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ISS1101 Hero Wars – Contents

Table of Contents collected by Charles Corrigan.

Table of Contents

Preface
Chapter 1, Getting started
Chapter 2, Characters
Chapter 3, Character Keywords
Chapter 4, Playing Hero Wars
Chapter 5, Basic Magic
Chapter 6, Theist Magic
Chapter 7, Sorcerous Magic
Chapter 8, Animist Magic
Chapter 9, Mystic Magic
Chapter 10, Advanced Magic

Preface8
  Picture: A Dragonewt9
1. Getting Started10
  Picture: Untitled15
2. Characters16
  Heroes16
  Opening Questions16
    What Magnitude is This?16
    What Range of Openness Is This?17
  Getting Started17
    Using the Narrative Method17
    Backstory18
    Using the List Method19
    Using the Quick Start Method20
    Assigning Ability Ratings20
      Format for Abilities21
  Common Characteristics21
    Name21
    Culture21
    Keywords21
    Goals22
  Additional Traits22
    Mundane Abilities22
    Combat Abilities23
    Magical Abilities23
    Personality23
  Picture: Dwarf24
    Relationships25
      Communities25
      Supporting Characters25
      Supporting Character Abilities25
      Describing Your Supporting Character26
      Gods, Spirits, or Saints26
    Special Items26
    Flaws26
    Wealth26
  Finishing Your Character27
    Reading Your Narrative27
  Sample: Character Sheet28
  Character Tips and Hints29
    Sympathy29
    Indispensability29
      Ambiguous References29
  Hero Points30
      Growing and Improving30
    Gaining Hero Points30
    Using Hero Points31
      Improvement Relation to Game Play31
  Table: Character Development Costs31
    Improving Abilities32
      Gaining Levels of Mastery32
    New Abilities32
      Learning a New Magical Ability32
    Capture or Integrate a Spirit33
    Supporting Characters33
      Replacement Followers33
      Other Supporting Characters33
  Table: Supporting Character Ability Table33
      Changing a Supporting Character’s Role34
    Cementing Benefits34
    Gaining New Flaws35
    Buying Down Flaws35
    Assigned Hero Points35
  Wealth35
    Standards of Living36
      Minimal36
      Common36
      Prosperous36
      Rich36
      Very Rich37
      Sumptuous37
      Regal, Opulent37
      Beyond Wealth37
      Money37
    Price Lists37
  Table: Price List38
  Picture: Two Merfolk40
3. Character Keywords41
  Keyword Layout41
    Cultural Keyword41
    Occupation Keyword41
    Magic Keyword42
    Ability Notes42
      Berserk Attacks42
      Healing Affinities43
      Gifts and Geases43
  Picture:Orlanthi Warriors44
  The Heortlings45
    Heortling Cultural Keyword45
    Heortling Occupational Keywords45
      God-talker46
      Healer46
      Hunter46
      Lawspeaker47
      Merchant47
      Spirit Talker47
      Warrior48
    Heortling Magical Keywords48
      Babeester Gor48
      Bevera49
      Chalana Arroy50
      Ernalda51
      Major Aspects of Ernalda51
      Ernalda the Healer52
      Ernalda the Leader52
      Ernalda the Mother53
      Hedkoranth53
      Humakt54
  Picture: Orlanth53
      Humakt’s Gifts and Geases56
      Issaries57
      Kolat58
      Lankhor Mhy59
      Odalya59
      Orlanth60
      Major Aspects of Orlanth61
      Orlanth Adventurous61
      Orlanth Rex62
      Orlanth Thunderous62
      Vangath63
      Flying64
      Orlanthi Flying64
      Solar Flight64
      Spirit Flight64
      Sorcerous Flight64
      Mystic Flight65
      Vinga65
      Yinkin65
    Orlanthi Mythology Notes66
      The Thunder Brothers66
      The Lightbringers66
    Heortling Advanced Experience67
      Clan or Tribal Council Member67
      Priest67
  Picture: Three Faces of the Moon68
      Warband leader69
  The Lunar Empire69
    Dara Happan Cultural keyword70
      Special Cultural Keyword: Imperial Citizen70
    Lunar Occupation Keywords70
      Dilettante71
      Petty Nobleman71
      Scholar71
      Scount or Hunter72
      Trader72
    Special Occupation Keywords72
      Missionary73
      Soldier73
  Lunar Empire Magical Keywords74
      Buserian74
      Deezola75
      Durbadath76
      Etyries77
      Irippi Ontor77
      Jakaleel78
