I’ve been thinking of Glorantha as a four-dimensional setting. So three dimensions is pretty easy to get – we have geography, culture, and time, right? I’ve done a lot of posts about…
Tag: magic
Spell Economics
As an aside, the economics of spell cost in RuneQuest is player and significant NPC oriented. 3 point spells are really rarely cast outside of those groups (and one-use spells are almost…
Gloranthan Magic and Synchronicity
In Glorantha, synchronicity is the rule. Events that are meaningfully related occur without a causal relationship. Argrath sails to the Homeward Ocean and meets Harrek the Berserk; Argrath befriends Mularik, a descendant…
Some thoughts on spirits and gods
Spirits are discorporate entities that are present individually in all parts of nature – animals, plants, rocks, winds, fire, soil, waters, and so on. The Brithini classify them as an incorporeal but…