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CHA4029 RuneQuest Gamemaster Screen Pack – Q&A

Official Answers by Chaosium

Contents
  • Adventure Book
    • Tribal Wyter (page 14)
      • Missing ability
      • Wyters casting Rune Magic
    • Clans of the Colymar (page 16)
      • What’s the Tree Triaty
    • Taraling Family Tree (page 14)
      • Corrections
      • Who are Korlmhy and Kangharl
    • Sora Goodseller (page 29)
      • Corrections
    • Map of Clearwine (pages 32-36)
      • Correct numbers
    • Shanassee Tree (page 51)
      • Typo
    • Malani
      • Missing Clan
    • The Tusk Riders (page 79) Corrections
      • Xiobalg (page 79-81)
      • Xiobalg’s Tusker
      • Yaram (page 81)
      • Yaram’s Tusker
      • Kranag (page 81)
      • Kranag’s Tusker
      • Durag (page 82)
      • Durag’s Tusker
      • Mardu (page 83)
      • Mardu’s Tusker
      • Qualbalg (page 84)
      • Qualbalg’s Tusker
      • Zeoldan (page 84)
      • Zeoldan’s Tusker
      • Yodram’s Tusker (page 86)
      • Tusker Hit location table (for reference)
    • Fighting Yerzum Storn (page 114)
    • Appendix 2 Metals and Crystals
      • Using Attuned Power Crystals
      • What’s the resale value of Magic Crystals
      • Do POW storing crystals need to be attuned to be used?
      • Identifying Magic Crystals
      • What can I bind into a Spirit Trapping Crystal?
      • Using Found Crystals
      • Loaning Crystals
      • Spirits using Crystals
      • Magic Point Enchantments
  • Adventurer Sheets
  • Calendar
  • GM Screen and References
    • Critical Attack vs Critical Parry Result (Screen and References page 10)
  • GM References
    • Skill Augments (page 8)
      • Typo
  • Colymar Clans Map & GM Map Pack
    • Scale of the map
    • Who are the Enjossi / Salmon Men
    • Alebard’s Tower
      • Typo
  • Colymar Tribes Map & GM Map Pack
    • Alebard’s Tower
      • Typo
  • Pregen Sheets
    • Nathem
      • Typo
      • Nathem’s Shadowcat’s Strike Ranks

See also
  • RuneQuest: Roleplaying in Glorantha Quickstart – Q&A
  • RuneQuest: Roleplaying in Glorantha – Q&A by Chapter
  • RuneQuest Gamemaster Screen Pack – Q&A
  • RuneQuest Glorantha Bestiary – Q&A
  • The Red Book of Magic – Q&A
  • The Smoking Ruin & Other Stories – Q&A
  • Pegasus Plateau & Other Stories – Q&A
  • RuneQuest Starter Set – Q&A by Book
  • Weapons & Equipment – Q&A
  • The Prosopaedia – Q&A
  • The Lightbringers – Q&A
  • Earth Goddesses – Q&A
  • Mythology – Q&A
  • The Lunar Way – Q&A
  • The Glorantha Sourcebook – Q&A
  • Dragon Pass – Q&A

Adventure Book

Tribal Wyter (page 14)
Add
Missing ability

Other Abilities: Rune Magic, Overcome Warding, Find Destination, Inspire Tribal Loyalty, Cuts Light, Never Dulls, Return to Thrower’s Hand. The gamemaster should determine the nature of these abilities, if required.

Wyters casting Rune Magic

When it says on page 15 “Spells: The Black Spear can cast any Rune spells known by the tribal king”, it can cast those spells using the tribal king’s Rune Points rather than its own? Or, does it use the “spend POW” mechanic for this?

Wyter’s always use POW to cast their priest’s rune magic (see page 286). It uses its own Rune points to use its own Rune magic matrix (Truespear).


Clans of the Colymar (page 16)
What’s the Tree Triaty
Quote

the Lysang (one of the Tree Triaty clans in the Arfritha Vale, given to the Malani tribe by the Lunar Empire)

Is this really meant to be “Tree Triaty; or is it supposed to be “three”?

Yes, Tree Triaty, the three tree clans are the:

  • Antorling – Apple clan – GM Adventures book, page 17
  • Lysang – part of the Malani since 1613
  • Namolding – part of the Malani since 1613

Taraling Family Tree (page 14)
Change
Corrections

Korlmhy the Priest

Korlmhy

Tribal King

(1615–1625)

Who are Korlmhy and Kangharl

The family tree lists Korlmhy, son of Kallai as the Tribal King from 1615-1625. But it also lists Kangharl, son of Kallai as Tribal King from 1615-1625, which is correct?

Jeff Richard says:

There is deliberate and intentional uncertainty whether Korlmhy and Kangharl are the same person or two different people. 