      Kenstrata79
      Lokarnos80
      Makabaeus81
      Sedenya82
      Natha82
      Aspects of Natha83
  Picture: A Whirling Blades Martial Artist82
      Rufelza85
      Taraltara86
      Seven Mothers Collective87
      Urvairinus88
      Yanafal Tarnils89
      Yelm90
      Major Aspects of Yelm91
  Dara Happan Advanced Experience91
      Army Officer91
      Imperial Bureaucrat92
      Priest92
  Picture: A Praxian Nomad93
  Black Horse County94
    Black Horse County Cultural Keyword95
    Curelan (Peasant) Caste Occupation Keywords95
      Camp Servant95
      Liturgist of the Atroxic Church95
      Merchant96
    Ridderan (Warrior) Caste Occupation Keywords96
      Footman97
      Liturgist of the Black Horse Order97
      Rider97
      Steed98
    Zoberan (Magician) Caste Occupation Keywords98
      Zoberan Liturgist98
      Wizard99
    Black Horse County Magic keywords99
      The Black Horse Order99
      Order of Black Iron100
      Order of Damnation101
      The Atroxic Church102
    Black Horse County Advanced Experience102
      Bishop102
      Knight103
      Senior Steed105
  Picture:Centaur104
    The Black Horses105
  The Grazers106
    Grazer Cultural keyword107
    Grazer Occupational Keywords107
      Herdsman, Rider107
      Shaman108
      Warrior108
    Grazer Magic Keywords109
      Yu-kargzant Tradition109
      Great Spirits of the Yu-kargazant Tradition110
      Dastal the Hunter110
      Jardan the Warrior110
      Henird the Leader<111
      Josad the Elder111
      Special Spirits of the Yu-kargzant Tradition111
      La-ungariant Tradition112
      Great Spirits of the La-ungariant Tradition113
      Arandayla113
      Special Spirits of the La-ungariant Tradition113
    Grazer Advanced Experience113
      Clan Chief113
      War Captain114
4. Playing Hero Wars115
  Die Rolling115
      Critical Success115
      Success115
      Failure116
      Fumble116
      Target Number 1116
      Target Number 20116
  Victory and Defeat Levels116
      Marginal116
      Minor116
      Major116
      Complete116
  Picture: A Debate117
  Abilities118
    Target Numbers118
      Default target Numbers118
    Mastery118
      Mastery Results118
  Table: Sample Resistances119
      Cancelling out Mastery121
      Special Case121
    Modifiers121
      Improvisation Modifier121
  Picture: An Elf122
      Gaining or Losing Mastery123
      Modifiers from Previous Contests123
    Bumping123
      Bumping with Hero Points123
      Bumping with Mastery123
  Resistance124
  Tests124
  Table: Test Type124
  Ordinary Consequence Chart125
  Table: Ordinary Consequence Chart125
  Automatic Success125
  Ability Test126
      No Repeated Attempts126
  Simple Contests126
  Table: Simple Contest Chart127
      Results:127
    Group Simple Contests128
  Extended Contests128
    Action Points (AP)129
      Starting Action Points129
      Desperation Stake129
      How Much Do I Stake?130
  Table: Extended Contest Chart130
      Results:131
    Subsequent Exchanges131
      AP Knowledge131
      Ending an Extended Contest131
  Table: Ordinary AP Consequences Chart132
  Group Extended Contests132
    Rounds132
      Order of Action132
      Going before Your Turn133
      Waiting to Act133
    Exchanges in Group Contests133
  Tactics and Options for Extended and Group Contests133
    Enhancements133
      Augmentation133
  Table: Augmentation Resistance Chart134
  Table: Augmentation Results Chart134
      Edges and Handicaps134
  Picture: A Troll135
      Lending APs136
    Switching Abilities137
    Trading APs for Penalties138
    Unrelated Actions138
      Withdrawing from a Contest138
      Positioning138
    Free-for-alls139
    Followers in Extended Contests139
      Tracking followers139
      Followers and Unrelated Actions140
      Followers and Defeat140
    Defending against Multiple Attachers140
    Attacking Multiple Targets140
    Taken Out141
      Parting Shots141
      Coup de Gr�ce141
      Final Action141
    Ending the Contest142
  Concurrent Contests144
  Combat144
    Movement144
    Equipment144
      Melee Weapons145
