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God Time Paradox of the Red Goddess Cult

Posted on September 29, 2021

Some food for thought – Almost all of the Lunar temples outside of the Lunar Heartlands are unusual in that they do not have a ready connection with the history or mythological…

An important insight into the Red Goddess

Posted on September 29, 2021

“Her Myth-Self does not properly sit with how the God Learners theorised how the God Time functions. The Red Goddess slices through our conception of the God Time at a right angle…

Kheldon Tribe

Posted on September 27, 2021

Some notes on the Kheldon Tribe that might be of interest: The Kheldon or “Red-Haired” tribe came into Dragon Pass circa 1400, as part of the Second Wave of settlement. They were…

Notes on Eurmal in Sartar

Posted on September 19, 2021

The cult of Eurmal the Trickster is surprisingly important in Sartar. The Orlanthi hold that clowns and tricksters are essential in contact with the sacred. Laughter and humor are a part of…

Themes in the Hero Wars

Posted on September 11, 2021

Several themes permeate this epic. You should not state these openly. They are long-term, ongoing challenges to the adventurers as they work their way through the end times of their world. They…

Notes on Glamour

Posted on September 10, 2021

Glamour, not the Tripolis, is the cultural, religious, and political center of the Lunar Empire. Now over four hundred years old, it was founded by a polyglot group of devotees of the…

The Lunars and Chaos

Posted on September 10, 2021

The Red Goddess – a normally benevolent goddess, who freed Peloria from Carmanian bondage and liberated their minds from fear and hate – is a Chaos deity. She has the Runes of…

The Culbrea Tribe I

Posted on September 9, 2021

The Culbrea are an example of a Sartarite tribe under considerable distress as a result of the Lunar Occupation and Rebellion. There are four “stable” clans – the Elk, Jotaring (aka Two…

Gorangian Bronzeguts

Posted on September 7, 2021

Gorangian Bronzeguts the chief librarian of the Jonstown Knowledge Temple. One thing I love about this is that Gorangian is not a particular heroic figure, but is an example of an important…

The Core of the Lightbringers Religion

Posted on September 7, 2021

Dragon Pass and the Holy Country are the core of the Lightbringers Religion. Now people always grasp that includes Orlanth and Ernalda, but do not underestimate the societal importance of Chalana Arroy,…

The Geography of Dragon Pass and Sartar

Posted on August 29, 2021

A little blurb on the geography of Dragon Pass and Sartar. Not much like Caledonia at all. GENERAL DESCRIPTION Sartar is a rugged and seismically active region filled with rounded hills and…

Echoes of the Great Compromise

Posted on August 23, 2021

Echoes of the Gloranthan Great Compromise from Aztec mythology. “When all was in darkness, when the sun had not yet shone and the dawn had not yet broken, the gods gathered and…

Tribes of Sartar Map, 1625-1626

Posted on August 20, 2021

So there are 157 clans in Sartar (not including the Telmori and the Pol-Joni of course), with an average population of about 900 members. 600 are adults. The average tribe in Sartar…

Sartarite Military

Posted on August 20, 2021

Prior to the Lunar Occupation, the Sartarite army was primarily foot militia led by mounted noblemen called thanes. The army was augmented by warrior societies, mercenaries, and various allied troops (such as…

Pockets of Boldhome III

Posted on August 19, 2021

Almost a third of the population of Boldhome lives in the East and West Pockets of the city. These dwarf-made complexes are carved out of the stone of the valley’s wall, and…

Who loves the Sun?

Posted on August 19, 2021

Yelm often gets a short-shrift by many fans. But the Sun God is one of the Great Gods of Glorantha, with oodles of Rune spells, subcults, and more associated gods than you…

Why does Orlanth have multiple arms?

Posted on August 18, 2021

So an art issue that a few grognards have raised directly or indirectly – why does Orlanth have multiple arms? The Orlanthi depict Orlanth as having four arms so that they might…

Vinga art preview

Posted on August 15, 2021

Vinga is the feminine incarnation of Orlanth. Variously described as Orlanth’s daughter, an aspect of Orlanth, or one of Orlanth’s transformations, she is revered by the Sartarites as a war goddess, and…

Types of ships in the Choralinthor

Posted on August 14, 2021

More notes: There are three common types of ships in the Choralinthor: tubs, nets, and triremes. Tubs are tub-shaped deep-hulled ships about 10 to 20 meters long, with a single, squarish sail….

Sailing Distances from Seapolis

Posted on August 13, 2021

in km: Although Seapolis itself was built by masons out of stone or fired brick (probably brought from Esrolia), the fishing villages are probably made out of reeds and wood. Many village…

Sun Domers

Posted on August 12, 2021

From a Sartarite Orlanthi perspective, the Sun Domers are those Solar mercenaries that live between Sartar and Volsaxiland. They fight as mercenaries, generally hold themselves aloof from most festivals, except to show…

Mountains of Dragon Pass

Posted on August 11, 2021

Here’s a sketch Matt Ryan did for me while we were working on the Dragon Pass master map. This gives a quick visual impression of the mountains of Dragon Pass.

Pockets of Boldhome II

Posted on August 10, 2021

Each pocket is split into terraces, and each terrace has several galleries. Each gallery holds many families, usually organized around guild, clan, or cult activities. Galleries typically have a large communal eating…

Detailed map of Saird

Posted on August 9, 2021

Here is a far more detailed map of Saird, which gives an idea how densely populated this lowlands here are. Lots of villages! And the Daughter’s Road running from Jillaro to Filichet…

Notes on Saird

Posted on August 8, 2021

The original “homeland” of the Yelmalio cult was Saird, a border land between Dragon Pass and Dara Happa. In the early First Age, this was a mixing ground of settlers from Dragon…

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