Beyond Vulture Country is the vast lands of Genert’s Wastes. Although Vulture Country is an arid badlands, there are grasslands and scrublands in the Wastes. Although the Lunars were convinced that those tribes that crossed into Vulture Country were passing to their death, the reality is that probably two-thirds of all Praxians are in the Wastelands. But the Wastes are a harsh land – the Waha priests claim that the Praxians are tested and purified in the Wastes. Only thus are they worthy of Prax.
When Argrath was taken as a slave of the Bison Riders, he ended up in the areas between the Vast Teeth Hills, the Kjarlki Bog and the Raging Storm. He saw such things as the Copper Sands and the Plateau of Statues. He learned to see spirits and gods in the vast Wastes. Argrath learned to survive in the Wastes – how to find water and food, how to survive the Copper Sands and the Raging Storm. When he gained his freedom and was accepted by the Bison Tribe, he could ride and survive like a native Praxian.
In the wake of the First Battle of Moonbroth, the Bison Tribe and Impala Tribe migrated en masse into the Wastelands, as did many High Llama Riders. These exiles began to return after 1621, after a decade in the Wastes. Sor-eel, always one of the cleverest of Lunar commanders, estimated that there were no more than 100,000 Praxians in total. His successor Halcyon believed the number much lower, closer to 60,000. Imagine their shock if they ever learned there is closer to 400,000 Praxians!
Argrath was a Bison Rider slave for five years, and a full member for another three years before heading to New Pavis. In all, he probably spent eight years in the Wastes.
Did Argrath ever reach teshnos or Pent during this period? He certainly had time to do that.
Some speculate that Argrath’s time in the Wastes served as an extended initiation and – especially when combined with his circumnavigation of the world – was key for his ability to manifest Orlanth’s power.