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1 – The Flame of Sartar

Chapter 1 – InitiationKapitel 1 – InitiationChapitre 1 – Introduction 2 – The Uncles2 – Die Onkel2 – Les Oncles Chapter 1 – InitiationKapitel 1 – InitiationChapitre 1 – Introduction 2 –…

Chapter 1 – Initiation

1 – The Flame of Sartar1 – Die Flamme von Sartar1 – La Flamme de Sartar 1 – The Flame of Sartar1 – Die Flamme von Sartar1 – La Flamme de Sartar…

Pockets of Boldhome IV

Posted on October 25, 2021

The dwarf-made Pockets of Boldhome are particularly remarkable. They are usually labeled as the East Pocket, West Pocket, and Top Pocket. Each Pocket extends deep into the cliff, and is split into…

Clans of Sartar Sketch Map WIP

Posted on October 20, 2021

And my map sketches of each of the Sartarite tribes are finished and now in Matt Ryan‘s capable hands. This draft map of all 134 clans of Sartar does not include the…

The Population of Lunar Tarsh

Posted on October 19, 2021

About 35% of the population of Lunar Tarsh are members of Lunar cults and a little less than 20% of the population of Lunar Tarsh came from or are descended from settlers…

Wilmskirk I

Posted on October 11, 2021

I know that people focus on Pavis, Jonstown, and Boldhome in their games – and probably in that order. But Wilmskirk is definitely worth a look. This was Wilms the Artist‘s first…

The Culbrea Tribe II

Posted on October 1, 2021

Another tribal map I put together for a project. Here is the Culbrea tribe and its clans. See also Bandits. = Freedom fighters, rebels, “herders”, free warriors, etc. All those clans seem…

Temple of the Reaching Moon

Posted on September 29, 2021

Each Temple of the Reaching Moon is an architectural monument, a vast complex of temples, shrines, and courts that take up about 10 hectares. They follow a standard layout, that recreates the…

An important insight into the Red Goddess

Posted on September 29, 2021

“Her Myth-Self does not properly sit with how the God Learners theorised how the God Time functions. The Red Goddess slices through our conception of the God Time at a right angle…

The Geography of Dragon Pass and Sartar

Posted on August 29, 2021

A little blurb on the geography of Dragon Pass and Sartar. Not much like Caledonia at all. General Description Sartar is a rugged and seismically active region filled with rounded hills and…

Tribes of Sartar Map, 1625-1626

Posted on August 20, 2021

So there are 157 clans in Sartar (not including the Telmori and the Pol-Joni of course), with an average population of about 900 members. 600 are adults. The average tribe in Sartar…

Pockets of Boldhome III

Posted on August 19, 2021

Almost a third of the population of Boldhome lives in the East and West Pockets of the city. These dwarf-made complexes are carved out of the stone of the valley’s wall, and…

CHA4038 The Pegasus Plateau & Other Stories – Q&A

Official Answers by Chaosium The Pegasus Plateau (pages 6-26) Maps of the Area There’s a slight map inconsistency between the RQSS map and the RQPP one, and lengthy textual description:  mainly significant…

Pockets of Boldhome II

Posted on August 10, 2021

Each pocket is split into terraces, and each terrace has several galleries. Each gallery holds many families, usually organized around guild, clan, or cult activities. Galleries typically have a large communal eating…

Detailed map of Saird

Posted on August 9, 2021

Here is a far more detailed map of Saird, which gives an idea how densely populated this lowlands here are. Lots of villages! And the Daughter’s Road running from Jillaro to Filichet…

Peloria I

Posted on August 4, 2021

The Pelorian bowl is a steppe-land, about 640 km from Saird to the Thunder Delta, and about 800 km from the Sweet Sea to the Redlands frontier, where it merges into the…

Durengard

Posted on July 31, 2021

Massive-fortress palace in the Nochet style built for the governor of Heortland, Main port for Heortland. Located on right bank of the Bullflood River. The port is right on the river. Ships…

Sun County Continued part 2

June 2021 by Michael O’Brien (Mob) Sun County Continued The Unlucky XIIIth Aka The Cack-Handers To test and strengthen their faith, Yelmalions who take a gift also take a geas. Yelmalio bestows…

Sun County Continued part 3

July 2021 by Michael O’Brien (Mob) Sun County Continued Sea Season 1621 Sea Season 1621 – When word came that the Lunars had failed to stop the Giant Cradle at Pavis, Count…

Masters of Luck and Death I

Posted on July 23, 2021

In the Tournament of the Masters of Luck and Death, participants traveled the secret pathways of the Hero Plane that tied the Holy Country together. They defined and named the powers of…

The Holy Country after 1616

Posted on July 22, 2021

When Belintar died and did not return in 1616, the Holy Country quickly fell apart as a unified kingdom. As not one but two Tournaments of the Masters of Luck and Death…

The invasion of the Holy Country 1619, part 2

Posted on July 22, 2021

By the end of Sea Season, the Lunar invasion of the Holy Country had stalled outside the walls of Karse. After being nearly destroyed in a Lunar assault, Smithstone had been retaken…

The Invasion of the Holy Country 1619, part 1

Posted on July 22, 2021

The Lunar Empire had never stopped eyeing the richer lands of the Holy Country to the south. But their failure at the Building Wall Battle in 1605 had made them cautious, so…

Hiording Clan

Posted on July 9, 2021

This one is pretty incomplete and fragmentary as I am not sure I want to include a finished version in the Sartar Boxed Set, but I thought the Hiording might be interesting….

Varmandi Clan

Posted on July 7, 2021

The Varmandi are a small clan, and herd cattle and sheep in Stael’s Hills and the Thunder Hills, areas claimed by other clans, and this often puts them into conflict with their…

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