Skip to content
The Well of Daliath
Menu
Menu

A Basic Heroquest Example

Posted on September 6, 2022

As an aside, most heroquests are not about changing reality, or rewriting major myths – for what it is worth, I find such heroquests are not all that interesting. They are about discovering something new – in the mythology or in the characters themselves. Here’s a really basic one: The Earth priestesses are all in a worry this year as the winter solstice has passed and the Grain Goddess has still not begun to awaken. If she does not return, there will be no spring planting, let alone a fall harvest. Everyone is worried. Omens and divinations are taken, and it seems she is trapped in the Underworld by a “Demon Lord with a Bone of Power”. The Earth Priestess writes names of those in the local community on shards of pottery and puts them in a cauldron. She picks them out in a ceremony attended by all- it is your characters who are named! She says that you all must enter the Smoking Cave (located near the Cinder Pits) and descend deep within until you pass out of this world. She gives you an emerald crystal with two powers – it is a spell reinforcing crystal of 4 points, and it glows brighter when held in the direction of the Grain Goddess!

On the GM side, I would make a little mind map of the Otherworld, and a few mythic locations and obstacles that they might overcome. So there is some sort of Chomping Maw at the bottom that they need to pass through; there’s a Plain of Grey Ash, populated by red skinless trolls that breathe fire; there’s the Path of the Dead (but don’t follow them, they are going somewhere else) where they might get to talk to an old enemy or an old friend; there’s a Ball Contest with the Striped God where the characters need to wager their arms if they want to get the direction to the Demon Lord; and so on. THere’s even a Red Woman who offers to show them the way. Maybe they fight, maybe they talk, maybe they sneak, maybe they make bargains – all are options! In the end, they confront Monster Man, who has the Grain Goddess imprisoned as his house servant, but he’s too strong in almost everything they try. But he’s got a hideous wife who is surprisingly kind to the characters. She’s willing to tell them her husband’s weakness, for a price…. That kind of stuff. In the end, the characters interact with a number of archetypes which they might identify as various deities or entities. They get some neat powers or heroic abilities, get some increase in their Runic abilities, etc. They bring back the Grain Goddess and their community is filled with happiness. Or they don’t and they get banished!

Jeff Richard

Next
Previous
Discord, RQG Heroquesting

Sections

  • Search Tips
  • Current RuneQuest Glorantha Publications
  • RuneQuest Glorantha Corrections and Q&A
  • Catalogue
  • References for Glorantha
    • Gloranthan Canon
  • Gloranthan Documents
  • RPG Systems & Versions
  • Gallery
  • About This Site
  • Get involved!

Latest Posts

  • The Puzzle Canal

    The Puzzle Canal in the Big Rubble was built for …
  • Solars, Orlanthi, and the Monomyth

    So if we think about the transmission of Solar myths …
  • Orlanth Rex is the God of Tribes

    Are all tribal queens and chiefs part of the Orlanth …
  • Tribe and Clan Structure

    I think there is a tendency to take how “fixed” …
  • Some Notes on The Dragon Religion

    The Dragon Religion holds that the Elements were formed out …
  • Some Thoughts On Dragons And Jung

    I’ve been increasingly thinking that True Dragons embody the Jungian …
  • Adventurers in the Hero Wars

    Now the big Hero Wars stuff operates at an orthogonal …
  • The Apotheosis of Mortals

    We moderns have inherited monotheism’s assumption that apotheosis of mortals …
  • Your Sartarite Adventurer and the Hero Wars

    From the Sartarite perspective, the Hero Wars last some 30 …

Links

  • Chaosium
  • Chaosium’s RuneQuest RPG Wiki
  • Glorantha on BRP Central
  • RuneQuest on BRP Central
  • RuneQuest on Discord
  • Prince of Sartar Webcomic
  • Glorantha G+ Archives on Tapatalk
  • Search mailing list archive

Latest from BRP Central

  • The Shimmering Lake - Jonstown Compendium
  • Help dealing with a LM Sorcerer and an Ernaldan Shaman in 6SiS
  • Question about cult Initiation for characters in the Six Seasons in Sartar Campaign
  • RQG corebook reprints?
  • Dragon pass and Cults of Light and Fire........UK restock dates ?
  • Making New City Gods
  • The Tide and the Serpent (triolini and other wet talk)
  • Caladraland Sources?
  • Rhigos - A Jonstown Compendium Project
  • Lost peoples beyond the monomyth

Popular Tags

Boldhome (large city) Chaosium Colymar (Sartar tribe) Contents Cult demographics Cults of Runequest (preview) Ernalda Esrolia (homeland) FRA Furthest (large city) G+ post Genealogies Gods Wall Greg Stafford Guide to Glorantha (preview) Humakt Jar-eel Lunar Empire Lunar Pantheon Magazine Malkioni pantheon Map Michael O’Brien Mongoose MRQ1 New Pavis (small city) Old Glorantha Q&A Orlanth Orlanthi pantheon Photo reference Population demographics Prax (homeland) RQ3 RQG Sandy Petersen Sartar (homeland) Spirit Cult Star Subcult Tarsh (homeland & Lunar province) Troll Pantheon Yelm Yelmalio Yelm Pantheon Youtube

Recently added or updated

  • The Puzzle Canal

  • User Migration

  • Masks of the Red Emperor

  • Lesilla

  • Naveria

  • God Learner Divine Genealogies I

  • Dendara

  • God Learners

  • Ikadz

  • Zorak Zoran

  • Foundation for the Monomyth

  • The Monomyth I

  • The Monomyth II

  • Solars, Orlanthi, and the Monomyth

  • Northern Sartar & Tarsh Map preview

  • Tarsh map WiP preview

  • Tarsh (1625-1628)

  • The Population of Lunar Tarsh

  • Dundealos and Pol-Joni

  • Tribes & Clans

©2025 The Well of Daliath | Design: Newspaperly WordPress Theme