      Weapon Ranks145
      Equipment Modifiers145
      Missile Weapons145
      Missile Ranks145
  Picture: Selar Darom146
      Range147
      Armor147
      Armor Ranks147
      Equipment Modifiers148
      Comparing Equipment148
    Nonlethal Combat148
      Script Protection149
      Killing Helpless Opponents149
    Describing Combat150
    Grievous Wounds: An Option151
  Warfare151
  Injuries and Health152
    Healthy152
    Dazed153
    Unconscious154
    Hurt155
      Penalties to Hurt Characters153
      Recovery from Hurt153
    Injured153
      Penaties to Injured Characters153
      Recovering from Injury154
    Dying154
    Dead154
  Healing154
    Healing in Midcontest154
    Postcontest Healing155
      First Aid and Minor Magical healing155
      Major Healing155
    Poison155
      Onset156
      Instant156
      Lingering156
      Effect156
      Lethal156
      Paralyzing156
      Sleeping156
      Passion156
      Curing Poisons156
    Healing Otherworldly Entities157
5. Basic Magic158
  Magic is Everywhere158
  The Other Side158
  The Importance of Myth159
  Magical Abilities159
  Box: The Runes160
    Describing Magic163
  The Four Forms of Magic163
    Theism164
    Sorcery164
    Animism164
    Mysticism164
  Picture: A Kraloreli Scribe165
    Secrets166
  Magical Abilities in Common167
  Gaining Magical Abilities167
  Narrator Characters and Magical Abilities167
  Types of Worship167
    Theism – Sacrifice168
    Sorcery – Veneration168
    Animism – Ecstatic Worship168
    Mysticism – Asceticism169
    Personal Devotion169
    Propitiatory Worship169
  Universal Magical Rules169
    Magic Use Requirements170
    Magical Resistance170
      Personal Resistance170
      Natural Resistance170
      Resolving Magical Resistance170
    Describing Magical Resistance171
      Theist171
      Sorceror172
      Animist172
      Mystic172
      Magic in Combat172
    Difficult Magics (D+x)172
  Table: Difficult Task Table173
    Other Side Magics173
    Magic and Consequences173
6. Theistic Magic174
  The God Plane174
    Pantheons175
    Great Gods175
    Gods175
  Picture: A Lunar Priest176
    Enemy Gods177
    Peeking into the God’s Houses177
  Rules for Theism177
    Gods’ Runes178
    Theistic Magic178
      Affinities178
      Feats178
    Piety178
    Rituals and Myths179
    Communal Worship179
      Divine Aid179
      Narrating Divine Aid180
    Initiation180
      Multiple Initiation181
    Devotion181
    Subcults181
    Changing Initiation or Devotion within the Pantheon182
    Changing Pantheon182
  Theistic Character Creation182
    Communal Worshipper182
      During Play183
      Benefits183
      Obligations183
    Initiate183
      During Play183
      Benefits183
      Obligations183
      Initiation to a Great God184
    Devotee184
      During Play184
      Benefits184
      Cult Secrets184
      Subcult Secrets184
      Obligations185
      Devotion to a Great God185
7. Sorcerous Magic186
  The Magic World186
    A Peek into the Laws187
    The One God187
    The First Prophets187
      The Abiding Book187
    Later Prophets188
    Saints188
    Orders188
  Picture: A Sorceress189
      Sorcerous Orders190
      Low Orders190
      High Orders190
    Liturgists191
    Wizards191
    Sorcerers191
    Magic191
      Blessings and Curses192
      Praying for Blessings or Curses192
      Grimoires192
      Creating a Portal of Power193
      Connecting to Spells194
      Casting a Spell194
      Tapping194
      Miracles194
  Sorcerous Character Creation196
    Lay Church Membership196
      During Play197
      Benefits197
      Obligations197
      Credo of Malkion197
    Natural Piety197
      During Play197
      Benefits198
      Obligations198
    Saintly Veneration198
      During Play198
      Fighting Orders and Guilds198
      Benefits198
      Obligations198
    Liturgists198
      During Play199
      Benefits199
      The Abiding Book199
      Obligations199
    Apprenticeship200
      During Play200
      Benefits200
      Obligations200
    Chapter or School Membership200
      During Play200
