Official Answers by Chaosium
- RuneQuest: Roleplaying in Glorantha Quickstart – Q&A
- RuneQuest: Roleplaying in Glorantha – Q&A by Chapter
- RuneQuest Gamemaster Screen Pack – Q&A
- RuneQuest Glorantha Bestiary – Q&A
- The Red Book of Magic – Q&A
- The Smoking Ruin & Other Stories – Q&A
- Pegasus Plateau & Other Stories – Q&A
- RuneQuest Starter Set – Q&A by Book
- Weapons & Equipment – Q&A
- The Prosopaedia – Q&A
- The Lightbringers – Q&A
- Earth Goddesses – Q&A
- Mythology – Q&A
- The Lunar Way – Q&A
- The Glorantha Sourcebook – Q&A
Adventure Book
Tribal Wyter (page 14)
Missing ability
Other Abilities: Rune Magic, Overcome Warding, Find Destination, Inspire Tribal Loyalty, Cuts Light, Never Dulls, Return to Thrower’s Hand. The gamemaster should determine the nature of these abilities, if required.
Wyters casting Rune Magic
When it says on page 15 “Spells: The Black Spear can cast any Rune spells known by the tribal king”, it can cast those spells using the tribal king’s Rune Points rather than its own? Or, does it use the “spend POW” mechanic for this?
Wyter’s always use POW to cast their priest’s rune magic (see page 286). It uses its own Rune points to use its own Rune magic matrix (Truespear).
Clans of the Colymar (page 16)
What’s the Tree Triaty
the Lysang (one of the Tree Triaty clans in the Arfritha Vale, given to the Malani tribe by the Lunar Empire)
Is this really meant to be “Tree Triaty; or is it supposed to be “three”?
Yes, Tree Triaty, the three tree clans are the:
- Antorling – Apple clan – GM Adventures book, page 17
- Lysang – part of the Malani since 1613
- Namolding – part of the Malani since 1613
Taraling Family Tree (page 14)
Corrections
Korlmhy the Priest
Korlmhy
Tribal King
(1615–1625)
Who are Korlmhy and Kangharl
The family tree lists Korlmhy, son of Kallai as the Tribal King from 1615-1625. But it also lists Kangharl, son of Kallai as Tribal King from 1615-1625, which is correct?
There is deliberate and intentional uncertainty whether Korlmhy and Kangharl are the same person or two different people.
Map of Clearwine (Adventure Book pages 32-36)
Using Points and places as correct numbers
Correct numbers
Points and Places | Locations | Map | |
---|---|---|---|
1 | Assembly Hill (off map) | 19 | 19 |
2 | Small Walls | 1 | 1 |
3 | Earth Temple and Sacred Fields | 2 & 3 | 2 & 3 |
4 | Blue Mound (off map) | 18 | 18 |
5 | City Walls | 5 | 5 |
6 | Dragon’s Gate | 7 | 7 |
7 | Royal Citadel | – | Royal Citadel |
8 | Palace of the Kings | 9 | 9 |
9 | Necropolis | 8 | 8 |
10 | Thunder Tower | 6 | 6 |
11 | Hero’s Trail | 17 | 17 |
12 | Upper City | – | Upper City |
13 | Market | 15 | 15 |
14 | Lightbringers Temple | 16 | 16 |
15 | White Grape Inn | 14 | 14 |
16 | Old Gate and Ramp | 13 | 13 |
17 | Lower City | – | Lower City |
18 | Sartar’s Tower | 4 | 4 |
19 | Temple of the Tribe | 11 | 11 |
20 | The Ram’s Head | 12 | 12 |
21 | Ernaldoring Hall | 10 | 10 |
Shanassee Tree (page 51)
Typo
Rune Spells: Absorption, Accelerate Growth, Animate War Tree, Arrow Trance, Chameleon, Dismiss Earth Elemental (small, medium), Heal Body, Plant Spy, Reflection, Recover Spirit, Shield, Silence Sphere, Tanglethicket.
Malani
Missing Clan
The seven clans are:
- Rostaning: This small clan farms along the Creek, and has a minor temple to Engizi at their main village, Portage.
