I generally go in pretty light into game sessions. I do a ton of background work first on the “world the characters might interact with” – so that I have a feel…
Tag: Design
RuneQuest Adventure Structure
Mike Mearls and I have been talking about the core loop of a good RQ scenario. The characters interact/investigate/explore with whatever is going on, with a growing background threat of violence. Repeat those…
Articles – Designing the New RuneQuest
This was a series of articles by Jeff Richard on designing RuneQuest Glorantha 2016-2017.