The Orlanthi consider dreaming a key part of spiritual existence. Your gods, spirits, and ancestors determine the shape of your dreams, as does the magic you wield and your own personal power….
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Orlanthi view of society and justice
A few thoughts on the Orlanthi view of society and justice worth keeping in mind. The Orlanthi encourage independence over centralization. They do not have faith in a single leader for all…
How to Draw Orlanth’s thunderbolt
Here’s something Rich Fleider and I put together years ago on how to draw Orlanth’s thunderbolt. I thought folk might find this interesting.
Argrath-Alexander the Great analogy
This is something I find very useful in thinking about Sartar in the Hero Wars. Think of Classical Greece during the rise of Philip and Alexander. At first things aren’t too different…
Dwarf related dangers
What is your favorite dwarf related danger? Here’s the options: Jolati with buggy pre-programmed commands. Gobbler seeking stolen gunpowder. Angry spirits escaped from a faulty Silver Dwarf energy matrix. Mechanical construct (tiktok)…
Culbrea tribe
Another tribal map I put together for a project. Here is the Culbrea tribe and its clans. Bandits. = Freedom fighters, rebels, “herders”, free warriors, etc. All those clans seem to be…
Erenava Chan
Erenava Chan is the High Priestess of Ernalda at the Clearwine Earth Temple, and more than any person at the very center of the Colymar Tribe. Her father was Kallai Rockbuster the…
Lunar Treasury at Boldhome during the Occupation
Although the new Temple of the Reaching Moon was to be the magical and religious center of the province, Boldhome remained the administrative center for the Lunars. The Provincial Governor of Dragon…
Temple of the Reaching Moon
Each Temple of the Reaching Moon is an architectural monument, a vast complex of temples, shrines, and courts that take up about 10 hectares. They follow a standard layout, that recreates the…
God Time Paradox of the Red Goddess Cult
Some food for thought – Almost all of the Lunar temples outside of the Lunar Heartlands are unusual in that they do not have a ready connection with the history or mythological…
An important insight into the Red Goddess
“Her Myth-Self does not properly sit with how the God Learners theorised how the God Time functions. The Red Goddess slices through our conception of the God Time at a right angle…
Kheldon Tribe
Some notes on the Kheldon Tribe that might be of interest: The Kheldon or “Red-Haired” tribe came into Dragon Pass circa 1400, as part of the Second Wave of settlement. They were…
Notes on Eurmal in Sartar
The cult of Eurmal the Trickster is surprisingly important in Sartar. The Orlanthi hold that clowns and tricksters are essential in contact with the sacred. Laughter and humor are a part of…
Themes in the Hero Wars
Several themes permeate this epic. You should not state these openly. They are long-term, ongoing challenges to the adventurers as they work their way through the end times of their world. They…
Notes on Glamour
Glamour, not the Tripolis, is the cultural, religious, and political center of the Lunar Empire. Now over four hundred years old, it was founded by a polyglot group of devotees of the…
The Lunars and Chaos
The Red Goddess – a normally benevolent goddess, who freed Peloria from Carmanian bondage and liberated their minds from fear and hate – is a Chaos deity. She has the Runes of…
The Culbrea
The Culbrea are an example of a Sartarite tribe under considerable distress as a result of the Lunar Occupation and Rebellion. There are four “stable” clans – the Elk, Jotaring (aka Two…
Gorangian Bronzeguts
Gorangian Bronzeguts the chief librarian of the Jonstown Knowledge Temple. One thing I love about this is that Gorangian is not a particular heroic figure, but is an example of an important…
The Core of the Lightbringers Religion
Dragon Pass and the Holy Country are the core of the Lightbringers Religion. Now people always grasp that includes Orlanth and Ernalda, but do not underestimate the societal importance of Chalana Arroy,…
The Geography of Dragon Pass and Sartar
A little blurb on the geography of Dragon Pass and Sartar. Not much like Caledonia at all. GENERAL DESCRIPTION Sartar is a rugged and seismically active region filled with rounded hills and…
Echoes of the Great Compromise
Echoes of the Gloranthan Great Compromise from Aztec mythology. “When all was in darkness, when the sun had not yet shone and the dawn had not yet broken, the gods gathered and…
Tribes of Sartar Map, 1625-1626
So there are 157 clans in Sartar (not including the Telmori and the Pol-Joni of course), with an average population of about 900 members. 600 are adults. The average tribe in Sartar…
Sartarite Military
Prior to the Lunar Occupation, the Sartarite army was primarily foot militia led by mounted noblemen called thanes. The army was augmented by warrior societies, mercenaries, and various allied troops (such as…
Pockets of Boldhome III
Almost a third of the population of Boldhome lives in the East and West Pockets of the city. These dwarf-made complexes are carved out of the stone of the valley’s wall, and…
Who loves the Sun?
Yelm often gets a short-shrift by many fans. But the Sun God is one of the Great Gods of Glorantha, with oodles of Rune spells, subcults, and more associated gods than you…