One of the things that keeps me inspired about RuneQuest is that it supports so many different styles of play. One game might be about fighting in battles along side demigods and wandering through the Hero Plane, and another game might be about surviving as a group of shepherds in the Guardian Hills. And still another might be scrambling in the ruins of Old Pavis for hidden treasures.
All of these are the “proper RuneQuest experience”- in all of them the mundane and the spirit world are never all that far apart. But it does mean that unlike say Pendragon or Call of Cthulhu it is harder to say what a RuneQuest campaign definitively is about.
If I was going to saw what a RuneQuest campaign is, it is a Bronze Age-y world of gods and spirits, of mortals and monsters, with tribes and empires, of cults and heroes. Your character might be a shepherd, a farmer, a warrior, a bandit – or might be a noble, a scribe, or priest. You might aspire to just a peaceful existence in a dangerous world or you might be trying to impose your will upon that world. Its what YOU want to make of it.
This diversity of possibilities makes RuneQuest my favorite RPG of all time. The epic coexists with the mundane.