Last revision: 2 Apr 2004
Saintly Order Magic Keyword
A description of the saint and common knowledge of the order is followed by the actual keyword. A hero receives all keyword abilities if he takes the magic keyword during character creation, but does not automatically gain all of them if he joins the religion or organization during play.
|Entry Requirements:||Specific requirements for the character to join the order and take the keyword. These might include gender, occupation, culture, or family restrictions, or even specific abilities and ratings.|
|Religion or Homeland:||The church of which the magical organization is a part, or the homeland in which it is found.|
|Abilities:||Typical things that a person can do when they have been in this religion. A hero can select some of these to specialize in, thereby setting himself apart from the normal membership.|
Because most orders have both liturgists and orderlies, different abilities may be available to each. Most saintly orders include at least the following abilities:
Know [Saint], Rule of [Saint].
Liturgists only: Venerate [Saint].
|Virtues:||Desired personality traits of worshippers. A hero may take any, all, or none of these as abilities.|
|Scripture:||The scripture(s) from which liturgists invoke Common Blessings, Special Blessings, and Curses.|
|Formulary:||The formulary or formularies available to orderlies, followed by a list of common orderly spells.|
|Talismans:||The objects that orderlies usually (or must) link their spells to.|
|Other Side:||The node of the saint, whose energy the liturgists channel during holy day ceremonies.|
|Disadvantages:||Unusual restrictions faced by worshippers.|
- HeroQuest 1 – Template: Theist Cult Magic Keyword
- HeroQuest 1 – Template: Animist Practice
- HeroQuest 1 – Template: Common Magic Keyword
- HeroQuest 1 – Template: Hero Band
- HeroQuest 1 – Template: Homeland
- HeroQuest 1 – Template: Occupation Keyword
- HeroQuest 1 – Template: Shamanic Practice
- HeroQuest 1 – Template: Wizardry School