Mongoose 2011 Armes of Battel (Part II) for Clockwork and Chivalry. Shamanism for Fun and Prophets. Xiombarg’s Children (Elric) RuneQuest: Shamanism for Fun and Prophets By Bruce Mason, Gary Goldman and Pete Nash RuneQuest II introduces a new, free-form system of Spirit Magic mixing a blend of academic realism and fantasy. The rules provide a ..
RuneQuest: The World of Spirits By Gary Goldman, Bruce Mason and Pete Nash With this second article we shall examine some of the inhabitants of this strange and otherworldly realm; provide some mechanics for journeying there; example spirit cults; new heroic abilities and, ﬁnally, provide a couple of non player characters who long-time RuneQuest players ..
Mongoose 2010 Stand and Deliver – for Clockwork & Chivalry. Tomes of Power Lankhmar)- By Carl Walmsley Clockwork & Chivalry: Stand and Deliver By Colin Chapman New Criminal Professions for Clockwork & Chivalry Common thieves and outlaws are dealt with in the Clockwork & Chivalry Core Worldbook, so this article presents the Highwayman and Rufﬁan ..
Mongoose 2010 Glorantha Encounters: Reading the (Draconic) Writing on the Wall & Waiting for the Sun By Shannon Appelcline. Glorantha Encounters: Reading the (Draconic) Writing on the Wall By Shannon Appelcline Summary: A wall with ancient draconic writing might hold secrets that the EWF would pay dearly for. Glorantha Encounters: Waiting for the Sun By ..
Clockwork & Chivalry: The Dragon of Naseby By Peter Cakebread & Ken Walton The Dragon of Naseby is a standalone adventure for Clockwork and Chivalry written originally for Continuum 2010. The pre-generated characters included have been randomly created using the rules for Seasoned Adventurers (aside from the Earl of Richmond, who is a Veteran), reflecting ..
Mongoose 2010 Glorantha Deus Vult By Gareth Hanrahan. Gods of the Goblins Aldryami Addendum #8 by Shannon Appelcline Deus Vult: Deus Vult By Gareth Hanrahan Deus Vult is a new campaign setting for Runequest II. It is set in a fantasy version of Europe Glorantha: Gods of Goblins Aldryami Addendum #8 By Shannon Appelcline This ..
RuneQuest: Cutting Edge Getting the most out of Combat Styles and Manoeuvres in RQII By Pete Nash The following sections cover alternative applications of the core rules to enhance the study and use of combat in your..
Glorantha: The Goblins of Genertela Aldryami Addendum #6 By Shannon Appelcline Red elfs (called“Slorifings”by Aldryami, who know better and “goblins” by peasants, who do not) are a little-known and little-seen cousin to the more common green and brown elfs of Genertela. This hybridised elf race was introduced in Elfs: A Guide to the Aldryami. Therein you ..
RuneQuest: RuneQuest Too By Lawrence Whitaker and Pete Nash Now that the secret is broken… now that the cat is out of the bag, the beans spilled, the rumours conﬁrmed, we can talk openly about RuneQuest II (or MRQII – or, if you’re one of the more ardent purists, dating RuneQuest since its very ﬁrst ..
Glorantha: Plunder of the Dwarfs By Shannon Appelcline All of the races of Glorantha have special items of their own. In the case of the Mostali, they are not necessarily “magic” items, but nonetheless the PLUNDER of the dwarfs is of interest to dwarfs and adventurers alike. This article builds upon the dwarf background found ..
Lankhmar: Temple of the Snake By Simon Beal The Temple of the Snake is mentioned in the Swords novels as a single reference and although little is said, much is implied. This article is based on the images conjured by this tantalising remark and provides details for Games Masters wishing to use this religious cult ..
RuneQuest: Monstrous Minions A RuneQuest supplement by Carl Walmsley A Monster supplement for your RuneQuest adventures Skelemental Stenchma..
