Jardarin (page 21)
Change
Correct spirit magic

Allied Spirit: (in lance) ‘Blaze’ INT 13, CHA 14, POW 14. Knows Befuddle (2 pts.), Countermagic 2, Demoralize (2 pts.), Detect Enemies (1 pt.), Dispel Magic 2, Distraction (1 pt.), Extinguish 1, Heal 1, Lantern Light (1 pt.), Repair 1. Spirit combat damage 1D6+1.


The Locaem (pages 27-33)

The Ambush (page 27)
Clarification
Clarification

the latter are sellswords from the Olontongi Tribe, an offshoot of two now-disbanded tribes a new tribe formed from King Broyan’s former army.


Typical Olontongi Tribe Sellsword (page 26)
Change
Typos

Change Olotongi to Olontongi (three times)


Origins (page 27)
Yelmalio (page 28)
Change
Typo

In 1550, the Elmal-worshiping Eyetooth Clan of the Amber Fields were in rebellion against the Locaem leaders in Famegrave.


South West Sartar Map (page 29)
Balmyr Clan missing?

In the Colymar Clans map in the GM Map Pack it seems like the Balmyr might be missing. They lost land to the Enjossi in 1476 so I thought perhaps they would appear on this map.  But perhaps now they are entirely much further to the south (of the Royal Road), per p.29 of Pegasus Plateau.

They are just not labeled on the map:

Balmyr Tribe location

Hill Pear or Hill Pearl Inn ?

Hill Pearl Inn (north of the Road) is a Balmyr inn. It appears to be misspelled as Hill Pear in the Pegasus Plateau map.

Hill Pear (village): This Balmyr village is surrounded by orchards, mainly pears and walnuts. It has white stone walls that make it look like pearl nestled in the hills. The Hill Pearl Inn is located near the village.

From the forthcoming Sartar book

Places of Interest (page 31)
Streamside (page 38)

I’m not sure if this is an error or intentional but Londros (Sartar maps recently posted by Jeff on FB) and Streamside (Pegasus Plateau) appear to be the same place

Londros (village): Also called Streamside, this village is the main settlement of the Zethnoring Clan of the Locaem Tribe.

From the forthcoming Sartar book

The Grey Crane (pages 34-51)

Hiording Clan box (page 35)
Change
Correction

Drenlon -> Dronlan Swordsharp

Change
Correction

Varvik is more than just a noble; he’s a veteran of many Tarshite campaigns, the equivalent of a tribune of the 1st Dunstop Foot.


The Rattling Wind (pages 52-67)

Background (page 53)
Change
Correction

In the years Since the Dragonrise the Lunar Empire has been driven out of Sartar.

Viborna (page 56)
Change
Typo

Rune Spells: All common spells plus Enchant (iron) (1 pt.),


Crimson Petals (pages 68-83)

The Greyrock Region (page 71)
Change

The Slate Ridge (page 72)

Correction

The wyter itself is in the village (see following), but sacred ceremonies take place here.

Kanarg Keelson (page 73)
Change
Correct spirit magic

Spirit Magic: Bladesharp 2, Countermagic 2, Detect Enemies (1 pt.), Detect Spirit (1 pt.), Heal 2, Lantern Light (1 pt.), Magic Point Enchantment (1 pt.), Mobility (1 pt.), Parry 2, Protection 2, Strength (2 pts.), Summon Animal Spirit (Bulls) 2.

Typical Villager box (page 78)
Change
Correct spirit magic

Spirit Magic: Any individual adult knows 1D3+3 points of the following spells at the gamemaster’s discretion: Detect Life (1 pt.), Detect Magic (1 pt.), Extinguish 2, Farsee 2, Heal 1, Lantern Light (1 pt.), Repair 1.

Yeresta, Earth Witch Spirit (page 82)
Change
Correct spirit magic

Spirit Magic: Befuddle (2 pts.), Countermagic 2, Demoralize (2 pts.), Dispel Magic 3, Disruption (1 pt.), Glamour (2 pts.), Heal 2, Sleep (3 pts.) Befuddle (2 pts.), Spirit Screen 2.


Gloomwillow’s Hollow (pages 84-112)

Herongreen Wall (page 87)
Where is it?

It’s not clear to me either where the Herongreen Wall is. Could you show it on a map?

See the map below

What the Characters Know (page 104)
Clarification
Clarification

At the end of the Ghost road, they must make a choice. Follow the Dawn Road’s safer path to the old wall (page 106) or take the Dusk Road and turn left at the fallen tree (page 106).

Note that there is no river, so Part One: Over the River, should read as Part One: On the Road

Note that the maps were made before work had started on the master map which can be found in the RuneQuest starter set. Below is an annotated version of that map with turn offs and approximate path through the woods.

Jafoska Warm-Heart (page 82)
Change
Correct spirit magic

Spirit Magic: Befuddle (2 pts.), Demoralize (2 pts.), Detect Undead (1 pt.), Glamour (2 pts.), Repair 3, Sleep (3 pts.).

Gloomwillow (page 111)
Change
Correct Rune magic

Rune Spells: Summon Shadow Summon Darkness Elemental (any, 1–3 pts.)


The Pairing Stones (page 123-140)

Truestone box (page 129)
Truestone & Extension

Can you cast Extension on a spell in a truestone?

No, unless the truestone contains Extension.

Rhino Rider Followers (page 134)
Change
Typo

Change Weregeld to Ransom


Renekot’s Hope (page 141-155)

Jorana Appas (page 148)
Change
Correct spirit magic

Spirit Magic: Befuddle (2 pts.), Coordination (2 pts.), Detect Gold (1 pt.), Detect Enemies (1 pt.), Detect Trap (2 pts.), Distraction (1 pt.), Dullblade 2, Extinguish 1, Glamour (2 pts.), Lantern Light (1 pt.), Mobility (1 pt.), Slow (1 pt.).


Index (page 156-158)

A (page 156)
Change
Typo

Auburn Fields to Amber Fields 28

Related Pages



Page Last updated: 2024-09-24 11:41:14