantheon | 182 |
Theistic Character Creation | 182 |
Communal Worshipper | 182 |
During Play | 183 |
Benefits | 183 |
Obligations | 183 |
Initiate | 183 |
During Play | 183 |
Benefits | 183 |
Obligations | 183 |
Initiation to a Great God | 184 |
Devotee | 184 |
During Play | 184 |
Benefits | 184 |
Cult Secrets | 184 |
Subcult Secrets | 184 |
Obligations | 185 |
Devotion to a Great God | 185 |
7. Sorcerous Magic | 186 |
The Magic World | 186 |
A Peek into the Laws | 187 |
The One God | 187 |
The First Prophets | 187 |
The Abiding Book | 187 |
Later Prophets | 188 |
Saints | 188 |
Orders | 188 |
Picture: A Sorceress | 189 |
Sorcerous Orders | 190 |
Low Orders | 190 |
High Orders | 190 |
Liturgists | 191 |
Wizards | 191 |
Sorcerers | 191 |
Magic | 191 |
Blessings and Curses | 192 |
Praying for Blessings or Curses | 192 |
Grimoires | 192 |
Creating a Portal of Power | 193 |
Connecting to Spells | 194 |
Casting a Spell | 194 |
Tapping | 194 |
Miracles | 194 |
Sorcerous Character Creation | 196 |
Lay Church Membership | 196 |
During Play | 197 |
Benefits | 197 |
Obligations | 197 |
Credo of Malkion | 197 |
Natural Piety | 197 |
During Play | 197 |
Benefits | 198 |
Obligations | 198 |
Saintly Veneration | 198 |
During Play | 198 |
Fighting Orders and Guilds | 198 |
Benefits | 198 |
Obligations | 198 |
Liturgists | 198 |
During Play | 199 |
Benefits | 199 |
The Abiding Book | 199 |
Obligations | 199 |
Apprenticeship | 200 |
During Play | 200 |
Benefits | 200 |
Obligations | 200 |
Chapter or School Membership | 200 |
During Play | 200 |
Benefits | 201 |
Obligations | 201 |
8. Animist Magic | 202 |
The Spirit Plane | 202 |
Picture: A Shaman | 203 |
Peeking Past the Shamanic Circle | 204 |
Animistic Traditions | 204 |
Ancestor Worship | 205 |
Local Tradition | 205 |
Functional Tradition | 205 |
Hsunchen Peoples | 205 |
Tradition Secrets | 205 |
Spirits | 206 |
Shamans | 206 |
Rules for Animism | 207 |
Shamanic Abilities | 207 |
Tradition Knowledge | 207 |
Fetch | 208 |
Spirit Sight | 208 |
Spirit World Travel | 208 |
Shamanic Escape | 208 |
Spirit Combat | 208 |
Defeated Spirits | 209 |
Spirits from Inside the Tradition | 209 |
Spirits from Outside the Tradition | 209 |
Fetishes | 210 |
Integration of Spirits | 211 |
Spirit Possession | 211 |
Spirit Cults | 212 |
Animist Character Creation | 213 |
Member | 213 |
During Play | 213 |
Benefits | 213 |
Obligations | 213 |
Holy Person, Sacred Chief, Family Head | 213 |
During Play | 214 |
Benefits | 214 |
Obligations | 214 |
Shaman | 214 |
During Play | 214 |
Benefits | 215 |
Obligations | 215 |
Secondary Traditions | 215 |
Hsunchen Tribesman | 215 |
During Play | 216 |
Benefits | 216 |
Shapechange | 216 |
Obligations | 216 |
9. Mystic Magic | 217 |
The Other Side | 217 |
Mysticism in the World | 218 |
Non-Eastern Mystics | 218 |
Picture: Two Mystics | 219 |
Mystical Disciplines | 220 |
Mystic Philosophies | 220 |
Enlighten Masters | 220 |
Paths | 220 |
Dojos | 221 |
Illumination | 221 |
Rules for Mysticism | 222 |
Disciplines | 222 |
Physical Training | 222 |
Mental Training | 222 |
Spiritual Training | 223 |
Powers | 223 |
Balance | 223 |
Counters | 223 |
Refute | 223 |
Reflect | 224 |
Other Counters | 224 |
Countering the World | 224 |
Strikes | 225 |
Mystic Character Creation | 226 |
Orthodox Mystic | 226 |
Manifest Mystic Student | 226 |
During Play | 226 |
Benefits | 227 |
Obligations | 227 |
10. Advanced Magic | 227 |
Temples | 227 |
Sanctuaries | 228 |
Shrines | 228 |
Magical Home Defences | 228 |
Theist Towns | 228 |
Sorcerous Towns | 229 |
Animistic Villages | 229 |
Mystics | 229 |
Extending Magic | 230 |
Targets | 230 |
Table: Number of Targets Chart | 230 |
Distance | 230 |
Targeting | 230 |
Optional Physical Contact | 231 |
Mandatory Physical Contact | 231 |
Table: Base Distance Chart | 231 |
Duration | 231 |
Instantaneous Magics | 231 |
Ongoing Magics | 232 |
Increased Duration | 232 |
Table: Duration Chart | 232 |
Permanent Enchantments | 232 |
Effects of Enchantment | 233 |
Enchantment Resistance | 233 |
Iron and Runic Metals | 233 |
Table: Material Enchantment Resistance Chart | 234 |
Delayed Magic | 234 |
Cancel Ongoing Magic | 235 |
Rituals | 236 |
Elements of a Ritual | 236 |
Creating Rituals | 236 |
Table: Ritual Bonus Table | 237 |
Lunar Magical Cycles | 238 |
Lunar Power by Day | 238 |
The Glowline | 239 |
The Elemental Progression | 239 |
Picture: A Duck | 240 |
Enacting a Ritual | 241 |
Time Needed | 241 |
Benefits | 242 |
Community Participation | 243 |
Levels of Support | 243 |
Mixed Support | 243 |
Table: Community Participation Table | 244 |
Heroic Consequences Chart | 245 |
Table: Heroic Consequences Chart | 245 |
Divine Mechanics | 245 |
Change as a Divinity | 245 |
Slow Death of a Divinity | 245 |
Growth of a Divinity | 246 |
Misapplied Worship | 245 |
Costs of Misapplied Worship | 247 |
Misapplied Sacrifice | 247 |
Sacrificing to Sorcerous Entities | 247 |
Sacrificing to Spirit Entities | 247 |
Travel on the Other Side | 248 |
Otherworld Safety | 248 |
Misapplied Veneration | 248 |
Venerating Gods | 248 |
Venerating Spirit Entities | 249 |
Travel on the Other Side | 249 |
Otherworld Safety | 249 |
Misapplied Ecstatic Worship | 249 |
Ecstatic Worship of Gods | 249 |
Ecstatic Worship of Sorcerous Entities | 250 |
Travel on the Other Side | 250 |
Otherworld Safety | 250 |
Misapplied Mysticism | 250 |
Combined Worship | 251 |
Secrets and Subcults | 251 |
Classifying Otherworld Entities | 251 |
Charlatans and False Belief | 252 |