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Pockets of Boldhome II

Posted on August 10, 2021

Each pocket is split into terraces, and each terrace has several galleries. Each gallery holds many families, usually organized around guild, clan, or cult activities. Galleries typically have a large communal eating area or feasting hall. These include storage rooms, kitchens, and private dining rooms. They are typically named after the gallery, so the Bonesmith Feasting Hall, etc.Each gallery has numerous hearths. These are residences, where families sleep, weave, keep their possessions. There are typically chambers near the hearths for funerary urns, and shrines to the family gods. There are channels with running water, some of which have stone latrines built over them. They are lit by fires that are ventilated by mysterious dwarf-made chimneys.

Each gallery has its collection of rooms that are used for worship. They are carved with images of the gods, many engaged in copulation to display the Life-Creative power of the Lightbringers and the Earth Goddesses. These rooms are called the gallery Temples, but typically function as shrines to whatever are the predominant gods of the inhabitants of the gallery.

Every gallery has its Fire Rooms, located in the rear of the galley. These rooms have kilns and forges, and are used as workshops. This is also where the bathing areas are, with heated pools of running water; some even have steam rooms. The Fire Rooms are ventilated by strange dwarf-made chimneys and tunnels, and have a constant light breeze.

At the very rear of each gallery is a sacred Air shrine, where all the Mostali chimneys and tunnels gather. This chamber appears as vents that runs from the lowest terrace to the open air. Air rushes in and out of these vents, assisted by air elementals and spirits. There are shrines to the Breather Within where the inhabitants call upon the powers of Air to keep the Pocket habitable. During the Lunar Occupation, these served as a hidden Temple to Orlanth Victorious, where the god was worship despite the Lunar ban.

Boldhome Pocket
West Pocket

Here is where being well-read in Gloranthan lore can actually interfere with your ability to interact with Glorantha! Who says that the humans use what the dwarfs built for them in the manner the dwarfs expected? Or even understand it?

I doubt there are more than a handful of Sartarites who know that the Mostali believe in a World Machine. They worship Mostal of course. A dead god who made the Spike.

The Dwarf was commissioned by Sartar to build his city. He had his reasons.

So during the Windstop, people had to leave the Pockets and find new shelters? the Breather Within continued during the Windstop.

Same thing happened during the Evil Year – Orlanth was bound, but the Twisted Wind of the Hendrikings could still be contacted.

Jeff Richard

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Boldhome (large city), Dwarf, Orlanth Victorious, Sartar (King), The Dwarf

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