GM Screen Pack, Adventures Book, page 56
For the clan locations see the Clan map of central Sartar/
The Tusk Riders (page 79) Corrections
Xiobalg (page 79-81)
DEX SR: 2 + SIZ SR: 2
Xiobalg’s Tusker
Hit Points: 19, See Tusker Hit location table
Yaram (page 81)
Hit Points: 13
DEX SR: 2 +SIZ SR: 2
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 80 | 1D10+1+2D6* | 4* | 10 |
Location | D20 | Armor/HP |
---|---|---|
Right Leg | 01-04 | 6/5 |
Left Leg | 05-08 | 6/5 |
Abdomen | 09-11 | 5/5 |
Chest | 12 | 5/6 |
Right Arm | 13-15 | 4/4 |
Left Arm | 16-18 | 4/4 |
Head | 19-20 | 4/5 |
Yaram’s Tusker
Kranag (page 81)
Hit Points: 15
DEX SR: 3 + SIZ SR: 2
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 80 | 1D10+1+2D6* | 4* | 10 |
Broadsword | 75 | 1D8+1+1D4 | 7 | 12 |
Kranag’s Tusker
Durag (page 82)
Hit Points: 14
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 80 | 1D10+1+2D6* | 5* | 10 |
Durag’s Tusker
Mardu (page 83)
Hit Points: 16
Location | D20 | Armor/HP |
---|---|---|
Right Leg | 01-04 | 4/6 |
Left Leg | 05-08 | 4/6 |
Abdomen | 09-11 | 4/6 |
Chest | 12 | 4/7 |
Right Arm | 13-15 | 4/5 |
Left Arm | 16-18 | 4/5 |
Head | 19-20 | 4/5 |
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 80 | 1D10+1+3D6* | 5* | 10 |
Mardu’s Tusker
Qualbalg (page 84)
Hit Points: 17
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 80 | 1D10+1+3D6* | 5* | 10 |
Qualbalg’s Tusker
Zeoldan (page 84)
Hit Points: 17
DEX SR: 2 + SIZ SR: 2
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Lance | 60 | 1D10+1+3D6* | 5* | 10 |
2H Spear | 50 | 1D10+1+1D4 | 4 | 10 |
Broadsword | 59 | 1D8+1+1D4 | 6 | 12 |
Medium Shield | 60 | 1D4+1D4 | 7 | 12 |
Zeoldan’s Tusker
Yodram’s Tusker (page 86)
Tusker Hit location table (for reference)
Location | D20 | Armor/ HPs 13-15 | Armor/ HPs 16-18 | Armor/ HPs 19-21 |
---|---|---|---|---|
Right Hind Leg | 01-02 | 4/5 | 4/6 | 4/7 |
Left Hind Leg | 03-04 | 4/5 | 4/6 | 4/7 |
Hindquarters | 05-07 | 4/6 | 4/7 | 4/8 |
Forequarters | 08-10 | 4/6 | 4/7 | 4/8 |
Right Front Leg | 11-13 | 4/5 | 4/6 | 4/7 |
Left Front Leg | 14-16 | 4/5 | 4/6 | 4/7 |
Head | 17-20 | 4/5 | 4/6 | 4/7 |
Fighting Yerzum Storn (page 114)
When a creature has more than one listed attack (which take place on different SR’s) does the creature get ALL of the listed attacks, each round? Or does it pick ONE to use each round (on whichever SR)?
Generally, there is a note saying whether the creature attacks multiple times in the same combat round.
Otherwise, treat them like characters. The gamemaster should pick which attacks are the most appropriate to the encounter each combat round.
Appendix 2 Metals and Crystals
Using Attuned Power Crystals
Does an attuned power crystal have to be in contact with the attuned person to work?
Firstly as you are saying attuned power crystal, I’m assuming you mean Power Crystals not Spirit Trapping/ POW Storing Crystals (unattuned). Like all magic items, Magic Crystals need to be on their owner to work for their owner. Powered Crystals, as they are attuned don’t need to be on their owner but close by to work (roughly a few metres or more). If you want to make this more complex for your game that’s fine.
What’s the resale value of Magic Crystals
Could we get some guidance on the resale value of crystals, both powered and non? The material in the GMs Pack told us about the value of Rune metals but not crystals.
This will be covered in the RuneQuest Campaign Guide, in development.
Do POW storing crystals need to be attuned to be used?
No.
Identifying Magic Crystals
wouldn’t an adventurer know right away that a crystal can store magic points? Rather than waiting a week to see if they succeed in attuning a powered crystal?
No. Everyone hopes they have found a powered crystal and so prepares as such, setting aside a week of time (or longer to augment the POW vs POW roll) to do the ritual. At the end of the week the GM says either roll POW vs POW or you have just stored a magic point. A clearer version of the text might say: Quote
The only way to tell what kind of crystal you have discovered is to spend a week in ritual, attempting to attune it. At the end of the week of preparation, the GM says either roll POW vs POW or “you have just stored a magic point”.