Sora Goodseller (page 29)
Change
Corrections
Weapon%DamageSRPts
Shortsword1001D6+1+1D6 412
Quarterstaff 90 1D8+1D6 48
Medium Shield851D4+1D6 712

Map of Clearwine (pages 32-36)

Using Points and places as correct numbers

Correct numbers
Points and PlacesLocationsMap
1Assembly Hill (off map)1919
2Small Walls11
3Earth Temple and Sacred Fields2 & 32 & 3
4Blue Mound (off map)1818
5City Walls55
6Dragon’s Gate77
7Royal Citadel–Royal Citadel
8Palace of the Kings99
9Necropolis88
10Thunder Tower66
11Hero’s Trail1717
12Upper City–Upper City
13Market1515
14Lightbringers Temple1616
15White Grape Inn1414
16Old Gate and Ramp1313
17Lower City–Lower City
18Sartar’s Tower44
19Temple of the Tribe1111
20The Ram’s Head1212
21Ernaldoring Hall1010

Shanassee Tree (page 51)
Delete
Typo

Rune Spells: Absorption, Accelerate Growth, Animate War Tree, Arrow Trance, Chameleon, Dismiss Earth Elemental (small, medium), Heal Body, Plant Spy, Reflection, Recover Spirit, Shield, Silence Sphere, Tanglethicket.


Malani
Change
Missing Clan

The seven clans are:

  • Rostaning: This small clan farms along the Creek, and has a minor temple to Engizi at their main village, Portage.

GM Screen Pack, Adventures Book, page 56

For the clan locations see the Clan map of central Sartar/


The Tusk Riders (page 79) Corrections
Change
Xiobalg (page 79-81)

DEX SR: 2 + SIZ SR: 2

Xiobalg’s Tusker

Hit Points: 19, See Tusker Hit location table

Yaram (page 81)

Change

Hit Points: 13

DEX SR: 2 +SIZ SR: 2

Weapon%DamageSRPts
Lance801D10+1+2D6*4*10
*based on tusker
LocationD20Armor/HP
Right Leg01-046/5
Left Leg05-086/5
Abdomen09-115/5
Chest125/6
Right Arm13-154/4
Left Arm16-184/4
Head19-204/5
Yaram’s Tusker

See Tusker Hit location table

Kranag (page 81)

Change

Hit Points: 15

DEX SR: 3 + SIZ SR: 2

Weapon%DamageSRPts
Lance801D10+1+2D6*4*10
Broadsword751D8+1+1D4712
*based on tusker
Kranag’s Tusker

See Tusker Hit location table

Durag (page 82)

Change

Hit Points: 14

Weapon%DamageSRPts
Lance801D10+1+2D6*5*10
*based on tusker
Durag’s Tusker

See Tusker Hit location table

Mardu (page 83)

Change

Hit Points: 16

LocationD20Armor/HP
Right Leg01-044/6
Left Leg05-084/6
Abdomen09-114/6
Chest124/7
Right Arm13-154/5
Left Arm16-184/5
Head19-204/5
Weapon%DamageSRPts
Lance801D10+1+3D6*5*10
*based on tusker
Mardu’s Tusker

See Tusker Hit location table

Qualbalg (page 84)

Change

Hit Points: 17

Weapon%DamageSRPts
Lance801D10+1+3D6*5*10
*based on tusker
Qualbalg’s Tusker

See Tusker Hit location table

Zeoldan (page 84)

Change

Hit Points: 17

DEX SR: 2 + SIZ SR: 2

Weapon%DamageSRPts
Lance601D10+1+3D6*5*10
2H Spear501D10+1+1D4410
Broadsword591D8+1+1D4612
Medium Shield601D4+1D4712
*based on tusker
Zeoldan’s Tusker

See Tusker Hit location table

Yodram’s Tusker (page 86)

Change

See Tusker Hit location table

Tusker Hit location table (for reference)
LocationD20Armor/
HPs 13-15
Armor/
HPs 16-18
Armor/
HPs 19-21
Right Hind Leg01-024/54/64/7
Left Hind Leg03-044/54/64/7
Hindquarters05-074/64/74/8
Forequarters08-104/64/74/8
Right Front Leg11-134/54/64/7
Left Front Leg14-16 4/54/64/7
Head17-204/54/64/7

Fighting Yerzum Storn (page 114)

When a creature has more than one listed attack (which take place on different SR’s) does the creature get ALL of the listed attacks, each round?  Or does it pick ONE to use each round (on whichever SR)?

Generally, there is a note saying whether the creature attacks multiple times in the same combat round. 

Otherwise, treat them like characters. The gamemaster should pick which attacks are the most appropriate to the encounter each combat round.


Appendix 2 Metals and Crystals
Using Attuned Power Crystals

Does an attuned power crystal have to be in contact with the attuned person to work?

Firstly as you are saying attuned power crystal, I’m assuming you mean Power Crystals not Spirit Trapping/ POW Storing Crystals (unattuned). Like all magic items, Magic Crystals need to be on their owner to work for their owner. Powered Crystals, as they are attuned don’t need to be on their owner but close by to work (roughly a few metres or more). If you want to make this more complex for your game that’s fine.

What’s the resale value of Magic Crystals

Could we get some guidance on the resale value of crystals, both powered and non? The material in the GMs Pack told us about the value of Rune metals but not crystals. 

This will be covered in the RuneQuest Campaign Guide, in development.

