Beyond Vulture Country is the vast lands of Genert’s Wastes. Although Vulture Country is an arid badlands, there are grasslands and scrublands in the Wastes. Although the Lunars were convinced that those…
Tag: Map
Heroquest game at Chaosium Con 2022
So at Chaosium Con 2022, I gave a few groups of players a preview of the new heroquesting mechanics for RuneQuest. From my perspective it went wonderfully, with the players experiencing Gloranthan…
Windstop
During the Windstop, initiates of Orlanth and Ernalda within the affected area could not use their Rune Point pools to those gods and subcults of those gods. That includes Orlanth Adventurous, Rex,…
Karse
Karse (large city): This ancient port city is an important trade center with Dragon Pass. Goods are transferred from ship to caravan here. Karse is located on the coast, a few kilometers…
Gold-Gotti – Wolf Pirate & Wilmskirk
As I have said many times, I feel no desire to have materials I wrote for the HeroQuest line restrict what we do with RuneQuest. Since I wrote Sartar: Kingdom of Heroes…
Notes on Dwarfs
The dwarfs are an often underestimated and underrepresented Elder Race. In Sartar, they arguably played a bigger role than any other major Elder Race. They built the walls of Sartar’s cities, the…
Notes on Tarsh I
So let’s talk about Tarsh a little. First thing to keep in mind is that it is geographically about the same size Sartar, but it is much more intensely settled with more…
The Far Place
There are about 31,000 permanent residents in the area centered on Alda-Chur, including the Dinacoli, Princeros, Tovtaros, and Vantaros tribes. This area, called the Far Place, speaks Tarshite but has had close…
Original Prax and Wastes map
This map here does a good job of showing the relationship between Prax (see the Eiritha Hills) and the Wastes. Prax is much smaller, but also more fertile than the Wastes (the…
Heortland in the Third Age I
This is a series of maps Greg and I drew some years ago to visualize the changes in Heortland from the arrival of Belintar to the present day. One thing that is…
1 – The Flame of Sartar
Chapter 1 – Initiation 2 – The Uncles Characters: Argrath, Jar-eel the Razoress A Brief History Glorantha was created by its deities from the Primal Void of Chaos. At first, there was no history,…
Clans of Sartar Sketch Map WIP
And my map sketchess of each of the Sartarite tribes are finished and now in Matt Ryan’s capable hands. This draft map of all 134 clans of Sartar does not include the…
The Population of Lunar Tarsh
About 35% of the population of Lunar Tarsh are members of Lunar cults and a little less than 20% of the population of Lunar Tarsh came from or are descended from settlers…
Wilmskirk I
I know that people focus on Pavis, Jonstown, and Boldhome in their games – and probably in that order. But Wilmskirk is definitely worth a look. This was Wilms the Artist’s first…
The Culbrea Tribe II
Another tribal map I put together for a project. Here is the Culbrea tribe and its clans. See also Bandits. = Freedom fighters, rebels, “herders”, free warriors, etc. All those clans seem…
Temple of the Reaching Moon
Each Temple of the Reaching Moon is an architectural monument, a vast complex of temples, shrines, and courts that take up about 10 hectares. They follow a standard layout, that recreates the…
An important insight into the Red Goddess
“Her Myth-Self does not properly sit with how the God Learners theorised how the God Time functions. The Red Goddess slices through our conception of the God Time at a right angle…
The Geography of Dragon Pass and Sartar
A little blurb on the geography of Dragon Pass and Sartar. Not much like Caledonia at all. GENERAL DESCRIPTION Sartar is a rugged and seismically active region filled with rounded hills and…
Tribes of Sartar Map, 1625-1626
So there are 157 clans in Sartar (not including the Telmori and the Pol-Joni of course), with an average population of about 900 members. 600 are adults. The average tribe in Sartar…
Pockets of Boldhome III
Almost a third of the population of Boldhome lives in the East and West Pockets of the city. These dwarf-made complexes are carved out of the stone of the valley’s wall, and…
Detailed map of Saird
Here is a far more detailed map of Saird, which gives an idea how densely populated this lowlands here are. Lots of villages! And the Daughter’s Road running from Jillaro to Filichet…
Durengard
Population: 10k 90 hectares (giving 20 hectares to the governor’s palace) Temples to Orlanth, Ernalda, Belintar, Issaries, Lhankor Mhy (and other Lightbringers), Invisible God and Uleria. Massive-fortress palace in the Nochet style…
Masters of Luck and Death I
In the Tournament of the Masters of Luck and Death, participants traveled the secret pathways of the Hero Plane that tied the Holy Country together. They defined and named the powers of…
The Holy Country after 1616
When Belintar died and did not return in 1616, the Holy Country quickly fell apart as a unified kingdom. As not one but two Tournaments of the Masters of Luck and Death…
The invasion of the Holy Country 1619, part 2
By the end of Sea Season, the Lunar invasion of the Holy Country had stalled outside the walls of Karse. After being nearly destroyed in a Lunar assault, Smithstone had been retaken…