RuneQuest: The Witching Wheel Carl Walmsley brings you another excellent RuneQuest adventure. This scenario can be used as a stand alone adventure, or as a follow on from The Malady from Issue 67. When a band of slavers take prisoners into the forest to sell them to a notorious witch, the PCs are called upon to ..
RuneQuest: Arcana of the Elements Combined Carl Walmsley’s new supplement for use in both RuneQuest and Dragon Warriors There are many mages who devote themselves to mastering the elements and fashioning items that channel the eldritch force of nature. However, when the elements are not just tamed but combined, artefacts of rare power may be forged ..
RuneQuest: The Malady A new RuneQuest scenario written and illustrated by Carl Walmsley When an unexplained illness strikes and a savage monster becomes trapped inside a mine, the people of Sicklemede turn for help to an approaching band of intrepid adventurers. RuneQuest: Elf Monsters – Aldryami Addendum #6 A new supplement for RuneQuest by 68 Shannon Appelcline ..
Please note, as produced, this edition has the wrong SKU, MGP5561, not MGP5562 as expected. RuneQuest: Ghost Of A Chance A new RuneQuest scenario by Carl Walmsley When strange creatures begin attacking the town of Holmfort and the ghost of a dead sorcerer appears exactly ten years after his death, the PCs are called into ..
RuneQuest: Plunder of the Elfs Aldryami Addendum #5, a Glorantha supplement by Shannon Appelcline Glorantha is a magical world, full not just of gods and spells but also many magic items. Some were crafted by the gods themselves or by great heroes; others are the result of mortal rituals or ceremonies. In the world of Glorantha: ..
RuneQuest: Lock and Ward A Runequest Supplement by Carl Walmsley Thievery is an integral part of any fantasy world – and is central to just about every quest. Whether picking locks, disarming traps or sneaking past wary guardians, the rogue’s talents are vital to the success of many adventuring escapades. Was there ever an adventuring party ..
Elric: Love and Hate Lawrence Whitaker advises on the roles of love and hate within the Young Kingdoms. RuneQuest: Sanity A Resource for use with RuneQuestBy Kevin Hayward Kevin Hayward provides some excellent deﬁnitions for all things less than sane within..
RuneQuest: Breaking the Stones Part 2 Breaking the Stones Part II – Hrelar Amali by Lawrence Whitaker Part I of Breaking the Stones examined the city of Dangk. Part II details the temples ruins of Hrelar Amali and provides a number of scenario seeds for adventuring in this region of Ralios. The concluding part of ..
Slaine: The Southern Traitors A Warrior Order for Slaine by John Foody Elric: A Created Life A guide to the Automata of the Young Kingdoms by Charles Green Hawkmoon: An Introduction to Castle Brass By Lawranc..
RuneQuest: Breaking the Stones Part 1 The ﬁrst part of a Glorantha scenario by Lawrence Whitaker Breaking the Stones is a Gloranthan campaign set in the city of Dangk and the ruins of Hrelar Amali, both in Ralios. The setting is split into two parts. In this part we present Dangk; part two presents Hrelar ..
Hawkmoon: Icthus of the Nazanene The fourth and final chapter of the Icthus of Life Campaign by Richard Ford Elric: The Mereghn A taster Cult to wet your appetites for the up coming Cults of the young Kingdoms by writer Lawrence Whitaker RuneQuest: Stirring Dara Happa Writer Lawrence Whitaker gives an insight into how the upcoming Dara ..
Hawkmoon: The Ichthus of Life Part three of a scenario for Hawkmoon the Roleplaying Game, by Richard Ford. RuneQuest: Of Protean Form Shapeshifting Magic for RuneQuest by Charles Green RuneQuest: Combat and Non-Player Characters An alternate combat system for your RuneQuest players to wade through horde..
RuneQuest: Camel Spiders A quick one–page creature feature, by Laszlo Cook. A one-page creature feature dedicated to the wailing arachnids of the desert. RuneQuest: Summoners A different approach to magic, by Joshua Cole If you have ever wanted to add a bit of Final Fantasy to your RuneQuest Here’s how. Hawkmoon: The Ichthus of Life, part 1. Part ..