Do POW storing crystals need to be attuned to be used?

No.

Identifying Magic Crystals

wouldn’t an adventurer know right away that a crystal can store magic points? Rather than waiting a week to see if they succeed in attuning a powered crystal?

No. Everyone hopes they have found a powered crystal and so prepares as such, setting aside a week of time (or longer to augment the POW vs POW roll) to do the ritual. At the end of the week the GM says either roll POW vs POW or you have just stored a magic point. A clearer version of the text might say: Quote

The only way to tell what kind of crystal you have discovered is to spend a week in ritual, attempting to attune it. At the end of the week of preparation, the GM says either roll POW vs POW or “you have just stored a magic point”.


What can I bind into a Spirit Trapping Crystal?

A Spirit Trapping/POW Storing Crystal can have a spirit bound into it. The description only deals with ‘spirits’ in a generic sense. Can I bind a Talosi or Selene into one? How about a Nyctalope or Nymph or Demon? RAW, it seems so, because there is no limitation based on number or which statistics.

yes.

Using Found Crystals

If you take a crystal from a captured foe, can you use un-spent MP in the crystal?

No, assume that in the week long process that discerns the crystal type that the magic points dissipate.

Loaning Crystals

Can I loan my full MP-store crystal to a friend, so they can use it for their own casting?

No.

Spirits using Crystals

Can my bound/allied/etc spirits cast/boost their spells from my crystals, if directed/permitted/etc to do so?

Allied spirits and fetches yes (spirits with you of their own free will), but not the others (bound spirits). Shaman pact spirits would depend on the pact.

Magic Point Enchantments

What about a Magic Point Enchantments? Do these also need to be attuned in a similar fashion to crystals?

No. The week long crystal investigation is to determining the nature of the crystal (powered or not). It either results in an attuning attempt or storing a magic point (See GM Screen Pack, Adventure book, Determining the Nature of a Crystal, page 121).

Magic point Enchantments just need identifying before use (Analyze Magic, Knowledge, etc). There may also be User Conditions on use as part of the enchantment (RQG page 251)

As usual GMs may have their own ideas on how crystals and the magic points within work.


Adventurer Sheets

See CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 19 Adventurer Sheets Q&A


Calendar

Uleria’s holy weeks fall in Harmony Week. I assume that was supposed to be Fertility Week?

No.

Quote

HOLY DAYS AND HIGH HOLY DAYS

Uleria is worshiped every day, in some temple somewhere in the world. Her special festivals fall in Harmony Week of each season and last all week long.

Earth Goddesses, Uleria , Holy Days and High Holy Days, page 130

The Spring Equinox is marked on two days in the Gloranthan Calendar:

Spring Equinox day 9 (Waterday/Fate Week) in Sacred Time.

Spring Equinox day 30 (Waterday/Stasis Week) of Earth Season as well

My understanding is, that the former is correct. The later should be the Autumn Equinox, as far as I know.

This appears in the printed version of the calendar as well as in the latest version (1.01) of the PDF.

The correct information is:

Quote

Spring Equinox – Sacred Time, Day 9 (Waterday of Fate Week).
Autumn Equinox – Earth Season, Day 30 (Waterday of Stasis Week in Earth Season).

Guide to Glorantha, Vol.1, page 112


GM Screen and References

Critical Attack vs Critical Parry Result (Screen and References page 10)

What is the result of a Critical Attack vs Critical Parry. The rulebook chart says “Attacker rolls normal damage”, while the Games Master Screen and Games Master References (page 10) say “Attacker rolls special damage.” Which is correct?

The rule book is correct.

We’ll update the GM Screen and Reference sheets accordingly.


GM References

Skill Augments (page 8)
Replace
Typo

Success – The augmenting ability adds a +20% bonus to the ability to be used.


Colymar Clans Map & GM Map Pack

Scale of the map

As a rough guide I’ve overlaid it onto the Northern Sartar map from the Starter Set and used the same scale. Note that the these GM Screen maps are art maps, so scaling is very rough, whereas the Northern Sartar map is accurate and has a scale.

Clarification
Who are the Enjossi / Salmon Men

They are the same clan. The Enjossi are also called the Salmon clan or the Salmon men. This is all just Enjossi clan lands. The central line between them is an error.

  • See the more up to date map here: Clan map of central Sartar
  • You can see the area better on the tribe map: Tribes of Sartar 1625-1626

Alebard’s Tower
Replace
Typo

Abelard’s -> Alebard’s


Colymar Tribes Map & GM Map Pack

Alebard’s Tower
Replace
Typo

Abelard’s -> Alebard’s


Pregen Sheets

Nathem
Change
Typo

Spirit Magic: Detect Life (1 pt.), Heal 1, Mobility (1 pt.), Speedart (1 pt.), Strength (2 pt.).

Nathem’s Shadowcat‘s Strike Ranks
Weapon%DamageSR
Claw501D67
Bite401D67
Rip803D67

Related Pages

  • CHA4029 Artisan Adventurer Sheets
  • CHA4029 Gamemaster Screen Pack Preview (2019)


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