Tag : Magazine

RuneQuest: Shapeshifters and Deceivers Creatures that are not what they seem, by Carl Walmsley. An array of things that pretend to be other things. RuneQuest: The Serpentine Hive A set of new monsters for your RuneQuest games, by Bryan Steele. Snakes with a supremacist agenda and specialised roles in their hive-like society. Glorantha: The Voralan Tribes Aldryami Addendum ..

Read more

RuneQuest: Wonderous Materials Things to make other things out of, by Carl Walmsley A selection of magical materials for crafting special items. Glorantha: The Elder Wilds Aldryami Addendum #2: an elf forest of central Genertela. By Shannon Appelcline. The second aldryami addendum introducing a fourth elf forest to supplement the three in elfs. Elric: Younger Kingdoms Explored ..

Read more

RuneQuest: Legendary Swords Blades of legend, statted up for RuneQuest. By Carl Walmsley Excalibur got all the press, but there are plenty of other swords of legend that your characters can emulate or steal. Glorantha: The Voralans Aldryami Addendum #3: Black Elfs. By Shannon Appelcline. The third and final aldryami addendum looks at the fungus people ..

Read more

RuneQuest: Alternative elementals Eight new approaches to elementals, by Uri Kurlianchik RuneQuest: Bad dreams A RuneQuest adventure by Carl Walmsley. Haunting dreams lost memories and a series of bizarre deaths. How will Janic Gurr ever convince people that his new inn is a nice place to stay? Bad dreams is designed for moderately experienced characters and requires ..

Read more

RuneQuest: A Job Well Done Rewards that won’t derail your RuneQuest game, by Carl Walmsley Slaine: The Cult of Myrddin Working for the wizard in RuneQuest Sláine. By Nick Robinson. Glorantha: Prophet, Adventurer, Warder Aldryami Addendum #1: three elf Non-Player Characters. By Shannon A..

Read more

RuneQuest: A new rune Cod and the runespell Piscine Deluge RuneQuest: Living Magic Magic items that think, by Carl Walmsley. When you want to throw your players a curve try a magic item with a mind of its own. RuneQuest: The Quest for the Stone An assault on a goblin stronghold for experienced RuneQuest characters. ..

Read more

Glorantha: Blood of Orlanth A quick overview of the new Glorantha campaign by its author, Gareth Hanrahan. Gareth Hanrahan writes a few words that about the upcoming Gloranthan campaign supplement, Blood of Orlanth. RuneQuest: Hunter’s spoils A plethora of strange beasts and the bounty that can be reaped from them, by Carl Walmsley. Several unique ..

Read more

RuneQuest: Spirits A selection of spirits ready to manifest in your RuneQuest games, by Matt Thomason Incorporeal creatures to confuse Player Characters with and broaden your options for immaterial encounters. Glorantha: My brother’s feast A Gloranthan scenario by Nick Robinson Fight trollkin, loot their meagre treasures, and face off against an ancient mostali construct in ..

Read more

RuneQuest: Polearms Bohemian Ear Spoon Elric and Hawkmoon An overview of the worst kept secret in roleplaying our new eternal champion licences. How are the new Eternal Champion games different from standard RuneQuest? Richard Ford and Lawrence Whitaker explain. RuneQuest: Spirit Invocation A new magical style all about how to summon, fight and bind spirits, ..

Read more

RuneQuest: Tors and Tombs A RuneQuest adventure with a druid, by Tim Bancroft. A scenario for RuneQuest featuring mysterious violent deaths, suspicious raids on sacred ground, a druid, and a troll. (Not a Gloranthan troll, just a tro..

Read more

Glorantha: Twenty Gloranthans Twenty sketched-in NPCs ready for use in your Gloranthan games. By Bryan Steele. A selection of pre-statted Non-Player Characters for those moments when your players want to know who they have bumped into on the road, or when they have unexpectedly antagonised a Praxian bison rider. RuneQuest: Vignettes Four short adventures, by ..

Read more

RuneQuest: Druids Blending history and fantasy, here is an introduction to these forest-dwelling healers. By Tim Bancroft. Drawing in part from history and in part from fantasy, here are all the rules and background you need to insert druidic culture and pungent herbal remedies into your RuneQuest games. RuneQuest: A Recipe for Disaster A short ..

Read more

RuneQuest: Arrows A variety of historical and fantastical ammunition for archers. By Carl Walmsley. Because there’s more to archery than hiding at the back and shooting into melee with little regard for your companions’ safety. A look at arrows both historical and fantastic for your RuneQuest games. Glorantha: Gloranthan Goodies A selection of tools, oddities ..

Read more

RuneQuest: Enchanted Items Magical treasures for your RuneQuest games, both intriguing and useful. By Carl Walmsley. From the useful turncoat to the hazardous black vapours – a selection of oddments for your RuneQuest adventures. RuneQuest: Totally Random Characters New campaign? Stuck for ideas? Let the dice decide your fate. By Chris Longhurst. The preferred method ..

Read more

A Raven In The Roost An Introductory Scenario For RuneQuest by Bryan Steele To commemorate the release of RuneQuest we have this fantastic adventure from the pen of mongoose staff writer Bryan Steele. It looks like there’s trouble in the duck village of Roost and the players are going to have to sort out out. ..

Read more

Lev Lafayette 2008 Alternative Earth RQM1 PDF. How RuneQuest Was Designed S Perrin. Interview with S Perrin. RuneQuest: Demiurgy and The Temple of Helio..

Read more

Published by Nick Eden. 3 pages Editorial – Nick Eden UFG or How Not to Run a Game – Brian Williams The Glory and the Dream – Andrew Rilstone Comics considered Garl the Calm – Cult for RuneQuest – Stephen Watson Rainbow’s End Mage Review – Nick Eden When Gods Walk the Earth – Nick ..

Read more