During the Hero Wars, the Tournament for the Masters of Luck and Death was called “our school for exploratory heroquesting.” Rumored participants include Sartar, Tarkalor, Dormal, and Broyan, but likely many others. As I mentioned before, some think the pathways the contestants follow are somehow connected with the claims of the Arkat Cult concerning the Secret Pathways through the Hero Plane.
One of the account of the Tournament described it as a series of “races” across the lands of the Holy Country:
In the first race, the importance is not so much winning as it is to view the lands your cross. You may wish to do as the locals do, and run practice runs alone on the warm spring days, just for practice. Look around you, view the orchards, admire the crude roads for their dust. Barter a boat for a while, take a few minutes out to sightsee. Get to know the land, sea, and air.Later races add the chance to gain tools and allies, and encounter gods and guardians.
When deities were encountered during the Tournament, it was possible to placate it (if you knew its name) or challenge it (to give it a name, to get a secret from it, to gain a power, etc.). But if challenged, the deity would always issue a counter-challenge against the quester.