Spirit magic is the easiest and most ubiquitous. In most games, the player just decides what spirit magic they want, and pays whoever it is that can provide it them up to…
Tag: magic
Into the 4th Dimension – Magic
I’ve been thinking of Glorantha as a four-dimensional setting. So three dimensions is pretty easy to get – we have geography, culture, and time, right? I’ve done a lot of posts about…
The Three Main Types of Magic
Lets think for a minute about the three main types of magic used by mortals in Glorantha and what they might mean. Arguably the oldest is Rune Magic, whereby mortals can wield…
Spell Economics
As an aside, the economics of spell cost in RuneQuest is player and significant NPC oriented. 3 point spells are really rarely cast outside of those groups (and one-use spells are almost…
Gloranthan Magic and Synchronicity
In Glorantha, synchronicity is the rule. Events that are meaningfully related occur without a causal relationship. Argrath sails to the Homeward Ocean and meets Harrek the Berserk; Argrath befriends Mularik, a descendant…
Some thoughts on spirits and gods
Spirits are discorporate entities that are present individually in all parts of nature – animals, plants, rocks, winds, fire, soil, waters, and so on. The Brithini classify them as an incorporeal but…