Here’s a little story from God Forgot:
“Long ago, before the Great Night, God-forgets was wandering upon the surface of the earth. His tribes clustered about his feet, basking in the holiness of his shining robes. Though he was a good and pure god, God-forgets was among the first of the immortals to be touched by the impurity of Battle and suffer the effects of Strength and Storm. Those three deities set upon God-forgets, and the deity fled in pain and fear, leaving his people far behind.
Even without their deity, the people continued to thrive, but as the fighting of the Gods’War grew larger they were drawn to the periphery of battles, and damaged and broken. They continued to wander about, now searching for their deity, but badly hurt when some of their members were actually killed. They decided upon a great sacrifice to appeal for help from their deity. They burned all the corpses of their dead, and of others, and sent with the rising smoke their prayers, entreaties, and promises. In return the god sent a daughter to help them, making the tribe stop and settle there.
Again they were attacked, many killed, and they were driven from their new home by waves of invaders who crossed their land. They fled, but after a time decided upon another great sacrifice. Again they were moderately successful, for a son appeared and often spent time in the area to help them. But the son was killed by the Trickster, and the tribe was forced to flee again when Hyalor invaded the area.
After many losses and miseries, the survivors of the tribe were chased towards a place where Chaos creatures lived. Again they made a great sacrifice, and another son appeared to help them. But he broke his weapon, and was then taken prisoner by the hordes of Argan Argar.
The Great Darkness followed, and in the ensuing chaos the tribe was whittled down to a mere eighteen survivors. They managed to cross the sea, and find relative safety among the islands of the Leftarm Archipelago. There they foreswore all allegiance to their old god, who neglected them in kind and sent only his failing children to them. There they survived, ever godless except for accidental worship of the Trickster God, and developed a particular civilization of their own during the early years after the Dawn. Even then they called their land God Forgot.
At first they entered into the general alliance of the tribes after the Dawn, but soon quarrelled with almost all of them, who earlier caused them damage or stolen their minor deities. By the time the Wyrm’s Friends came to the area, they were grown too arrogant, and shortly afterwards suffered military and spiritual defeats by the Dragonmasters. Ever after that they dwindled, left to themselves and their outlands and irreligious pursuits.
When Belintar came they neither helped nor hindered him, though some claim that the Castaway came from this region. Thus they have managed to survive since then.”
I thought the natives of God Forgot were just Brithini. Is that not the case anymore? It was never the case. The people of God Forgot are now ruled by ancient immortals using the Brithini forms of life and government. Their ruler is called the Talar, and he is advised by wizards, guarded by staunch soldiers, and supported by loyal farmers. They are not and were never “just Brithini.”
God Forgot has many strange locations. Of course there are the Clanking Ruins (sometimes known as the Machine Ruins or the Factory Ruins), but Casino Town is perhaps the most emblematic of modern God Forgot philosophy. There are many types of gambling places there, as well as a cult which promotes suicide and The Bank, which worships Our Lady of Credit.
If you think about Casino Town, it is a place of about 5000 (so about the same population as New Pavis), centered around gambling places and The Bank. The gambling places are claimed to be temples to Luck and Fate, while The Bank is claimed as a temple to Our Lady of Credit. I doubt any of these “cults” offer any magic – their rewards are entirely tangible.
Casino Town is famed though. You can go to Casino Town to transform a small fortune into a large one, or lose an ever larger fortune. You pit your skill and wits against manifestations of Luck and Fate. Adventurers from New Pavis and Sartar rub shoulders with Wolf Pirate captains, Trader Princes, wealthy Esrolian noblewomen, and Lunar exiles from Dart Wars or other internal squabbles.
And the locals welcome everyone with the same mercenary indifference. All are welcome, at least until they are out of Luck and their Credit run out.
Tosk Island is about 27 km long and about 13 km wide. That’s about the size of the Greek Island of Andros in the Aegean Sea or the German Island of Usedom in the Baltic, and somewhat smaller than Whitby Island in Washington State,