      Benefits201
      Obligations201
8. Animist Magic202
  The Spirit Plane202
  Picture: A Shaman203
  Peeking Past the Shamanic Circle204
  Animistic Traditions204
    Ancestor Worship205
    Local Tradition205
    Functional Tradition205
    Hsunchen Peoples205
    Tradition Secrets205
    Spirits206
    Shamans206
  Rules for Animism207
    Shamanic Abilities207
      Tradition Knowledge207
      Fetch208
      Spirit Sight208
      Spirit World Travel208
      Shamanic Escape208
      Spirit Combat208
    Defeated Spirits209
      Spirits from Inside the Tradition209
      Spirits from Outside the Tradition209
    Fetishes210
    Integration of Spirits211
    Spirit Possession211
    Spirit Cults212
  Animist Character Creation213
    Member213
      During Play213
      Benefits213
      Obligations213
    Holy Person, Sacred Chief, Family Head213
      During Play214
      Benefits214
      Obligations214
    Shaman214
      During Play214
      Benefits215
      Obligations215
      Secondary Traditions215
    Hsunchen Tribesman215
      During Play216
      Benefits216
      Shapechange216
      Obligations216
9. Mystic Magic217
  The Other Side217
  Mysticism in the World218
    Non-Eastern Mystics218
  Picture: Two Mystics219
      Mystical Disciplines220
      Mystic Philosophies220
      Enlighten Masters220
      Paths220
      Dojos221
    Illumination221
  Rules for Mysticism222
    Disciplines222
      Physical Training222
      Mental Training222
      Spiritual Training223
    Powers223
      Balance223
      Counters223
      Refute223
      Reflect224
      Other Counters224
      Countering the World224
      Strikes225
  Mystic Character Creation226
    Orthodox Mystic226
    Manifest Mystic Student226
      During Play226
      Benefits227
      Obligations227
10. Advanced Magic227
  Temples227
    Sanctuaries228
    Shrines228
  Magical Home Defences228
    Theist Towns228
    Sorcerous Towns229
    Animistic Villages229
    Mystics229
  Extending Magic230
    Targets230
  Table: Number of Targets Chart230
    Distance230
      Targeting230
      Optional Physical Contact231
      Mandatory Physical Contact231
  Table: Base Distance Chart231
    Duration231
      Instantaneous Magics231
      Ongoing Magics232
      Increased Duration232
  Table: Duration Chart232
    Permanent Enchantments232
      Effects of Enchantment233
      Enchantment Resistance233
      Iron and Runic Metals233
  Table: Material Enchantment Resistance Chart234
    Delayed Magic234
    Cancel Ongoing Magic235
  Rituals236
    Elements of a Ritual236
    Creating Rituals236
  Table: Ritual Bonus Table237
  Lunar Magical Cycles238
    Lunar Power by Day238
    The Glowline239
  The Elemental Progression239
  Picture: A Duck240
    Enacting a Ritual241
      Time Needed241
      Benefits242
  Community Participation243
    Levels of Support243
      Mixed Support243
  Table: Community Participation Table244
  Heroic Consequences Chart245
  Table: Heroic Consequences Chart245
  Divine Mechanics245
    Change as a Divinity245
    Slow Death of a Divinity245
    Growth of a Divinity246
  Misapplied Worship245
    Costs of Misapplied Worship247
    Misapplied Sacrifice247
      Sacrificing to Sorcerous Entities247
      Sacrificing to Spirit Entities247
      Travel on the Other Side248
      Otherworld Safety248
    Misapplied Veneration248
      Venerating Gods248
      Venerating Spirit Entities249
      Travel on the Other Side249
      Otherworld Safety249
    Misapplied Ecstatic Worship249
      Ecstatic Worship of Gods249
      Ecstatic Worship of Sorcerous Entities250
      Travel on the Other Side250
      Otherworld Safety250
    Misapplied Mysticism250
    Combined Worship251
    Secrets and Subcults251
    Classifying Otherworld Entities251
    Charlatans and False Belief252

Related Pages

  • Excerpt – Hero Wars, Introduction (2000)
  • Hero Wars – Game System Synopsis (2000)
  • ISS1101 Hero Wars – Art (2000)
  • ISS1101 Hero Wars – Corrections
2000, Contents, HW, Issaries Inc.

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