The biggest Sartarite city – as described in the Dragon Pass book – is Boldhome, with over 10,000 residents. It is twice the population of the other cities around the Quivin Mountains…
Tag: Boldhome (large city)
Chalana Arroy Temples and Shrines
Location Type Homeland Page Affiliation Boldhome (large city) Major temple Sartar 47 Clearwine Fort (town) Shrine Sartar 51 Ernaldori clan, Colymar tribe Duck Point (small city) Shrine Sartar 53 Ducks Elk (village)…
Babeester Gor Shrines
Location Type Homeland Page Affiliation Boldhome (large city) Shrine Sartar 47 Clearwine Earth Temple Shrine Sartar 51 Nine Moss Hill (earth temple) Shrine Sartar 65 Three Emerald Temple (earth temple) Shrine Sartar…
Asrelia Temples and Shrines
Location Type Homeland Page Affiliation Boldhome (large city) Minor temple Sartar 47 Clearwine Earth Temple Shrine Sartar 51 Goodfork (village) Minor temple Sartar 58 Greenstone (village) Shrine Sartar 58 Orleving clan, Malani…
Argan Argar Temples and Shrines
Location Type Homeland Page Affiliation Boldhome (large city) Minor temple Sartar 47 Goodfarm (village) Minor temple Sartar 58 Druyeving clan, Torkani tribe Jonstown (small city) Shrine Sartar 63 Cinsina, Culbrea, Malani, and…
Aranea Temple
Location Type Homeland Page Affiliation Boldhome (large city) Minor temple Sartar 47
Aldrya Temples and Shrines
Location Type Homeland Page Affiliation Boldhome (large city) Minor temple Sartar 47 Sun Dome (temple village) Shrine Sartar 73 Sun Dome County Tarndisi’s Grove Minor temple Sartar 74 Elves
Remarkable Locations in Dragon Pass and Prax
Dragon Pass and Prax have many remarkable locations that were the sites of divine deeds and events in the Gods Age. The very landscape is steeped in mythology and magic.
Population demographics of New Pavis and the Big Rubble
If we look at Pavis and the Big Rubble as a whole, there are some 7400 humans, 2500 trolls, 1000 aldryami, 200 dwarfs, 150 dragonewts, and 750 other sentients (including broo &…
Crime and Law in Orlanthi cities
There really aren’t police or courts as we understand it in Orlanthi cities such as Boldhome, Jonstown, or New Pavis. There is usually a city guard that guards the city gates, maintain…
The Sun Dome Network in Dragon Pass and Prax
If we think about the Sun Dome Temples as a network of autonomous temples and their affiliated satellites, here’s one way of thinking about the network in Dragon Pass and Prax: See…
Boldhome 1622
In early 1622, Boldhome is an occupied city, the center of Lunar administration for Sartar, Prax, and Heortland. Malkonwal and the Hendriki have been defeated, but there are still some 20,000 Lunar…
The View From Boldhome, circa 1627
Argrath was acclaimed Prince on Day 88 of 1627. Several assassination attempts were made on him as he entered the city, but his companions cut them down. Argrath impressively lit the Flame…
Imagining Gloranthan Towns and cities
Remember: A big exception to this are the cities built by Sartar and Wilms, which were designed to mitigate a lot of this – especially Boldhome, which is arguably the best designed…
History of Orlanthi Cities
If we think about the history of the Orlanthi, their original Dawn Age settlements were “hill fort villages” – this is where they survived the Greater Darkness and Grey Ages. The entire…
The View From Boldhome, Late 1625
The new Prince of Sartar and her council (or “ring”) work continuously to (re-)establish the Free Kingdom of Sartar. They’ve got a huge set of problems – first and foremost that Sartar…
The Jrusteli Pattern
The Jrusteli Pattern is a city plan found mainly in the coastal regions. It has a central market, a nearby public and temple complex, and straight main streets. The city becomes a…
Boldhome Embassies
In general, Gloranthan kingdoms and empires send representatives to each other’s countries to negotiate on specific issues, such as war, peace, or trade relations. Sometimes, a high status member of one kingdom…
Boldhome After the Dragonrise (1625-1627)
After Boldhome’s liberation in 1625, Kallyr spent only a few days in the city before marching on Jonstown. The Boldhome militia participated in this campaign and fought at Dangerford. Kallyr was acclaimed…
Notes on Boldhome under the Lunar Occupation (1602-1625)
When the city fell in 1602, the Red Emperor first appointed Euglyptus the Fat, an imperial noble, as governor. A good Yelmite and Red Goddess initiate from Raibanth, I doubt Euglyptus had…
Notes on the Governance of Boldhome
The city of Boldhome is the possession of the Prince. Sartar made it and it is his city. Unlike the other cities of Sartar, which are the centers of tribal confederations, Boldhome…
Notes on City Gods
Cities have a market, a degree of self-governance, and temples to the city’s patron deity and to the city god. They also have temples to other gods of importance to the people,…
Closing Temples
Part of the reason I post demographic and economic information is it gives a sense of the resources various temples, rulers, and other groups might have. Hopefully it is clear that the…
Thoughts on city size
When we think about most cities in RuneQuest, they are pretty small. New Pavis is a little over 5000 people. Jonstown, Swenstown, and Wilmskirk are even smaller – none are more than…
Quivin Mountains II
The Quivin Mountains are a massif of the Storm Mountains, a subrange separated from the main range by the 1000 meter high Sambarri Pass. The subrange is quite small, only about 35…