The city of Refuge is port city in God Forgot and a Brithini outpost which continues its tenuous existence using the old caste systems of Brithos. Cautious and defensive, the rulers are ancient and canny politicians and rarely act rashly. The city has an ancient alliance with a tribe of Esvularing peoples called the Bandori. Beginning in 1620, a flood of refugees from Heortland has swollen the city’s population.
Refuge has a great temple to the Invisible God, major temples to Aeol and Choralinthor, minor temples to Orlanth, Ernalda, Issaries, and Lhankor Mhy, and shrines to Chalana Arroy, Dormal, Humakt, Waha, and Eirtha. Because of the refugees from Heortland, the temples to Orlanth and Ernalda are now effectively major temples.
The ruler of Refuge is the brother of the Talar of God Forgot. He is a Brithini, and is aided by several sorcerers and by his fearsome bodyguards. About a third of the city’s population are God Forgot Malkioni. About 10% are Aeolians. The rest is a motley mix of Heortlanders, Praxians, Boat People, and Esrolians.
Note that Refuge is not Sanctuary and certainly won’t be presented as such in Chaosium materials. We do not have the rights to Thieves World (that license ended decades ago) so that is the end of that.
There’s enough Lanbril cultists for a shrine. But it ain’t “Thieves World”.
There are caravans that head out from Refuge to the Monkey Ruins and into Prax. That route is greatly preferred to the route to Corfu and then upriver to New Pavis. Monkey Ruins is the first oasis you encounter after going through the Orani Ruins from Marcher Fort.
Jeff Richard