What can I bind into a Spirit Trapping Crystal?
A Spirit Trapping/POW Storing Crystal can have a spirit bound into it. The description only deals with ‘spirits’ in a generic sense. Can I bind a Talosi or Selene into one? How about a Nyctalope or Nymph or Demon? RAW, it seems so, because there is no limitation based on number or which statistics.
yes.
Using Found Crystals
If you take a crystal from a captured foe, can you use un-spent MP in the crystal?
No, assume that in the week long process that discerns the crystal type that the magic points dissipate.
Loaning Crystals
Can I loan my full MP-store crystal to a friend, so they can use it for their own casting?
No.
Spirits using Crystals
Can my bound/allied/etc spirits cast/boost their spells from my crystals, if directed/permitted/etc to do so?
Allied spirits and fetches yes (spirits with you of their own free will), but not the others (bound spirits). Shaman pact spirits would depend on the pact.
Magic Point Enchantments
What about a Magic Point Enchantments? Do these also need to be attuned in a similar fashion to crystals?
No. The week long crystal investigation is to determining the nature of the crystal (powered or not). It either results in an attuning attempt or storing a magic point (See GM Screen Pack, Adventure book, Determining the Nature of a Crystal, page 121).
Magic point Enchantments just need identifying before use (Analyze Magic, Knowledge, etc). There may also be User Conditions on use as part of the enchantment (RQG page 251)
As usual GMs may have their own ideas on how crystals and the magic points within work.
Adventurer Sheets
See CHA4028 RuneQuest: Roleplaying in Glorantha – Chapter 19 Adventurer Sheets Q&A
Calendar
Uleria’s holy weeks fall in Harmony Week. I assume that was supposed to be Fertility Week?
No.
HOLY DAYS AND HIGH HOLY DAYS
Uleria is worshiped every day, in some temple somewhere in the world. Her special festivals fall in Harmony Week of each season and last all week long.
Earth Goddesses, Uleria , Holy Days and High Holy Days, page 130
The Spring Equinox is marked on two days in the Gloranthan Calendar:
Spring Equinox day 9 (Waterday/Fate Week) in Sacred Time.
Spring Equinox day 30 (Waterday/Stasis Week) of Earth Season as well
My understanding is, that the former is correct. The later should be the Autumn Equinox, as far as I know.
This appears in the printed version of the calendar as well as in the latest version (1.01) of the PDF.
The correct information is:
Spring Equinox – Sacred Time, Day 9 (Waterday of Fate Week).
Autumn Equinox – Earth Season, Day 30 (Waterday of Stasis Week in Earth Season).
Guide to Glorantha, Vol.1, page 112
GM Screen and References
Critical Attack vs Critical Parry Result (Screen and References page 10)
What is the result of a Critical Attack vs Critical Parry. The rulebook chart says “Attacker rolls normal damage”, while the Games Master Screen and Games Master References (page 10) say “Attacker rolls special damage.” Which is correct?
The rule book is correct.
We’ll update the GM Screen and Reference sheets accordingly.
GM References
Skill Augments (page 8)
Typo
Success – The augmenting ability adds a +20% bonus to the ability to be used.
Colymar Clans Map
Scale of the map
As a rough guide I’ve overlaid it onto the Northern Sartar map from the Starter Set and used the same scale. Note that the these GM Screen maps are art maps, so scaling is very rough, whereas the Northern Sartar map is accurate and has a scale.
Who are the Enjossi / Salmon Men
They are the same clan. The Enjossi are also called the Salmon clan or the Salmon men. This is all just Enjossi clan lands. The central line between them is an error.
- See the more up to date map here: Clan map of central Sartar
- You can see the area better on the tribe map: Tribes of Sartar 1625-1626
Pregen Sheets
Nathem
Typo
Spirit Magic: Detect Life (1 pt.), Heal 1, Mobility (1 pt.), Speedart (1 pt.), Strength (2 pt.).
Nathem’s Shadowcat‘s Strike Ranks
Weapon | % | Damage | SR |
---|---|---|---|
Claw | 50 | 1D6 | 7 |
Bite | 40 | 1D6 | 7 |
Rip | 80 | 3D6 | 7 |
Related Pages
Page Last updated: 2024-09-22 10:14:59