Outlawry and exile are good ways to get your adventurers out of their homeland. They might have killed someone in another community, angered their local leaders, or gotten too involved in politics…
Tag: Melib
Esrolian fleets
I’ve been thinking a lot about the size of the Nochet trireme fleet, and clearly the number of rowers (and not finances) is the biggest limiting factor. If we assume HALF the…
Other RQG Campaign settings
As we all know, Dragon Pass-the Holy Country-Prax homelands are the default settings for RQG. These are the areas explored in the old board games White Bear & Red Moon, Nomad Gods,…