And my map sketchess of each of the Sartarite tribes are finished and now in Matt Ryan’s capable hands. This draft map of all 134 clans of Sartar does not include the ducks, Telmori, Sun Dome County, or Pol-Joni, but does include pretty much everyone else.It is a composite of more than a dozen maps, so forgive the overlaps, double lines, and other errors. I know of a few mistakes I made on the sketches, but that’s always the case with drafts.This map is something of an oversimplification. This shows the territories alloted to each clan by the major Earth temples and recognized by the tribes. Of course, many clan members live in cities and settlements outside of their territories, clan herders bring sheep and cattle outside of the clan areas, and some clans maintain claims on territory not generally recognized by others.
As for clan names, I have listed what I best know the clan as, but many clans have multiple names. For example, the Orlmarth are also the Woodpeckers and the Keepers of Secrets. The size of clan territory does not necessarily reflect population, The Ernaldori are one of the largest clans in terms of numbers and wealth, but one of the smaller clans in terms of territory. The Lissendings are one of the smaller clans in terms of numbers, but they have lots of marginal territory!
Finally in terms of language, the clans south of the Creek speak Sartarite, while the clans north of the Creek largely speak Tarshite. Anyways enjoy the map! It is of course a WiP and subject to minor changes here and there, but is probably 98% there.
Among the top dozen or so most powerful and influential clans in Sartar would have be the Black Rock, Blue Jay, Heran, Ernaldoring, Orlmarth, Taraling, Orleving, Goodhaven, Red Cow, Danstarl, Jereni Bird, Vari, White Quartz, and Sigtani Clans. Some new clans with a lot of clout would have to include the Red Hands and the Sharp Knives. Prior to 1613, the Lorthing Clan would have been on that list, but not any more.
One thing that is nice about this perspective is that we see all of these little clans and regional tribal centres, but at the center is Boldhome, and it is the role of the Prince to lead all of this. Build and maintain roads, muster armies, etc. Many of these muster their militia at their local cities, and the Prince often would inspect them and hand out honours.During the Lunar Occupation, this didn’t happen, but after a generation of omission, it now starts happening again. In fact, under the rule of Prince Argrath, it happens more systematically and intensely than ever before.
Sartar has about 45,000 adults capable of bearing arms in war. Under Argrath, about 20,000 become consistently available and ready for campaigning. Add in another 10,000 Praxian nomads, and you can see why Argrath becomes a serious threat to the Lunar Empire (which they completely underestimate for several years).